Helllllz yea, in my territory now.
This is probably one of my most experienced match ups, as I play a very good DK who knows his spacing like none other, punishes so well that it's ridiculous, and overall just has a great knowledge of the big ape.
In all honesty it's a tough match up, but not extremely tough by any stretch, and I play someone who knows Ganondorf in and out. DK rivals Ganon in both range and power, as well as having more survivability. DK's tilts are monster, along with his amazing b-air game, which really proves to be a hassle if you don't know what you're doing. If there's one thing to watch out for from DK, it's his great spacing and punishing game. You are really not going to be able to poke with d-tilt a whole lot. You'll just as soon get shielded and punished with a grab, f-tilt, or d-tilt. Stomp, as always, should be reserved for punishing if DK decides to get a little too tilt or grab happy at close range, just watch out for u-tilts and d-smashes as they can completely shut down stomp. Like I said before, a lot of DKs spacing can be really annoying, and especially with f-tilts and Down B's incredible range. If the DK is a good one, he's going to be at a certain distance, trying to out space you and capitalize on any stupid approaches you make with nasty punishment.
B-Air wall is certainly not god, and it can be eaten through successfully either through the first one, in between the two or the DJ whatever, or at the end. Wizkick can punish it either after the first one or after the second if he is far away when using it. U-air cuts through the first b-air with proper spacing, and if the DK is foolish enough to double b-air into your shield, free grab. DK is big but a smart one is not going to be juggled around by stomp combos...hell not that many smart players that know Ganondorf are going to be juggled around by stomp combos. Plus stomp>u-smash can be powershielded at 0%, so stick mainly to u-airing or reacting to whatever move DK makes. Gerudo game is pretty solid in this match up, but mostly due to DKs big size. You only have a jab guaranteed, and because of DKs recovery and its crazy invincibility frames, you aren’t going to get that many low-mid percent Gerudo>Jab>edgeguards. If you are a good murder chaser, a lot of times you’ll cause DK to wait for your follow up…you just got a free d-tilt or f-tilt. Back roll and get up attack are easy as hell to stomp though, so don’t be afraid to throw one out there, it’s not like it’ll have any lag.
I want to make a special mention of f-air though. Believe it or not, this can be a pretty useful tool in this match up if you know your spacing. It can crush f-tilt attempts, d-tilt attempts, down b attempts, his recovery, and b-airs even. When used correctly and at the right times, f-air can be very powerful in this match up.
DKs side B is actually one of his better punishers and it does insane amounts of shield damage. Over time I’ve been able to avoid it a little more by staying on my toes, so you should watch out for it. You can shield it if you have plenty to spare, but I would work on my spot dodge timing. Punish that ape with stomp, f-smash, or f-tilt…you have time.
DA is useful in this match up too. No guarantee after Gerudo, but it still has monster priority and can get you inside against a spacing DK like none other. It’ll also teach DK to really watch his b-air spam. Guard a f-tilt, power in with a DA. Just watch out for shield.
Oh yea…UpB…DKs UpB on the ground is actually pretty nasty. Know that he can’t move backwards with it though. That proves to be pretty helpful info for punishing it. A good DK is only going to use it at close ranges so if you get caught in it….shield and roll out. There’s not much you can do to punish from shield. At semi close ranges, you can space f-air properly to crush that ape’s furry noggin. So…do that.
I’d say 60:40 DKs favor…I’m leaning towards 55:45 though