Hahaha, I loved the ending. XDA new Kojin/Sonic vid from BTYF tournament. enjoy.
"Back 2 Back - A Kojin/Sonic video
Also, lol@all the synchros.
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Hahaha, I loved the ending. XDA new Kojin/Sonic vid from BTYF tournament. enjoy.
"Back 2 Back - A Kojin/Sonic video
No, no, that isn't necessary.We can XyTroLL his profile with Haunters and Steak if you're really concerned with not using Marko's version.
OK, i can help you out against that Olimar. Dont just stand there and nair to hit the pikmin off, puts you in a bad spot. And i say this often, dont spring to dair. just...dont. You got punished any times for that. And spindashing in this kind of match isnt so good either. Olimar is such a grabber...And dont try to grab an Olimar unless you land a bair and go in for a frame perfect grab, grab his tilts OoS, or P-shield his smashes. You can try to grab him, but its pretty risky. And I noticed this Olimar did not use his utilt and nair. If he did...you'd have to completely change the way you fight against him.I had posted these in the Tear My Sonic Apart thread then I saw the actual video archive/critiquing thread so I'm posting them in this thread now.
Excel (Sonic) vs Joey (Toon Link)
http://www.youtube.com/watch?v=iLZhr...e=channel_page
Excel (Sonic) vs Joey (Olimar)
http://www.youtube.com/watch?v=74ALPNmZ8aQ
Yeah Olimar is quite possibly the HARDEST for me to fight. For some reason Olimar's Utilt and Nair **** Sonic's everything. Yeah I've got it hard against Olimar. Thanks for the insight.OK, i can help you out against that Olimar. Dont just stand there and nair to hit the pikmin off, puts you in a bad spot. And i say this often, dont spring to dair. just...dont. You got punished any times for that. And spindashing in this kind of match isnt so good either. Olimar is such a grabber...And dont try to grab an Olimar unless you land a bair and go in for a frame perfect grab, grab his tilts OoS, or P-shield his smashes. You can try to grab him, but its pretty risky. And I noticed this Olimar did not use his utilt and nair. If he did...you'd have to completely change the way you fight against him.
On a positive note, Nice Sonic you got there. I liked the way you worked around Olimar with your aerials. Nice DI, also, living past 150 vs Olimar is good. Just be careful about his pikmin line, you gotta look at the colors. The Blue and purple's are the worst. Once you hit the 90% mark, be a little more defensive. And remember that Olimar is not that much of a big threat off the stage. That's your turf vs Olimar, so try to capitalize against him. You have to be kinda patient with the Olimar match, but once you get that Olimar is smooth sailing.
IistehOlimarDestroyer.
Hope you guys enjoy.
Hope that helps!http://www.youtube.com/watch?v=ft5WToPVRd8&feature=channel_page
sonic-lucario(tman) battlefield
:09 - Way too high to approach Lucario with an ASC, a SH would've been better since it can even cancel Aura Spheres sometimes
:15 - If you had to use a Smash attack, you could've used FSmash, but then again let me ell you what's wrong with using FSmash now and using DSmash like that.
1. FSmash needs to be saved for the kill or used to punish heavily, not from a position such as the time here, nor this early in the game.
2. DSmash is your 2nd best kill move, you need to save that too for when FSmash won't get the job done and/or to punish people right next to you.
:26 you could've ledgehogged him and he would've been dead... oh well.
:34 Dtilt or FTilt, not DSmash.
:44 Hold your shield when Lucario is approaching you from the air, and be quick to act OoS.
1:14 Were you DIing up? If yes disregard this. If no then start doing it when Lucario grabs you at the edge, getting grabbed and F-throwed will catch you offgaurd, but you have much more time to prepare for his other throws.
1:18 What called for that DSmash? I hope you weren't expecting him to roll into you.
1:56 Instead of jabbing try grabbing him, Sonic's Jab is kind of bad...
2:50 Save FSmash for the kill, don't decay it.
3:04 Right here would've been a good example of you having trapped him and set him up for a DSmash, worst case scenario is that he shields it and gets pushed back.
3:30 Would've been better to had grabbed him, pummel 3-4 times, and B-Throw him.
4:07 You can do walk-off Bairs and not get any landing lag, try it. In this case it could've pushed Lucario away.
4:14 Oh, could've Sprang out of that.
4:24 I'll assume you messed up a dash attack input.
4:38 Save that FSmash for the kill.
4:48 Don't try and fight back Lucario's Dair unless you can Utilt or Uair or a grab on landing, and you didn't have enough room or were in the right position for it, just hold a shield or run away.
5:20 No, don't DSmash when they aren't anywhere near you, that just leaves you right open for an attack. Especially don't try to DSmash from a neutral position when he has the fram advantage to hit you out of it.
http://www.youtube.com/watch?v=aKbyuAK0Me8&feature=channel_page
sonic-lucario(tman) FD [another one]
:30 Just FTilt, it gets you 11% damage from that case, and you had teh frame advantage.
:33 I guess nobody told you how bad HA was yet huh?
