~Firefly~
Smash Hero
Every once in a while, I'll zone out and imagine a Yoshi that can jump out of shield. It makes me sad to know what could've been. v.v Imagine DR OoS though...so many possibilities...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i just thought of that. XD that would be OoS EVERYTHING though!!!! T________________TEvery once in a while, I'll zone out and imagine a Yoshi that can jump out of shield. It makes me sad to know what could've been. v.v Imagine DR OoS though...so many possibilities...
*Moans*Imagine DR OoS though...so many possibilities...
*Throws head back and jizzes all over the ceiling*imagine punishing shuttle loop with OoS Uair. Btw OoS Nair would.... ****. Or OoS down b ;_;
Or if they gave the roll it hitbox...It makes sense to me, personally. Woulda been sweet if we coulda done that instead of rolling or something.
i actually think it'd be viable since we have ways to start at full speed, that we could use it to punish laggy attacks, maybe even killing with it on a low ceiling stage at almost 200%.... it'd almost be like bowser's forretress, only without the invincibility frames and the amazing vertical knockback...It makes sense to me, personally. Woulda been sweet if we coulda done that instead of rolling or something.
that would be pretty cool. o.OOr if they gave the roll it hitbox...
You need to read where your opponent is and make your choice from there. I'll give you some general tipsAny tips on intercepting/spiking?
Whats a good way at timing those?
Thanks.
Thanks. Also, I don't think i use eggs enough in my game. Should I use them as much as posssible?You need to read where your opponent is and make your choice from there. I'll give you some general tips
If they're recovering high, do a full hop, throw an egg at them, then DJ up to them for an Uair/nair. You can also do a superjump if you know how.
If they're recovering level with the stage, you have a lot more options. You can jump off backwards and bair them. You can nair them or dair them. You can also go for the Fair spike. Personally, I throw an egg at them then go for a Nair/Fair.
If they're coming low, you can go for a run off Fair, or a Sh Dair. You can also run off and uair if they're light and they're at kill percents. This is one of my favorite ways to kill. <3
GOOD **** FOR GETTING BANNED AND GOIGN TO JAIL TOO.Probably Green Ace.
I would say Bwett is equally as good, perhaps better, but he dropped Yoshi for Diddy Kong.
i understand this much but what are some baiting techniques i should start using, specifically with yoshi.Wha?
Its not yoshi specific.
But an example would be short hoping backwards at snake, then landing right outside of his foward tilt range. Because the response of most snakes is to ftilt when something is hoppin in range, you can punish with w/e u like.
Its a concept.
this is why i can only ledge guard with yoshi:^ I agree with this, although I may be speaking out of place. Just try not to get punished for it (tends to be situational.)
Soo... I'm going to my first tournament this Saturday (I was expecting not to be able to for at least 2 years, so this is exciting!) and while any general advice would help (I did, however, read a topic on "How to get the most of your first tournament", which helped), one thing I've been dying to know:
http://www.youtube.com/watch?v=di_D9B5FX2A
I can't seem to get the ledge as quickly as Scatz does. I always go through the animation. Is it timing, or placement? Or is Scatz just... like that?
(It'd be great if Scatz himself could explain, actually)
I'm by no means an expert on Distant Planet, but I know the bottom part of the slope is a great camping location for Yoshi, and Dtilt/Dsmash on the right side of the stage can send the opponent very close to the monster's mouth depending on %s. I don't know about the chaingrabs, though.afraid I can't help you with that one. =/
I have a topic of my own though. Distant Planet is a cp at this weekend's tourney and I wanna use it. Someone know a: who I can cg there and b: other than yoshi antics on the slope/going through the stage what tricks do you guys know of here?
Yoshi can't DI it cause he's too small to avoid being hit when you DI into the ground.So, what is the best way to DI out of Zelda's Usmash?
Ive been having a bit of trouble trying to get out early of angle myself, but to lackluster results :/