Player-1
Smash Legend
I agree with that, I don't want to see like 10 rules JUST for MK, but I think a couple are fine.
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...And that should be moderately telling. I also went over why this doesn't matter as much as you think it does.I don't think you understand what I'm saying either...Also i don't really understand your analogy, I admit I might be missing that point, but I don't see the relevance in it...? What I was saying is that there's only 2 stages that clearly stand out more than the rest for Diddy/Falco/ICs which are FD and SV. All of the bans go into FD from those characters as, while Falco/Diddy/ICs are all splitting up their bans between brinstar, rainbow cruise, delfino, frigate, green greens, norfair, etc.
Doesn't really matter as much as you think.Now, one argument I've been hearing a lot is, "it's not fair to compare FD to Brinstar, RC, or Norfair; after all, the three had many of the "anti-MK bans" split between them. It doesn't matter as much as you think that the stage bans are "split" between them, though. We're forgetting that different characters have different problems with different stages. Like sonic, who loves RC and Norfair but is awful on Brinstar. Or Snake and DDD, who are solid on RC, but bad on the other two. Or Wario, who loves Brinstar and Norfair but doesn't do fantastically on RC. Or Link and Ganon, who love Brinstar and Norfair, but hate RC... You get the point? You can't simplify it that easily. RC, Brinstar, and Norfair, while they do cater to MK somewhat, are all very, very different stages with different matchups and different dynamics.
But hey, we don't have to compare FD to Brinstar. After all, we're going for "not a starter" not "absolutely stupid counterpick". How about Halberd? After all, it's on a totally different line from RC/etc.; MK doesn't really like it there that much, especially against Snake, Wario, and other good vertical killers.
FD blew it out of the water in both stage bans and times counterpicked.
Green Greens, a stage that was claimed potentially broken and also kinda sucks for MK? Same deal; FD destroyed it in both categories!
Pictochat; a virtual FD 2.0 for many characters (and with a similar relationship to FD as Brinstar has to Norfair and RC)... Less than 50 bans! As if they'd rather ban FD...
And either way, that's still ignoring that the stage is virtually an auto-ban for several cast members, including G&W (the new "arguably even" with MK), Wario, Peach (borderline viable), and several others. To claim that the data is skewed that far out of proportion simply because Norfair, Brinstar, and RC had to share a stagelist is ridiculous.
I'm not claiming that. I'm claiming that it is a serious advantage (comparable to MK on Frigate or Delfino). That said, I kinda agree with ESAM... RC is not that amazing for MK if you play it right. >.>I think you seem to think that FD is some super amazing stage that gives Falco/ICs/Diddy some super amazing advantage where it's like Falco/ICs/Diddy to FD is the same as MK to brinstar or something. Which it isn't.
"Isn't a potent CP" and "the best stage for a character"... Hmm, something not quite adding up here.I'll use Diddy as an example since I know that character best. There's 2 reasons why Diddy likes FD 1. No platforms to hurt banana gameplay and 2. It's larger than any other starter. Platforms aren't even that big of a problem in the first place for Diddy it just helps with some minor things like it not taking 1 fourth of a second to jump up and z catch the banana. FD is only slightly larger than SV also. Characters can still have not that bad of a chance on winning on a stage like FD. FD isn't a "potent" CP, it's just the best one for those characters.
SV is also known to be really, really good for diddy, ICs, and Falco. This is not news. In fact, I'm not the only one here who believes that if there was a second stage ban at MLG, SV would've gotten a similar number of stage bans to FD.FD is just SV with some minor advantages (it even has some disadvantages for those characters) and people still beat these characters on SV. Everyone always bans FD against these characters so I can't really bring any good real life examples into the argument, but seriously these characters get THAT much of an advantage from SV to FD.
Is that directed at me? Cuz I don't :3I like how you think the people complaining about MK have more than a small effect on the people in the BBR-RC that know better.
olimar banned?However, I can tell you that there is going to be an update very soon that most of you will enjoy :D
Right now we have the LGL, Infinite Cape Glitch, and if the OP in http://www.smashboards.com/showthread.php?t=304156 is to be believed, a con of Full Stage Striking is that (in this "less biased" environment, keep in mind) he would have a stronger advantage. Problems with Scrooging have been discussed, but I think it was settled that it fell under stalling anyways so it didn't matter.I agree with that, I don't want to see like 10 rules JUST for MK, but I think a couple are fine.
I don't, really, just offering up my two cents. I should hope BBR at least takes community opinion into consideration, anyways. Irrelevant if I'm the only person complaining though, I suppose.I like how you think the people complaining about MK have more than a small effect on the people in the BBR-RC that know better.
...And that should be moderately telling. I also went over why this doesn't matter as much as you think it does.
Doesn't really matter as much as you think.
