[FBC] ESAM
Smash Legend
Most characters have to strike Lylat against Metaknight, G&W, Wario, and Snake. Why do they get free passes?
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Okay so it gives the 4 ground camping characters closest to MK a decent shot, I get that, but it wasn't exactly fair to character similar to MK but worse. If its CLEARLY the worst stage for like 40% of the players, its not neutral on that ground either is it?You guys are also dumb.
Almost every single MK banned FD almost every single time. (Remember, times played is multiple times per set)
Every single time somebody played an IC/Diddy/D3 main, they banned FD.
So yeah, shut up about that.
I'm not really worried about FD vs. RC/Brinstar. I would agree that the latter 2 are more extreme in terms of CP'ing.I think the important thing we FD naysayers should keep in mind is that FD is NOT as bad as Brinstar/RC. Lets say you have a range of numbers:
1-2-3-4-5-6-7-8-9-10-11-12-13-14-15
Lets just say FD is "1" and Brinstar/RC are 14/15.
Now some folks might argue that 1,2,3,4 and 5 are the best numbers because they are all under 6.
Others, like BPC will show up and tell them that 1 is the FURTHEST thing we have available lower than 6, therefore its just as bad as the FURTHEST thing available higher than 6.
However in a situation like that, I'm saying that 1 thru 11 is a fine range of numbers to be fair to all lovers of high and low numbers.
Now I know this seems like a good bit of rambling to state a simple point, but I'm just a simple country boy in a big city.
I implore the rest of the stage rage crew to argue for something....more reasonable and less ideological.
On a site note about RC/Brinstar, if a stage is so obviously polar that you KNOW it could never be considered fair in anything other than a ditto matchup, I don't see how the stage should be legal at all. I can see alot of matchups going to alot of other stages in full stage striking, but Brinstar and RC similar to temple in a certain aspect imo. Just as ZSS might enjoy a match vs DDD on temple, she would hate it vs Falcon, and he would hate it vs Sonic/Fox. RC/Brinstar simply favor being good at one or two things to achieve victory.
Ohhhh.. I so disagree.Its still pretty ground heavy, but Ps1 is a more fair neutral fighting ground than FD.
Alot of stuff "encourages stalling". You can camp the SV platform pretty fiercely and over the course of the game, waste as much time as Ps1 does. Some matchups you can camp the hell out of the top platform on BF.Ohhhh.. I so disagree.
The transformations make certain matchups unfavorable for periods of time, and literally, the periods that the stage is transforming. Not to mention, the stage encourages stalling.
No one is really attacking SV, its a swell stage and its usually "the best you can do" in typical stage striking. If both players want to go to a stage, obviously its going to be okay regardless of how big or small the starter list is.I really don't see how a 5 stage start list is bad as far as balance. You most likely go to BF, YI, or SV depending on how you strike. Diddys/Falco/ICs/etc. strike Lylat; MK/Wario/Marth/etc. strike FD. After that it's personal preference of what stage the players like, usually it's SV. People can just as easily go to YI and usually it's still a fairly close stage choice to SV in terms of not influencing the MU, but not many people like YI that much aside from lucario, sonic, dk mains. A lot of people perceive YI as a negative/negative and SV as a positive/positive. FD would be like a positive/negative. People tend to strike to a stage that hey like and their opponent like as opposed to a stage that both them and their opponent dislike, should we base the stage list off of that? No.
I was just getting ready for BPC...nah JkAlot of stuff "encourages stalling". You can camp the SV platform pretty fiercely and over the course of the game, waste as much time as Ps1 does. Some matchups you can camp the hell out of the top platform on BF.
No one is really attacking SV, its a swell stage and its usually "the best you can do" in typical stage striking. If both players want to go to a stage, obviously its going to be okay regardless of how big or small the starter list is.
I'm really disappointed in how much this revolves around keeping MK "safe". The REST of the characters could be so much more balanced together if heavy restrictions were just put directly on MK without tip-toeing around it and nerfing ALL aerial characters and forming a stagelist around pulling MK down.
The player already must state if they are going MK prior to game one because of the order of stage striking procedure:I agree with restrictions being put on MK and just MK such as something like "You must state if you go MK before striking for the first game and if you do the other player gets to strike first" or .
oh my bad, I was actually thinking just the 2nd game thing of the rule and then thought "oh well that would break the order better include that part in there too then" so that was just a useless insert, but again I said that "those are just examples, IDK if they're actually good ideas or not in general".The player already must state if they are going MK prior to game one because of the order of stage striking procedure:
Pick Characters > Strike Stage > Ban > Counter Pick Stage > Pick Characters > Ban > Counter Pick Stage > Pick Characters > etc.
That being said, that "restriction" isn't a restriction at all
you should get an award for giving the largest amount of the worst arguements.P1:
Because it is a double standard to do that to MK but not to anything else.
Why don't we let Ganondorf always start on Norfair? I mean, it doesn't hurt anyone.
You're ****ting me, right? ESAM, come on. >.> Did you even read what I posted? Like, the gigantic interpretation of the data that we have? Where I addressed a few very important things, like how even with MK gone, FD still has 16% of all stage bans, only 3% below Brinstar and a good bit above Frigate, Delfino, Halberd, Pictochat, and Green Greens? How 12/35 characters banning it more often than any other stage makes it more than an MK issue?You guys are also dumb.
Almost every single MK banned FD almost every single time. (Remember, times played is multiple times per set)
Every single time somebody played an IC/Diddy/D3 main, they banned FD.
So yeah, shut up about that.
You're stupid.Ohhhh.. I so disagree.
The transformations make certain matchups unfavorable for periods of time, and literally, the periods that the stage is transforming. Not to mention, the stage encourages stalling.
You realize that FD is bad for more than just MK, right? We got Wario, G&W, Ness, ZSS, Ike... Just saying that these characters suffer a lot from having FD as a starter. Especially G&W and Ness, who absolutely lose on this stage. It's not just awful for MK, just saying.you guys relize fd is good for more than just top tiers right? we got TL, fox, pit, rob, link, and samus. just saying that these characters would suffer a lot from having FD removed as a starter. especially the 2 with reflectors (pit, fox) who can force the approach even on falco with enough patience. so it's not just good for top tiers, just saying. (im out)
1. Learn RC?So, any thoughts on RC/Brinstar combo still standing?
In order:Lol at dtilt jab on the wall, just don't get next to the wall..problem solved and that doesn't even work unless you get locked. I haven't ever had a problem with the blastzones either, they don't feel much different than the average blastzone? As long as you stay below MK on the rising part of the stage then you actually call the shots, it's kind of like a game of chicken where it's the first one to get above the other without dieing to the blastone can get punished, but you can still get away depending on were you are on the stage, etc. To transition from point A to point B properly without getting into conflict MK has to take hoop damage.