Could I please get a general overview of the following three matches? I finally managed to get some recording done with a friend (Blood) today, who has a fairly good Luc.
http://www.youtube.com/watch?v=EaOf6FzadDo&feature=channel
This was one of the more straightforward matches, I think, with less errors and tricks that wouldn't work in real competition.
http://www.youtube.com/watch?v=RxqlwkIwW70&feature=channel
This was a pretty good match. Predicted D-Airs won't happen in real competition, but it was still pretty awesome.
http://www.youtube.com/watch?v=39Zowt024ZQ&feature=channel
Epic comeback, but it was probably full of delicious error if I needed a comeback to begin with.
PS-
I am pretty bad, or so I think.
Match 1
You started off playing the matchup exceptionally well. It was obvious he wanted to try to camp you, and you did an adequate job of counter-camping him and forcing him to approach. Once he began to approach, you should have used your tilts more often as a means to keep him at bay. Some could complain about the flubbed gimp attempt at 1:27, but it was the first of the match and if you were doing it to gauge his responses to off-stage pressure, that's fine.
On your second stock, once you got past 130% you should have switched into uber defense mode to rack up whatever damage you could. You attempted to follow through off of your F-airs, which would normally be a-ok if you were at lower percentages. Had you pulled back a bit, you could have brought him to 110 or 120, which could have netted you an almost immediate kill off your respawn. But, you handled it well by being patient on respawn.
Another general tip, you should exercise your up+b, ledge regrabs (& free jumps and such) to be more creative with your get-up-off-the-ledge attacks. Don't be afraid to slow it down a bit, take your time. Shoot lasers, gyros, use your U-air, and retreat your F-airs from a ledgehop.
Finally, I would have liked to have seen more glide tosses. Tossing up is a good way to attack Lucario from below safely, and tossing forward/gliding back while mixing in laser and such is a good retreat. Plus, GT'ing makes your ROB faster along the ground. Mix in more grabs, and tilts.
Overall, a good, solid match. A little rough around the edges, but good stuff.
MATCH 2
I really don't have anything bad to say about the first stock of this match. Clean and efficient. Maybe cut down on the D-smashes a smidge, as I can forsee 2-3 in a row like that getting punished more often than not.
Early on in the second stock you got D-aired for no other reason than a mental error. You could have continued to fall and throw the gyro up, and you wouldn't have been D-aired. Second stock, I would have liked to seen a little more defensive play. You did try to slow things down, but it was a smidge on the sloppy side. You could have extended your lead by a good 30-40% again ensuring an early kill next stock if you played your cards right.
Very nice kill on your second stock. Had I been the lucario, I wouldn't have up+b at all there, seeing as how the stage was changing. He could have dropped down a bit further and curved the up+b back up and around. BUT, you took advantage of the situation that was presented. Good stuff.
At 2:35, he was ripe for the pseudo d-tilt lock that could have netted you a very, very large percent lead that could have been finished with an N-air or F-smash ftw. I would have been a bit more patient on his last stock, as he was only maybe 30-40% away from kill range at most. You could have netted that through more camping and tilt usage. You ate too much damage attempting to go for the B-air.
Overall, pretty good match. I like how you save your B- and N-airs. Its a good habit to get into.
MATCH 3
I would have liked to (again) see more creativity when attempting to recover from the ledge. It takes a bit of getting used to, but he racked up an inordinate amount of damage because of your reliance on the "standard" ledge tactics available to any character. The loss of your second stock was the result of poor DI, but- everyone can slip up every now and then. You also started to spam your N- and B-airs in a desperate attempt for a KO, which the Lucario noticed and avoided quite well for the most part. In general, Lucario lived WAAAY too long. Anything past 150 and he should be D-E-A-D.
You played much better on your last stock, but during those periods where you both sat in your shield, IMO, a grab would have been better as a throw could have set up for an edgeguard opportunity.
OVERALL:
A pretty solid "basic" ROB. You seem to have a firm grasp of the character's fundamentals and the like. Mix in some gyro cancels, reverse gyro cancels, B-air trixies, glide-tossing and the like in order to make your ROB "trickier" and faster, and add variety to your game and you'll do really well!
Hope that helps!