TheMightyP
Smash Obsessed
Me when I forget about Dragon Ball EvolutionShang-Chi is the closest thing we've gotten to a good live action Dragon Ball movie so I'm totally on board for a sequel.
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Me when I forget about Dragon Ball EvolutionShang-Chi is the closest thing we've gotten to a good live action Dragon Ball movie so I'm totally on board for a sequel.
As someone who frequents TBell, dunno how to feel about thisTaco Bell is the Florida of American fast food.
It's works.
No way is it Prime 4, that'd hurt some potential Dread sales in Nintendo's eyes. It'z probably the blue rat's BotW gameSo there’s suppose to be four reveals as big as the Elder Scrolls one from a few years ago at the awards. What games do you think are it?
I think BOTW or maybe Metroid Prime 4 could be one.
Then Xbox and Sony will probably have one.
And I’m not sure what a fourth could be.
If I still hurt from it, so shall you.Me when I forget about Dragon Ball Evolution
BOTWSo there’s suppose to be four reveals as big as the Elder Scrolls one from a few years ago at the awards. What games do you think are it?
I think BOTW or maybe Metroid Prime 4 could be one.
Then Xbox and Sony will probably have one.
And I’m not sure what a fourth could be.
Garfield is being announced at IGN tomorrowWe probably could expect DLC for Nick All-Stars Brawl announced, both Garfield and Shredder.
Maybe more news on Multiversus like more character announcements.
I just realized Deltarune Ch.2 isn’t up for best soundtrack. Guess the Game Awards don’t know a Big Shot when they see one.
I can't be the only one who feels that we're getting too many MCU projects. With how many Disney+ shows are getting greenlit, it's going to be exhausting watching them all. It doesn't help that a lot of the Dinsey+ shows we've been getting have been hit or miss so far, with Loki being the exception.After the success of Shang-Chi & the Legend of the Ten Rings, it has been confirmed that Destin Daniel Cretton will return to direct the sequel and a show for Disney+:
Shang-Chi 2 is officially on the way.
— BD (@BrandonDavisBD) December 6, 2021
Destin Daniel Cretton will return to direct! Plus, a Disney+ series! https://t.co/c6rL9xDYeM pic.twitter.com/GqdA6Yu05Z
For the Disney+ show, I could see them most likely do a spin-off of the Ten Rings under the guidance of Xialing or perhaps one based upon the history of Wen-Wu. I do hope someday they will do an Agents of Atlas show.
Nick should have given this project to a bigger-budget game company and more money that way there also could of been a bigger roster (35-40 max).so like
I'mma be real
Even with Monday Cat, NASB is still quite a bit oof.
It's gonna take a lot to make that thing feel like a $50 release and IDK if they have the time or funding to make it happen, unfortunately.
Which is awful, 'cause you can tell the passion's there, but the lack of funding and proper dev time just killed this game, man. It doesn't help that the devs really went after the wrong crowd as their main focus.
I can't wait for the new worst game in the series.****ing finally, we can stop with all the endless Pokemon complaining and return to endless Sonic complaining.
DudeJokes aside I really wanna see that new Sonic
Really really
The leaks say the game's gonna be open world and hey, that's actually a good idea for a character who's shtick is going really ****ing fast, so having good movement would make it at least decent. I'm also cautiously optimistic as Iizuka has said that he wants this to be as big for the series as the Adventure gamesJokes aside I really wanna see that new Sonic
Really really
This is how Big returnsThe leaks say the game's gonna be open world and hey, that's actually a good idea for a character who's shtick is going really ****ing fast, so having good movement would make it at least decent. I'm also cautiously optimistic as Iizuka has said that he wants this to be as big for the series as the Adventure games
the game is then immune to criticsThis is how Big returns
Yeah Forces was also an almost entirely new team too which may have had something to do with it tooIMO Forces main issue was the dev time. It had "3 years" but AFAIK (someone please correct me if I'm wrong), it was only actually in development as a game for like, a year at most: I think 2 of those years were on the engine, and then they made the game.