:49 No FSmashing.
:56 I saw you go for that DSmash, don't do it from a neutral position or you'll give him a frame advantage, or even that early in the game.
1:08 Bair, not HA.
1:26 Nowhere near him, and you did a DSmash right after.
1:35 I should've been telling you not to use HA the first videos but I guess now is okay too.
2:13 Yeah I'm starting to wonder whether a grab on landing really works or not after a Dair (Fair might work better though), but you can't go wrong with an FTilt on landing. Notice the pushback/shieldstab of Lucario's Dair?
2:20 Here is where HA's use comes in. You know how later on you got killed by an Aura Sphere? You know that's because you're recovery was very limited? Use HA to stall your fall, that could give you more height assuming you would have to resort to a low-Spring recovery. It's pretty neat when you want to reduce the risk of self-gimping. You could also have used HA to lock-on to Lucario as a vessel to get back on but then again maybe not... However maybe not! HA can also be used on the stage to bounce back up which actually does give you a boost in recovery! It's pretty neat, utilizing a garbage move to what is a life-saving technique, indeed.
2:36 Don't try to use any aerial out of U-Throw against Uair at 0%, especially with Lucario. In fact just remember how stupid Dair is and remember next time to think of other ways to string attacks.
3:16 Apply DSmash to FSmash, and you get the same critigue.
3:30 Stop trying to use smash attacks from a neutral position, I know you got lucky in a spotdodge war but it won't work in normal circumstances. Cut down on the spotdodging too, if you know how to space, you wouldn't have to worry about it 99% of the time.
3:45 Remember that stuff I told you about HA? It works here too, and to an even greater degree. ^_^
4:05 No FSmashing.
4:07 Read: Above.
4:09 Read: Above. Apply: DSmash.
4:11 Read: Above.
4:20 Dair, it's good for Lucario.
4:45 Read: two sentences above.
5:00 Read: Above.
5:11 Read: Above. Noticing a pattern by now?
5:14 okay seriously now, you're either getting punished for FSmashing or getting nowhere, please for your/my sake mix it up.
5:20 Or you might make me sadface
5:25 I am sadface now
5:32
5:57 Oh, gotta work on that instant-edgehogging, you would've won that too if you did.
http://www.youtube.com/watch?v=KQlT9HUnDbI&feature=channel_page
sonic-lucario(tman) FD
:18 That FSmash
:21 Oh! here was a great trap, you got to keep track of your Spring so you can find out when to punish your opponent for coming up to you. Don't always try to get back on the ground ASAP with Dair, remember to mix it up and be very aware.
:24 Dat ain't a tilt!
:27 Dat ain't fresh!
:33 Neither was that.
:38 Gonna be hard to kill Lucario I can just tell.
:57 Especially don't use HA to try to attack Lucario above you.
1:28 FSmash would never hit anybody at that angle, nor at that point would it have done you any good.
2:25 Instant edgehog would've been nice here too. Remember if Lucario has to resort to Extreme Speed you have no risk in taking the ledge first.
3:46 Gah what happened, there's no excuse for being "too slow" with Sonic!
3:51 Sonic is fast, don't just throw attacks out there and hope they work, plan your assaults!
4:09 Yeah, HA is bad, however you could've Naired/Baired/Springed him, Lucario had no choice but to take the attack.
Here's my personal question/comment, are you aware of ASC (Aerial Spin Charge) and all of it's varieties? You seem to have the ASC down, but you do know you can cancel your Spin Charge into a shield? You're always jump-canceling it, and you can't rely on that forever, especially when you do not have your second jump.
http://www.youtube.com/watch?v=5sWkR7PH4Ow&feature=channel_page
sonic-lucas(pain) smasville
I wonder if you got the message by now, but in case you didn't, you need to stop using FSmash, especially to start off the game.
1:41 NO! NO!
1:45 Triple NO!
2:17 You didn't know that HA was useless after the first time Lucas Daired you further offstage?
Ouh... That was short, compared to the other videos...
http://www.youtube.com/watch?v=fsTPw9X7mUo&feature=channel_page
sonic-pikachu(ds/ninja) FD
:17 Until that point you punished/acted with a D-Throw, that whole part of the match was bleh.
:35 FTilt, son. Learn about it!
1:00 Quick lesson, Skull Bash > Any Ball form you can imagine.
1:19Could've thrown in some pummels, that's free damage for you.
1:56 Even though you succeeded, you got really predictable trying to grab him.
3:19 I am in your vidjas, telling you to stop FSmashing.
4:49 Don't think I didn't see that FSmash and let you off the hook now!
5:26 Uncalled for, not in kill %, and I suppose out of range, but you got quite the "shocking" reality check now, huh?
I noticed some other people made their own threads too have their sonic critiqued/rated. Would it be better if I made my own thread?
No, here is fine.
I'm sorry, I lost your videos, could you report them here please, and I'll get back to ya?anybody else?
I just picked up sonic about a week ago now, and his whole forum is hard to learn from with all the acronyms and blah blah, so straight tips work better.
