• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Unity Ruleset: Discussion

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
That's why I said "depending on you character's options".

Also, if we're talking about platforms, Shield is not in the equation.




Again, is just theorycrafting.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
I love Norfair when it's legal. Haven't lost on it in tournament or MM, besides random characters and teams (my partner SD'd with a full fresh stock)

It's a terrible stage competitively because of the layout. Simple as that. The layout of this stage enhances running away to a level that's not completely unbeatable, but is simply anti competitive. Because of that, banned.


For Nado: what you don't realize is that to punish nado, a lot of characters need plenty of ground space to do it because they cover ground quickly that way. However on a stage like norfair, characters that tend to punish it well now struggle. Like Diddy, how is he gonna punish Tornado if you sweep around to the other side? He can run and jump/fall in the air, but that slows him down and makes it harder for him to catch MK EVEN if he throws a banana and it lands.

Lots of room, and lots of breakage in the ground, leads to characters HAVING to be airborne to traverse and punish Nado. Which, a lot of characters cannot strongly punish MK for doing it if they have to go airborne.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Sure. The best strategy on this stage, barring MK specifically getting the lead and running via scrooging/around the stage tactics (because that trumps everything else cause, well it's MK), is to get the lead and run away. While this strategy is not completely unbeatable (because you can have characters like Wario G&W and to lesser extend Pikachu and etc), it's the strongest strategy by such a significant margin that 2 things are greatly reduced:

1. Overall character viability regardless of strategy you adopt

2. Overall strategic depth reduced significantly


It's not just "Oh hey MK Wario G&W etc" are the best characters, but the strategy that LEADS to them being the best characters on the stage is grossly enhanced to where other competing strategies and tactics are reduced to borderline or completely nonviable. That's not good. Now if you want to play Super Run Away Brothers with 5 characters where all we do is get a lead and start non approaching as much as possible, be my guest. I'll MM 95% of the community instantly at that kind of game/stage. I'd love for every stage in the game to be like Norfair cause that would heavily favor me as a player. But from a competitive standpoint, unless you WANT that watered down strategy/character viability on purpose, it does not suit your competitive needs. It does not deepen gameplay, nor does it deepen or open up the door to more viable strategies or a more broader evenly distributed viability for strategy already present.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
Sure. The best strategy on this stage, barring MK getting the lead and running via scrooging/around the stage tactics, is to get the lead and run away. While this strategy is not completely unbeatable (because you can have characters like Wario G&W and to lesser extend Pikachu and etc), it's the strongest strategy by such a significant margin that 2 things are greatly reduced:

1. Overall character viability regardless of strategy you adopt

2. Overall strategic depth reduced significantly


It's not just "Oh hey MK Wario G&W etc" are the best characters, but the strategy that LEADS to them being the best characters on the stage is grossly enhanced to where other competing strategies and tactics are reduced to borderline or completely nonviable. That's not good.
I agree with this and this is also the reason why I agree with a LGL on every character.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
MK on Brinstar is worse.
I think people just saw M2K destroy Ally on that stage at MLG and automatically assumed it was MK's best stage. It's one of his best but I don't think he completely dominates on that stage. I think RC is a better stage for him because it forces players into recovery like situations
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
The difference between RC and Brinstar is just slow campy timeout **** and sharking shuttle loop gimped @ 50 ****. RC gives you more of a chance for the MK to screw up and get *****, but it really depends on the character.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Brinstar can be permanently sharked (besides when there is acid), which is a highly advantageous position for MK

RC can be sharked for about 1/3rd of it, and then planked half, and then actually fight half. If I was to take my chances, I would take my chances on RC (Even as characters that are better on Brinstar like DK or Snake)
 

Judo777

Smash Master
Joined
Sep 9, 2008
Messages
3,627
I agree with this and this is also the reason why I agree with a LGL on every character.
But GW and Warios runaway game is not very dependent of the ledge at all. MK's is but not those 2 they actually have airspeed.

And for Nado in general the reason its so hard to punish is because of a few things. 1 we are humans and have to react to things. We can't just always know what they are doing. We have to wait for MK to commit to stop hitting our shield BEFORE we start attempting to punish. MK can move pretty far with nado after he has been pressuring us and it takes a LONG time to travel in smash. Sheik's DACUS is amazing because it allows you to be doing the moves startup WHILE you are moving as opposed to other characters who have to move THEN attack.

