my criteria only requires one of the 2, certainly not both. either or warrants a ban.
I assume top level of current competitive play, as the SBR always does when concerning decisions for tournament rules or when making tier lists.
we do not assume perfect play, and we cannot operate in the world of the impossible anyway.
metaknight can be beaten at top level play. We have evidence of this. he doesn't fit #2. akuma cannot be beaten at top level play. We also have evidence of this. akuma fits #2. These points have been tested and are non-debatable with evidence.
metaknight does not prevent smash from being played in a standard fashion. metaknight doesn't fit #1.
ICs chaingrabs end eventually, wobbling doesn't have to. You can DI and try to make the IC player mess up. While poor, you still have defensive options. Wobbling eliminates that. Wobbling breaks game play and should be banned. With wobbling, you can not expect to have a standard game of smash. Bowser can attempt to DI out of sheik's CG. It should not be banned.
You are thinking too much about this. Both criteria are actually very simple and straightforward.
edit: items are banned on the basis that they are random. You can argue that when you press down B as peach, you may or may not get a beamsword and that is random, but that is only partially true, as a beamsword will not appear if you don't do that and therefore is only as random as the peach player dictates by attempting to pull one. items via the item menu are totally random. Metaknight does not appear during your attacks and explode and kill you.
just a side note: i always thought items werre banned because you couldn't get rid of capsules and capsules can always explode...
back to the main post: Maybe it's my overall scrubbiness coming to fruition here, but let me ask this: What is top level of play?
I know nobody is perfect in a playstyle, just in principle that is wrong because playstyles evolve over time. However, top level of play imo DOES mean that both players know the matchup inside and out, thus know the way to ideally win. I cannot simply fathom what the iconic top level of play is though. Therefore, I will go no further than a connection. If the tier list is made concerning top levels of play, then as long as the character against the #1 character is not a counter to that character, #1 SHOULD win. That's the point of the tier list, and as much as people want to debate who #2-37 could be, i doubt the existence of a single person that claims MK is NOT #1.
Now the question becomes: how does a MK lose. The scenario above dictates that MK must be playing at a level lower to that of the opponent (ie. The opponent is closer to the imaginary "top level of play" line)
Personally, I find that brawl needs a situation where the #1 character (A) is countered by character B. Then character C counters B, but it is undesirable for A to play C, although C does not counter A necesarrily, and then a player chooses character D to fight C and after this, infinite letters may be used, but it's fine if A counters D. This is not used to describe the cp system of a match, it is how the game evolves over time.
(following is based off the melee tier lists)
Sheik dominated, then the spacies enter and take sheik out of the game. Spacies dominate for awhile, UNTIL marth shows up and puts up a fight against them regularly. Now sheik is poised to return imo to counter the marths again by having the scene lack as many spacies as before.
--now this goes A<B<C<A, and although differenet from above where I said that the D was ideal, this is realistic. This system works by allowing a rough period over time where no character dominates for too long, another character will just beat them.
in brawl i fear it will look like this MK=MK. I hope a counter evolves, and i hope the counter alone can survive well enough to make a name for itself. Sadly, indication is that a counter is in the works, but MK will adapt, just like he did in the past.
OS put his response. Mine is that I disagree with the criteria.
My criteria:
1) Character is the best in the game
2) Character breaks an aspect of the game
3) Character has no bad matchups, very few even if any
4) Character dominates tournament scenes significantly
5) There is no other character in the game that fits this criteria
6) Character's moveset is unquestionably superior to opponents, OR character has some ridiculously broken technique
Would anyone from Melee meet all of this? No. Fox was best in the game, but didn't break anything, had equals, and wasn't even the most dominant character. Marth was the dominant character, didn't break anything, had equals, and broke nothing.
MK's sole dominance breaks the counterpicking system. He is considered by many to have no neutral matchups or bad matchups, and even those who dispute the neutral matchup (some feel Snake and Diddy run even, despite tournament results not reflecting this) agree he has no bad. He breaks the counterpicking system, can't be edgeguarded, is the most dominant character in the smash scene, has a moveset so blatantly superior he gets his own tier...