Excel (Sonic) vs Joey (Toon Link)
http://www.youtube.com/watch?v=iLZhr...e=channel_page
You might want to fix the URL, click on the link and you'll see why I had to find this on YT myself... luckily you're in no trouble and I found it with ease.
:28 Don't try to fight Toon Link when you're in the air unless he's above you or behind you, and even being below him can be difficult with taht stupid Dair... his Bair is also pretty long for his size, and being that he is from what I can see decent in the air, Sonic is much better off going into the air just to get around Toon Link's brickwall and make most if not all assaults grounded/punishment... So I'm not sure how spacing Bairs might work, but they can, don't chuck it entirely...
TL/DR, either airdodge or don't try to approach Toon Link with a falling Fair. I've learned that the hard way lots of times, and I still make the same mistakes myself, but it's better for you if you don't.
:32 This is what I'm saying, you cannot leave yourself open, you want to prevent as much opportunities for Toon Link while keeping yours open.
:46 No forward smashing so early, Toon Link is light but he won't die that early. Plus you're getting a little taste of how gay his aerial game is.
:55 I think you're getting it now, you need to be aware of your attacks and his attacks and the relation.
1:12 You could've pummeled once or twice, it's free damage.
1:20 Hypnosmashing won't work on a character who has projectiles.
1:27 Doesn't work when they're trying to recover either, instead try and put on some assault offstage, preferably a Dair or a Nair... maybe even a Spring but that somtimes gets' canceled/disregarded.
1:52 I notice you're doing this "jump -> ASC" a lot, try to save your energy or something, there's no point in not doing the attack unless it's you changed your mind that the risk is not worth the reward, but if you keep doing it anyway you might as well do empty hops or SHADing.
2:01 I'll assume you're not used to Sonic's speed and whiffed that grab... I guess when your opponent is in lag, try to go for a tilt instead.
You followed up with an ASC soon after I saw, that won't work when you're above T.Link, you wanna be at a 45 degree angle. Shortly after that you're doing that falling Fair, that's "no good."
2:15 no FSmashing so early, try FTilting instead at that %age.
2:24 I'll let the other stuff slide, but you could've pummeled him once during that grab. Remember it's free damage so there's no harm in taking your time.
2:36 Again here. Think about it, for ever pummel opportunity you miss, it will make it harder for you to kill in the long run. Very important that you try to make a habit out of it.
2:42 NHM, not at that angle. Even a Nair would've been better.
Excel (Sonic) vs Joey (Olimar)
http://www.youtube.com/watch?v=74ALPNmZ8aQ[/B]
Oh... At the start of the match... well actually I think Speed was even telling you this, but don't worry about getting Pikmin off of you, that's the least of your concerns against Olimar... I could tell you a long rant about why but I think I'll spare you the trouble and just tell you to play like Pikmin aren't even latched on to you, whether they really are or not.
I don't know why you didn't try to charge him again afetr he had to pluck them more but again if you weren't trying to get rid of them you won't have to worry about having to punish him for plucking...
You ran away after he tripped the first time too... That's a set-up for Sonic right there to chase their opponents no matter how they get up.
:46 Well, now you know why you have to be somewhat unpredictable with Olimar after you Spring out... next thing you know you'll be at 110% and getting killed by a placed Purple Pikmin...
:51 It's also a good idea to spam Bair in this MU like your life depended on it... I can't see any use for Nair other than when he's right next to you in the air and/or unshielded... maybe to gimp him too offstage but that might be about it.
:58 Oh, you should've Daired down instead of trying to use ASC that high up in the air... don't get me wrong, you need to use it to momentum cancel, but when you're not gonna die and your opponent leaves them open to be punished... yeah... oh and I don't know why you didn't follow through with the attack once you were at the right position, you jump-canceled it.
1:26 I'm quite late on this but I don't feel like looking back... instead of Decaying your DSmash, you probably should've grabbed him... the reason I say this is because a lot of LOLimars like to roll, and DSmash is a great mvoe to use when you've read your opponents' bad habits and you wanna make them regret they made that choice later on in the match, you don't want to use it to rack on damage.
1:55 Remember how you can get punished for being too predictable trying to recovery from a Spring Jump. And again at 2:11
2:23 Needs moar pummel.
2:51 I'll let you in a secret... Sonic is the only character who can force a NOlimar status, meaning if you read them for trying to get back on ground to pluck Pikmin during their invincibility frames, you can make them jump into the air and you can work from there! It's pretty neat, but make sure you don't get killed on the way up... Think of it as a low-medium risk for a medium-high reward.
Kinzer out.
Thank you for the advice, I knew I used smashes too much but its clearer to me now.I'm going to add my two cents in the quote, with a Itali-boldecized Cyan (lol not even a real word) format, with the links seperating the critique, so if you want to improve please consider my advice.
Hope that helps!
I'm sorry, I lost your videos, could you report them here please, and I'll get back to ya?
Exorcist, I promise I'll watch your videos when I'm not bawwing after critiquing Arikie's vidjas!