So Nado is 30 frames of ending lag. Average human reaction time is about 10 frames. Assuming we react as fast as we can and don't make sure MK"s not turning around, we then take 8 frames to drop our shield. We then have to run to where MK is which the fastest character take 30 frames to move half of FD. Then you have to start up a move which will average about 6 or 7 frame for DA.

The biggest issue with punishing Nado is you have to commit to punishing it BEFORE he stops nadoing or else you probably won't make it in time. And he can always mix it up and come back at you.
 
D

Deleted member

Guest
MK on Brinstar is worse.
So much this. At least on Norfair the lava wall limits where MK can go. Running away isn't so easy for him then, and it forces an encounter.

Either way, I think it's ridiculous to make a stage like this illegal for the sole reason of MK, especially when he's proven to be even worse on current, legal stages.
 
Joined
Mar 15, 2008
Messages
10,050
Hey DMG, do you know of any videos in which Norfair gets abused that I can watch?

Forgot to ask last time.
 

The Ben

Smash Journeyman
Joined
Aug 30, 2011
Messages
420
If they get themselves into a winning position I don't see why they shouldn't be able to capitalize on it.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Because people don't play those characters and they like to make rules and ban stages if it helps themselves out.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Hey DMG, do you know of any videos in which Norfair gets abused that I can watch?

Forgot to ask last time.
As far as anything recent, idk. That stage hasn't been legal in a long time for most regions. Easiest example I could give would be Krystedez vs Big Lou at MLG. While it doesn't showcase good options for stopping Wario (or a good character for doing it, Slow Poke Luigi just can't catch Wario on Norfair regardless what he does really), but you can easily see how hopping around with someone very mobile in the air can be hard to handle if your character ALSO has to go airborne to try and stop it (or try to throw projectiles upwards. Trolololol)
 
Joined
Mar 15, 2008
Messages
10,050
It can be from 2008 for all I care, I just want to be able to visualize it since I'm probably not gonna be able to test it out for a while with any Warios here.

Also, Krystedez vs. Biglou didn't convince me of much.
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
As much as I love Norfair and it is one of kmy favorite stages, as well as one of Link's best.

It's bad when people try to time out, because the layout helps it due to being top up over top down.

:phone:
 
Joined
Mar 15, 2008
Messages
10,050
It helps, yes, but the issue is to what extent does it help?

That's what I'm trying to figure out.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
To the extend that Razer and Gnes have numerous times declined a Norfair only MM, even with a LGL, because "Why would I sit here for 40 minutes to give you $5 while you time me out?"
 

Jack Kieser

Smash Champion
Joined
Jan 11, 2008
Messages
2,961
Location
Seattle, WA
With all due respect, DMG, that's just Razer and Gnes. Since when has anecdotal evidence ever been OK to use in a discussion like this? If it's not OK to use it to prove something isn't banworthy, then it's not OK to use it to prove something is banworthy.

Simply put, Razer and Gnes may be huge scrubs when you proposition them for a MM, or they may not play the stage right, or any other number of reasons why they wouldn't MM you on Norfair. 2 players not wanting a MM =/= a broken stage.
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
wat, do i have to do it? ill mm him on norfair (1. i feel the stage should be legal. 2. ill time him out to add controversey) if gnes and razer don't feel like it. (im talkin bout kieser just for referance. i already told DMG, our MM is this weekend at HOBO :))

hell we should do it on norfair and post them here afterwords for some norfair demonstrations that people can discuss. it's pit's best stage to my knowledge
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
To the extend that Razer and Gnes have numerous times declined a Norfair only MM, even with a LGL, because "Why would I sit here for 40 minutes to give you $5 while you time me out?"
I'd play you in a Norfair only MM.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,304
Why are you guys still discussing Norfair when I told you that there haven't been discussions within the RC to legalize it?

Does not understand :(
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Now you know how I felt for months when they were discussing banning Brinstar or RC in here when I said there is no way we could do it.

Anyway, so do you guys have anything to update soon? If so, what can we be looking forward to?
 
Top Bottom