Okay, let me make my stance very clear. I am a
pragmatist. I
know certain things (larger stage roster being the big one) will make Brawl a better game, and I'm willing to be flexible on the rest, be it on shaky grounds or not. Things like banning DDD's infinite on DK
may or may not make the game better. But I'll tell you this: it sure as hell won't hurt Dedede much, but it will make DK so much more viable... I consider that a fair tradeoff
on the pragmatic level. On the theoretical level, it's of course ridiculous. I recognize completely that on a theoretical level, a rule like this is stupid. But we don't play on the theoretical level. I'm trying to stay as pragmatic as possible with everything I argue for.
But... you can't be the one to say what's blatantly obvious and what isn't.
Especially considering that there are several reasons I could bring up that an infinite ban would hardly affect game depth.
I definitely agree with Sunshade, what happened to you?
...This
is a technique that pretty much destroys DK's competitive viability? Beyond DDD, DK's only "awful" top tier matchup is MK, and despite that, we still have DKs like Will who are Top-8ing tournaments like VC9 (that had 6 MKs in top 8).
It's incredibly hard to find something to compare this to, as this rule just
works in a way that most others wouldn't. Comparisons include:
-ICs/Sheik vs. Ganon and/or Snake vs. Jiggs: can't ban effectively, doesn't raise game depth much at all because ganon is still completely inviable, therefore faulty
-Fox vs. Pika/Sheik: could ban effectively, but doesn't seem warranted-it's a bad matchup, not an unwinnable one, and the techniques are avoidable due to their %-based nature, plus fox can outcamp both Sheik and Pikachu, or at least not sit there eating projectiles until he gets too high up to get locked/cg'd. It is very little like the DDD-DK example, and as Fox is only borderline viable in the first place, but top foxes still do very well
despite no such rule being in place, I'd honestly doubt that this would severely raise game depth. Faulty comparison.
...Any notables I'm missing?
And while I'm not one to claim "that's obvious", the community as a whole... Meh, it's still
bad, but it could be worse. Can you honestly say that depolarizing a matchup using an easily enforced rule, and in doing so virtually making another character viable, is a bad thing?
Stages=affects all matchups
DDD's infinite=affects 6 matchups
DDD"s infinite is the result of a flaw in DK as a character.
Banning the infinite buffs DK.
This is wrong, very very wrong.
Do you not realize that IC's derp Ganondorf even worse? Why not ban the infinite IC's have on DK?
I am sorry, but your argument is essentially "It's so cheap ban it."
See above; also ****ty comparisons. DK actually doesn't do bad against ICs, as far as I have heard. I could be wrong.
Thirding Sunshade/GT. (Perhaps a password change is in order?)
BPC, answer my post about MK.
Which one?