Since they already have HE2, they've had the last 3+ years to work on this game as a, well, game. I think it's gonna be at least decent.
Rayquaza is a lil too small IMOr/pokemon is complaining because of a massive size differential
View attachment 339706
A massive size differential am I right
I'm really getting tired of this debacle.
I think the lead level designer was someone from Lost World and the two people underneath them were completely new to the series.Yeah Forces was also an almost entirely new team too which may have had something to do with it too
I think another issue was the Unleashed and Generations formula being rather unfriendly to the casual audience alongside how much you need to work on a Sonic level, meaning so much extra work for even the slightest alternative route.I think the lead level designer was someone from Lost World and the two people underneath them were completely new to the series.
Given that Forces' issue wasn't bugs nor stability, I think time and experience were definitely huge contributors to why it ended up the way it did.
Boost was always controversial, I think, because of its trial and error nature: You're gonna suck hard in most Boost games until you learn level layouts and the expanded movesets they love to give Sonic in them. It's just the nature of the games, their enjoyment is pretty much based off of how much you enjoy replaying the levels to get better at them. Nothing's more satisfying than mastering a good boost level and navigating it with complete ease.I think another issue was the Unleashed and Generations formula being rather unfriendly to the casual audience alongside how much you need to work on a Sonic level, meaning so much extra work for even the slightest alternative route.
Also Merry Magine time
Hey @geoffkeighley do you have any extra invites to TGA?
— Sonic the Hedgehog (@sonic_hedgehog) December 6, 2021
Thanks, we'll see you there!
— Sonic the Hedgehog (@sonic_hedgehog) December 6, 2021
Hey @geoffkeighley do you have any extra invites to TGA?
— Sonic the Hedgehog (@sonic_hedgehog) December 6, 2021
Thanks, we'll see you there!
— Sonic the Hedgehog (@sonic_hedgehog) December 6, 2021
Take a look at this, guys! Tagging MooMew64 for this.
Tbf the first part is a natural evolution of the classics imo where staying fast was the reward of mastering, but I think the games being 3D would ask a bit too much for casuals, especially with Unleashed having quite a few suckerpunchesBoost was always controversial, I think, because of its trial and error nature: You're gonna suck hard in most Boost games until you learn level layouts and the expanded movesets they love to give Sonic in them. It's just the nature of the games, their enjoyment is pretty much based off of how much you enjoy replaying the levels to get better at them. Nothing's more satisfying than mastering a good boost level and navigating it with complete ease.
And yeah, Boost levels are a nightmare to develop for, I imagine. You have to add so many differing routes and make sure they all meet up in the same place, while also being navigable between each other as well so that the player never feels locked into one path.
Yeah, even Generations throws in a bunch of beginner's traps.Tbf the first part is a natural evolution of the classics imo where staying fast was the reward of mastering, but I think the games being 3D would ask a bit too much for casuals, especially with Unleashed having quite a few suckerpunches
Eh, back in the days of Sonic Unleashed, I thought the boost and the reflex based gameplay that came with it was just what Sonic needed. I still think it can be good if done right.Boost was always controversial, I think, because of its trial and error nature: You're gonna suck hard in most Boost games until you learn level layouts and the expanded movesets they love to give Sonic in them. It's just the nature of the games, their enjoyment is pretty much based off of how much you enjoy replaying the levels to get better at them. Nothing's more satisfying than mastering a good boost level and navigating it with complete ease.
And yeah, Boost levels are a nightmare to develop for, I imagine. You have to add so many differing routes and make sure they all meet up in the same place, while also being navigable between each other as well so that the player never feels locked into one path.
As I said, I love boost. I just understand why it's always divided people.Eh, back in the days of Sonic Unleashed, I thought the boost and the reflex based gameplay that came with it was just what Sonic needed. I still think it can be good if done right.
Also, some people also do not know anything about how good difficulty and trial and error can be.