due to the amount of ignorance, im going to sum up ALL if my arguements in one psot. if you can refute all my points, and i cannot say anything, then i lose
1. the games metagame is NOT even close to being fully developed. a melee AT was discovered like a month ago. melees been out for...8 years? probably more. and yet still AT's are still to be discovered. and brawls physic engines are WAY different the melee, so no AT's were transferred. sure theres a larger community, but its 8 years >>>>>>>>>>>> half a year
2. If wario's CG works, then MK WILL have a bad matchup. NOBODY can argue that an one-mistake = 112% advantage can be good. and even if it doesnt work. most of his matchups at 60:40. thats very winnable.
3. somebody said something about no poor stages for MK. MK is a MELEE fighter. melee fighters generally dont have advantages/disadvantages on stages. MK's best stage is rainbow cruise because it focuses on aerial game, which is MK's bread on butter.
4. ahh, tourneys. MK dominates them. name one smasher that isnt M2K or Dojo that uses MK that consistently wins tourneys. if you cant, that means M2K and Dojo win the majority of MK wins, sprinkled with a minority of other MK players.
if you can refute all of these and i cant say anything, you win
1. I'll hold off on this until you link me to this said Melee AT. Depending on the nature of it, it may gain... or
lose weight in your argument.
2. I'll hold off on this until there's more confirmation. But to keep you busy until then, ponder on why Falcon's infinite on Wario doesn't change his matchup disadvantage into a sudden
neutral (not even pushing for advantage here).
3. There are melee characters with various problems concerning some moving stages because of their jumping ability and/or, Ike, DK, and Ganondorf in mind. Sonic has problems with people who can camp under platforms effectively (Sheik chain comes to mind >_>). MK also has some noticeable 'exploits' on levels like Luigi's Mansion, with the columns to increase his D-smash's length and low ceiling to either tech from or set opponents up for semijablock>dsmash, or Battlefield, being able to keep people above him with his high priority moves. Ganondorf can counterpick lava levels to do "Ganoncides" that don't... kill
Ganondorf.
I'm not sure what you're trying to prove with this point anyway.
But generally, there are levels that you think "Oh, ______ doesn't do so well on this level" against characters, and those will generally be your counterpicks. People counterpick BF on my Sonic pretty often, because the general consensus is that Sonic is more limited with platforms under him. Enlighten me, what stages are MK bad on? I just checked a thread in the MK boards and people said Yoshi's Island [reason cited: "but everyone sucks there"], and...
Final Destination. FD doesn't even give him any
disadvantages. It just makes it better for characters who can projectile spam.
4. DSF, KingAce come to mind.