I already explained as well that the bans are getting split up. FD and Lylat, I see, are pretty much the opposite ends of the spectrum as far as starters as in Diddy, Falco, ICs, etc. (I'll refer to this as the Diddy crew) like FD and dislike lylat. MK, Wario, Marth, etc. (I'll refer to this as the MK crew) like lylat and dislike FD. The Diddy crew doesn't ban lylat because there are far better stages to ban like RC, Brinstar, Frigate, etc. The MK crew will almost always ban FD because there aren't any other better stages than FD for them, but that doesn't prove that it's completely broken for them, it just means that there's no other stage to ban. If the only legal stage list was the normal 5-starter stages then you would most likely see as many lylat bans as FD bans.
1. Stupid keep away game...? Lol what? THat's ridiculous, you do realize that MK's jab doesn't have that much reach and also you can't dash straight into a jab right? You have PLENTY of time to recover from dtilt>jab and like i said jab only locks if you get stage smacked, dtilt>jab without that can be SDIed out of. The only parts of the stage you shouldn't be at vs MK is on the right side and right next to the wall unless you're some certain characters (Diddy with bananas, snake with grenades are fairly safe against the wall). Meaning you have MORE THAN HALF OF THE BOAT to play on and still be safe DEPENDING ON THE CHARACTER YOU CAN HAVE MORE. LMAO @ you still going on about air SL still killing you at a low percent, RC blastzones are no worse than YI and if not then it's larger, if you're getting killed by that move at low percent then you just have bad DI. It's a bad spot to be at, I agree, but Uair can't hit you unless you're right next to the edge which is a stupid thing to do anyway, you should either just wait til the boat part ends or double jump or something and get back to the main part safely FROM THE EDGE. None of MK's moveset can reach you if you are close to the edge.
2. Uhhh...what? In case you didn't know having "fifty thousand jumps" doesn't keep the blast zone from coming up on you meaning your character can wait just as long as MK if you're playing the stage right. You have to make sure you take the right path (character and situational dependent) of which platforms to utilize on this part vs MK. MK's recovery? They're all too laggy to do any damage on you except for SL which isn't that big of a problem if you're below them or out of range above them. MK has one of the worst air mobility in the game, Wario is MUCH better at calling shots than MK on this part of the stage by far. If MK gets below you then you can go too high. It's because MK has five jumps that you can out run him verical wise, his mid air jumps don't have much height to them meaning you can get away fast enough with most of the cast. If you go low then MK goes high then you can either shark him or stay low and stall that part of the stage out. If you try to chase MK and he runs away then that's good most of the time, this part of the stage is MKs best part, IDK why he would try to stall this part out unless it's in the 3rd/4th cycle of the stage and it's obv it will go to time. He can capitalize on mistakes pretty hard here so he shouldn't be trying to stall it out too early in the game and try to capitalize on the moment.
3. MK can glide under the stage from point A to point B when the stage centers in on those 3 tetris blocks right before the semi circle slope. He'll take a good amount of hoop damage from this, especially if he chooses to stay by that wall (which will give hoop damage at that part of the stage) instead of coming back onto stage. The only thing he has done is made it so you are closer to the left blast zone than he is which can get passed by easily. He can't come back through the stage and stall because he will be trapped back up on the top part unless he takes a tetris block back down which is dumb to try to go for since it takes a good amount of time for the tetris block to fall down with the character, you can easily get him off that spot before the tetris block falls.
I play Diddy, he has one of the worst air mobility in the games and I manage fine. Bananas help a lot when dealing with stage control here, even on the rising part of the stage they help a lot. Obviously, some characters don't have the tools, recovery, or air speed to manage such as ganon, Luigi, Link, Sheik (somewhat), Bowser, etc, but most of the cast have something to combat MK in here to give them some sort of a chance or even an advantage, especially the higher tiers.