Zone
Smash Champion
Falco and Foxes are better because you can chaingrab longer. But I agree, he's alot easier to combo than anyone lighter than him.The problem is I don't know why. Here's my best guesses
-Falcon has the best combination of weight/fallingspeed/size for Zelda to combo him
That is really hard to do especially on reaction everytime cuz of how fast he is. But it is a solid reason. Something that is a necessity to perfect to beat falcon. Although that Nayru's love thing I have never gotten it to work. Not once. I must be doing something wrong.-DI'ing the dthrow (away, but with ~30 degrees downward) helps you escape a lot of dthrow comboes. Since Zelda is so floaty, you might land on a platform, so you can tech to help further escape hits. This idea hasn't been tested enough, but Since Nayru's Love makes her invincible from frames 4-11, you could do that after his dthrow to let Falcon pass through you and then the hitbox will hit him after he passes through you.
You can't generalize like that. You may be having a easy time punishing their aggressive behaviors because they think "Oh low tier that combos as easily as peach this is awesome" when you start getting leads/winning because of their behavior when they change it to camping you it's a lot harder. His camping game is better than yours, and correctly played I believe both characters need to camp each other. Zelda needs to out prioritize, while falcon needs to attack in between attacks. It's almost like a Marth vs Jiggs match. zelda being the Marth, Jiggs being the falcon. Jiggs tries to get in between marth's attacks, while Marth tries to outspace and beat out jiggs with priority from disjointed hitboxes. Once you start ****** them they'll be forced to start playing more correctly in the camp game.-Falcon players don't dash dance camp against Zelda. I don't know their real reasoning. Maybe their impatient to hit her? Maybe they underestimate her? I've never asked one why.
I agree jab is nice and fsmash is nice, so is dash attack. To beat out his attacks, but if he Shields your dash attack you are dead. If he jumps at you and then double jumps to avoid your fsmash and comes down and stomps. that could also be Dead. Jab is a pretty fast spam when whiffed especially when you crouch cancel it, into another one.(It's just as laggy though if you hit with it, it seems.) But it doesn't work above you so if he jumps then double jumps wave-lands around. It makes it harder to jab him. while he waits for you to choose a uptilt/kick/ up air or something to whiff so he can punish.-If you let Falcon be the one o approach, you can set up many walls to stop him. You can stand there and jab and let Falcon's low priority moves get out prioritized. You can throw in a random fsmash which has (about) as much disjointedness as her jab. You can dash attack at him which also has a disjointed hitbox. Basically, she has more ways of stopping Falcon than just toes. (I think this is the most key reason why Falcon is so easy)
I mean those are very good moves vs him I agree. But not good enough imo to say Falcon is kinda easy.
All true, if they go above you you can kick them. But you need to be pretty precise cuz a falcon can shorten his falling trajectory(horizontally) or move it further in to avoid you. Or pull a silent spectre and edge cancel his Up+B. but yeah if he goes over the stage you technically should/could always nail him with another foot. It's just alot harder to hit him accurately. Than it is for falcon to knee you when you recover over the edge.-Zelda has many ways of edgeguarding Falcon, and Falcon's recovery has limited options. Her dash attack can either push opponents straight up or straight forward. If Falcon is sent up, you may be able to full jump toe him. If he's sent straight forward, he may end up too far both horizontally and vertically to reach the stage. Alsow, when you're a little bit away from the edge where there's just enough room to allow you to dash attack, many of the Falcons I play against think they can be safe going for the edge. Not many have ever tried going for the platform above me, so I'm not shure how well getting a toe can work.
-Also, toe combo breakers.
You are definitely getting better falcon practice than me. In FL we don't really have but like 3-4 falcon mains. But I don't think they are on g-reg's level.I've been playing several good Falcons, including Chillindude, G-Regulate, and Boss. I think what makes fighting Falcon easy is fighting the player of Falcon. When they don't know Zelda's spacing game, they're so easy to punish, much easier than any other character. Zelda has moves where her hitboxes are disjointed and they stay out there, waiting for a victim to walk into one. With Falcon's very fast mobility, It might be difficult to stop yourself when you need to.
Good :DI think typing this response helped me put pieces together.