Again, I don't really get the point to the quote? I mean I agree with some of the stuff you say in there, but I don't see how it is helping your argument
I'm not claiming that. I'm claiming that it is a serious advantage (comparable to MK on Frigate or Delfino). That said, I kinda agree with ESAM... RC is not that amazing for MK if you play it right. >.>
I think FD is pretty much the equivalent to MK on Lylat, if you want to make FD a CP then let's make Lylat one too. This argument just turns into a personal opinion on where the line is.
"Isn't a potent CP" and "the best stage for a character"... Hmm, something not quite adding up here.
po·tent1
[poht-nt] Show IPA
–adjective
1.
powerful; mighty: a potent fighting force.
A stage can be the best for a character without it being completely broken for them. I mean I agree it is a powerful CP compared to all of the other stages, but overall it's not THAT powerful.
Look, I get that it doesn't help them as much in most matchups as RC or Brinstar helps MK. But you really should realize that that doesn't mean quite as much as you think. The average "median of bias" for a character like diddy or falco against MK in a moderate stagelist comes out to around LC or Halberd. These are not exactly good stages for that character. By picking FD, you're still getting a very strong advantage.
SV is also known to be really, really good for diddy, ICs, and Falco. This is not news. In fact, I'm not the only one here who believes that if there was a second stage ban at MLG, SV would've gotten a similar number of stage bans to FD.
Yeah that's what I'm saying, SV is a good stage for those characters, but you still see those characters losing on these stages pretty often.
...And that should be moderately telling. I also went over why this doesn't matter as much as you think it does.
Doesn't really matter as much as you think.
Again, I don't really get the point to the quote? I mean I agree with some of the stuff you say in there, but I don't see how it is helping your argument
I'm not claiming that. I'm claiming that it is a serious advantage (comparable to MK on Frigate or Delfino). That said, I kinda agree with ESAM... RC is not that amazing for MK if you play it right. >.>
I think FD is pretty much the equivalent to MK on Lylat, if you want to make FD a CP then let's make Lylat one too. This argument just turns into a personal opinion on where the line is.
"Isn't a potent CP" and "the best stage for a character"... Hmm, something not quite adding up here.
po·tent1
[poht-nt] Show IPA
–adjective
1.
powerful; mighty: a potent fighting force.
A stage can be the best for a character without it being completely broken for them. I mean I agree it is a powerful CP compared to all of the other stages, but overall it's not THAT powerful.
Look, I get that it doesn't help them as much in most matchups as RC or Brinstar helps MK. But you really should realize that that doesn't mean quite as much as you think. The average "median of bias" for a character like diddy or falco against MK in a moderate stagelist comes out to around LC or Halberd. These are not exactly good stages for that character. By picking FD, you're still getting a very strong advantage.
SV is also known to be really, really good for diddy, ICs, and Falco. This is not news. In fact, I'm not the only one here who believes that if there was a second stage ban at MLG, SV would've gotten a similar number of stage bans to FD.
Yeah that's what I'm saying, SV is a good stage for those characters, but you still see those characters losing on these stages pretty often.
It's still decent for getting a ballpark estimate. Also, that norfair comment? Completely irrelevant. With this method we are assuming that we already know what our legal (competitively viable) stages are. This method works regardless of if that pool is 3 stages or 30; it'll just provide different results each time... The way it's supposed to. After all, the median stage for Diddy-MK is very different if the legal stages are Norfair, Brinstar, Delfino, RC, and Frigate!Yes it is a personal opinion.
I've already went through the first thing. Just because there are a lot of better stages for MK Vs Diddy than there are good stages for Diddy Vs MK it doesn't make the stage any more potent. Depending on the ruleset we can add or take away stages and that already deviates from the actual results. So in essence it means just because we add norfair to the stage list it would skew the results, but that doesn't make lylat any more or less potent in the MU at all. But like yous aid, that method is flawed. That method just shows the general trend, it doesn't mean it's the cause. Correlation doesn't equal causation.
Matchup ratios are solid statistical data. At the moment, we don't really have a good way of collecting them. Doesn't make the theoretical construct less valid. Then again, I don't know what I'm arguing about anyways; if you don't understand the method, then there's no point trying to explain it further.I really don't know what some of the stuff you're saying in the 2nd way so I can't really give an accurate analysis over it, Like I don't know the 40*40 thing you're talking about, I ave no clue what that means. But MU ratios are again opinion (which you said it's not personal opinion in the first sentence). If you don't think MU ratios aren't personal opinion then...I really just don't know what to say.
Yes, that was a typo.I'm not sure if you have a typo or something here, but:
"I feel safe in saying that for the MK-Diddy matchup, however, FD is not anywhere near the mean when compared to FD. Not even close. LC would, again, be close to the actual mean. FD would probably be closer "
FD not compared to FD? Then you say FD isn't close to the mean then again you say FD is closer to the mean? That sounds like a typo or something, if not then IDK what you're trying to say.
