Guys, as much as I love Ganondorf, I seriously don't think this matchup is in Ganon's favor at all. The one thing you need to learn is that Jigglypuff is not a bad character in Brawl.
See, the thing about Jigglypuff is she is very good at punishing Ganon. Much better at punishing than Ganon is. Now, unlike someone like Sonic, she actually has some very powerful attacks with which to punish with. She can still sorta B-air WOP and have it combo into itself. Her F-air is a good KO move at high percents, and D-air -> trip -> rest is deadly and the D-air can be very difficult to deal with if the Puff knows how to space.
She is also definitely one of the better characters at gimping Ganondorf. If she F-airs or B-airs your midair jump, it is EXTREMELY difficult to make it back to the stage.
Her F-smash is still good in Brawl. It's a slightly worse version of Kirby's, which is gay as hell and very strong.
One of the things my friend teh_spammerer has said to critique me is that "you kinda do the same thing over and over again." I pointed out he 3stocked my Ganondorf with Jiggs and like only took 3 hits. And he said "well that's cause Ganon sucks and is forced to do the same thing over and over again."
This has to be at least 6/4 in Jiggs favor. It's not a neutral matchup at all.
See, none of us are saying that Jiggz is a bad character. In fact, I think she is extremely underrated and has a lot of potential. She has a great aerial game with great aerial control, fast aerials, attacks that flow into each other very well, surprisingly decent KO ability, pound...no one is using something like "she's a bad character" as an argument. That being said, bad character or no, that should never be something to use in a match up discussion. DK is a great character, but he gets completely ***** by DDD and has a pretty bad match up against Olimar. A good or bad character is decided by match ups, not the other way around.
I still agree that if Ganon is put off stage, it is veeery tough to get back, at least against a good jiggz. Everyone keeps talking about Jiggz amazing spacing, but no one is even paying attention to the fact that every one of Ganon's aerials with the exception of d-air in some cases will out range and out prioritize Jiggz. I'm tired of everyone dismissing it. With Jiggz short hop height and her constantly being in the air, everything she has with the exception of maybe pound gets destroyed by b-airs and u-airs. Hell if we want to pull out wild cards we can probably out range you with n-air, and plain obliterate you with f-air if we have our proper spacing. Scenario, both characters maintain spacing, Ganon wins. Jiggz can punish well with her weaving, but how is she going to punish our lagless b-airs and u-airs? If you were doing the same thing over and over then I'm pretty sure that was a player thing. No character should be forced to do the same thing.
Because you're a delusional player who has no idea what he's talking about.
A good jiggly puff player (Meow), would beat a good ganondorf player (insert preferred player here).
Good jigglypuffs can space aerials to the point of making them un-punishable. Bair, fair, retreat....rinse repeat. Ganondorf, once hit by one of these, is going to get hit by 2 or 3 more of them; if this happens off stage ANYWHERE, it's the loss of a stock for Gdorf. Also, Ganondorf has no way of punishing a shielded aerial from jigglypuff. Not a single one...not even an up air is quick enough to react. Upsmash is far too slow and lacking in range to punish jiggs out of shield, as is any other attack you could possibly use. Up B could work perhaps, but it wouldn't be worth the chance of missing and landing with tons of landing lag. That's asking to be rested.
-Ganondorf is an easy character to dair **** with jiggs.
-Ganondorf gets completely and utterly ***** by jiggs in the air that it's almost sad.
-A good jiggs will instantly take a stock from a ganondorf player if they get them off stage. always.
The only advantage ganondorf has in this match up is in weight, but it's not like jigglypuff has KO problems; despite popular belief jiggs KO's just fine, and can KO extremely early in off stage circumstances/gimping.
Jigglypuff combos Gdorf to the point of ridiculousness, is much much faster, can gimp ganondorf really bad (worst off stage character to play against aside from meta for Gdorf), and is asking to be rested due to his size.
this match up is in favor of jigglypuff and anyone who would argue that is either a biased Ganondorf player, or someone who doesn't know this game, the gameplay physics, and the character match ups.
I hope my opinion is of use in this thread.
SaltyKracka...go to winter smashfest. Meow is going, and there's no reason you shouldn't either. Play him there and see if it changes your opinion. It really is sad, the small amount of skilled jigglypuff players out there. But meow is an amazing player who makes you question Jiggly's placement on the tier list. Play him there and see if it changes your mind.
First off, don't call him delusional when you didn't see who he was responding to, especially when he wasn't attacking jiggly mains in particular. I'm trying to get intelligent discussion going here but all it seems like to me is Jiggly mains trying to defend their character to the death, and saying everything Jiggz can do while knowing nothing that Ganondorf can do. No one is actually trying to discuss the match up itself.
You're whole argument is Ganon is "he is teh heavy and clunky and he gets comboezed." Fantastic, your aerials are unpunishable. That doesn't mean anything if you are getting u-aired and b-aired out of your range. Ganon isn't going to sit there with his thumb up his warlock *** waiting for you to get close and hit him with an aerial. He is going to watch is range, and not let you get close at all. Jiggz has to get inside against Ganon, and it's going to be hard as hell with his range and priority.And you can't necessarily just take the hits trying to get inside, because you'll get damage from like 3 hits and be in KO range.
Well, if Jiggz actually gets inside to attack Ganon's shield, Ganon actually has a very quick shield grab (even if it may be extremely short ranged.) U-air and n-air (and b-air if you end up behind us) OoS should be quick enough as we can DI them towards you to punish any retreat you're trying. U-Air and N-air OoS are 13 and 14 frames respectively, which is definitely enough to punish with.
-How is Jigg going to connect with the d-air? Every angle she takes with the d-air can be outranged with Ganon's aerials. She short hops at us with d-air or tries to space it a bit away, she's a big floating pink target to get hit. She comes at us from above, she's still a pink target to be u-aired.
-How so? When he actually gets hit into the air? If not then Ganon's aerials completely beat out Jiggz aerials everytime.
-Pretty much agreed. Our recovery is horrible and a good jiggly should be capitalizing on it.
The weight advantage goes both ways, we destroy you pretty much starting at 70%. Besides, it's definitely not Ganondorf's only advantage.
There are not many true combos in brawl, so theoretically anybody can get out of your "combos." Meanwhile, we actually have guaranteed combos on you that can build up 21% or just plain KO you before 100%.
There you go again by basing your argument off of your views that Jigglypuff doesn't suck. No one is questioning Jiggly's potential or placement on the tier list, we're trying to discuss a match up.
I want everyone to get along and I like the little puffster, but you need to stop defending so hardand play some theory fighter.