They're good. They're also worse. No contradiction there. Believe it or not, a character performing not just well, but amazingly well on a stage which is otherwise completely legitimate for competition (MK on Brinstar, for example) is a positive character trait. Similarly, not having such a counterpick is a negative trait. Not a hard concept to grasp, really.If you don't think Diddy/Falco/ICs are good characters then you're just dumb.
Meaning how good, how powerful of a stage as a CP is. This is dependent on characters and playstyles."
There are two ways to measure the relative potency of a stage as a counterpick.
If you add/subtract stages then it will change the results of the "potency of a stage as a couunterpick". Which shouldn't be. Just because you add/subtract stages it doesn't mean that some other stage's potency magically becomes better/worse. The median thing would just show the show the most agreeable stage between the two players, not necessarily how potent of a CP it is. So my Norfair example still stands. If I put norfair somewhere in the mix then lylat cruise and FD would grow farther away from each other, but it doesn't make lylat/fd any more potent than it already is.It's still decent for getting a ballpark estimate. Also, that norfair comment? Completely irrelevant. With this method we are assuming that we already know what our legal (competitively viable) stages are. This method works regardless of if that pool is 3 stages or 30; it'll just provide different results each time... The way it's supposed to. After all, the median stage for Diddy-MK is very different if the legal stages are Norfair, Brinstar, Delfino, RC, and Frigate!
Matchup ratios are solid statistical data. At the moment, we don't really have a good way of collecting them. Doesn't make the theoretical construct less valid. Then again, I don't know what I'm arguing about anyways; if you don't understand the method, then there's no point trying to explain it further.
Yes, that was a typo.
They're good. They're also worse. No contradiction there. Believe it or not, a character performing not just well, but amazingly well on a stage which is otherwise completely legitimate for competition (MK on Brinstar, for example) is a positive character trait. Similarly, not having such a counterpick is a negative trait. Not a hard concept to grasp, really.
EVERYTHING IS SUBJECTIVE.If you add/subtract stages then it will change the results of the "potency of a stage as a couunterpick". Which shouldn't be. Just because you add/subtract stages it doesn't mean that some other stage's potency magically becomes better/worse. The median thing would just show the show the most agreeable stage between the two players, not necessarily how potent of a CP it is. So my Norfair example still stands. If I put norfair somewhere in the mix then lylat cruise and FD would grow farther away from each other, but it doesn't make lylat/fd any more potent than it already is.
Response.Thread sucks.
Response.None of you are doing yourselves any good.
Response.I suggest "creating tournaments" with 80+ "players" and "use" the Unity Ruleset and then say you're awesome because you did so, then get admitted to the BBR-RC so you can talk down to people and act like you're a powerful person.
Response.Alternatively, you could move to an overpopulated city and host real tournaments.
I've agreed with most of what you've said so far John, but I used to play ICs so I'd obviously have bias issues on my part.P1, let's just leave our thing at a stalemate, because everything we've been arguing with each other is completely subjective, and tbh, everything we say can be responded to quite easily with, "I think you're wrong," which is what we've been doing so far. -___ -;
If you want to revisit the "MK on RC with intent to timeout is or isn't broken" argument, start by showing some video evidence, because we can make more detailed conclusions about the legitimacy of either of our claims rather than making broad sweeping assumptions...
I hate to tell you this, but mew2king has timed out everyone on practically every stage. Just yesterday he timed me out on battlefield, almost on smashville, and almost again on smashville.Well, M2k vs Brood comes to mind...
http://www.youtube.com/watch?v=7ZWiDKTlIV8
More to come, I guess. Searching Youtube is a pain in the rump.
Woah woah woah woah1. Brood comes from japan where they only use like 3 stages or something, he doesn't know the stage that well.
2. I agree it's broken, but I don't agree that it's broken enough to be banned
3. You have to discuss your vids, obviously you're going to find some timeouts happening on RC.
this is a really good way to put it. honestly judo you summed up the differance between MK and Pit gimp wise really well. although being offstage against pit (with the exception of a few MUs) is still pretty dangerous gimp wise.No the big issue with trying to stop a camping pit as opposed to trying to stop a camping MK is a VERY important difference. Trying to stop a camping pit is the more basic catch up to pit and try to hit him while he is evading you and trying to do without getting hit too hard. Catching a running MK is more difficult because you have to catch the MK without actually going offstage (a place you are not allowed to be in that MU). And if MK himself is offstage I just have to say its VERY VERY hard to catch someone that you cannot be in the place as........
MK is offstage and you aren't allowed to go there so you have to try and get him when he eventually has to come back onstage (or risk dying stupid early). Pit you have to catch but you are actually allowed to be offstage versus pit because pit's gimping game isn't near as dangerous (mostly due to pit not having aerials that are both low startup AND cooldown and the general more upward trajectory they hit you).