Only Metaknight meets this. This is my criteria. I would argue that Umbreon's criteria is too strict, as requiring a character to be unbeatable AND break the entire gameplay is simply setting the bar too high.
Add the fact that he has the easiest learning curve (I picked him up in 50 minutes and took him to tournament as an experiment. Got my highest doubles placement of all time, and the same singles placement as usual, regardless) and he simply makes the game stupid.
We banned items for far less. Food and Beamswords don't break the game or make the receiver unbeatable (I've lost matches where my Peach pulled a beamsword). MK is an unfair advantage, just like an item, except only one person gets it.
I'd argue that because Marth has a disadvantage against sheik, sheiks will increase eventually, just needs somebody to show the way (i HATE my cliches, and i'm using them more and more >_> dumb 2am). Marth only appears to dominate because MLG showed up in the prime of the spacies era. His ability to hold his own/beat many space character players is evidence of it. But yeah, he dominated at an appropriate time. However, I'd argue that there were still too many foxes/falcos that sheik metagame couldn't flourish.
now for the beginning of the post:
number 5 is redundant, there arguably cannot be 2 "best" characters (obvious association of rules 1 and 5) and if there ARE, then the game is competitively viable. I'm assuming that the rules are to be used in at least some conjunction with each other, otherwise #1 is just silly and makes your whole post equally absurd.
numbers 6 and 3 are nitpicky imo. I include 3 on that list because it warrants the counterpicking system, which I'll simply state as unnecesary. I do believe though that the game's metagame (or at least it should) flows and have a fluctuating top tier. Don't whine about a gosu recovery, there's more to it than that.
Umbreon only requires 1, but as i said, overcentralizing the metagame is an inherent non-competitive property of anything and thus requires banning as well (but it does require more proof).
irrelevant, better characters are better, how is this new? There's more to the items argument...
Wow, no offense but does Metaknight really give you THAT much trouble??? You're supposedly one of the best ROB players, if Meta is that much of a problem for you then you should practice the match up and try to discover new things ROB can do against him. Not using Metaknight yourself to try to prove a moot point. I still think this whole discussion of banning Meta is complete nonsense. I don't see how you can say this, there ARE characters that go at least about even with Metaknight.
horrible logic in context...
THIS IS WHY HE SHOULD BE BANNED (but there needs more proof for overcentralizing)
-there is no competitive reason for me to choose to use a character not named MK. I guarantee a 50/50, where skill and knowledge of the matchup is the decider. Plus overall it's safer for me to learn MK because i KNOW the worst matchup is another MK, therefore as long as I'm knowledgeable on the matchup I should win, assuming equal skill.
Akuma doesn't fit 1 and 2.
If he does, then so does Fox in Melee as well as Wolf in Brawl. Played perfectly, they are invincible and unpunishable. Akuma was quite often beaten in tournament, especially in Japan where he is only soft-banned. Akuma still deserves to be banned.
Regardless, #2 is pointless. Metaknight can be beaten if his opponent sets down the control or constantly mashes "a". Where do you draw the line at competence? We know MK has the advantage in every matchup. Does he have to literally have a win button to be banned? Akuma can be beaten, so can MK. That doesn't mean it is likely, fair, or desirable.
#1 is vague and subjective. MK breaks smash gameplay in my opinion because he breaks the counter system; he has no bad matchups nor does he have bad stages. His ledge camping also breaks the risk/reward scenario normally found on the edge, yet MK has no glaring weaknesses to counteract this. He also has several attacks that come out incredibly fast that combo into each other reminiscent of a frame trap (and, in some situations, are) that other characters are unable to emulate.
The list goes on and on, but is subjective because someone can say "that doesn't break it" simply based on their opinion. I don't believe Wobbling banned anything in Melee. Should ICs do their CGs properly, you can't get out of those either even with SDI until you are at kill % anyway. Should Sheik grab Bowser, Bowser is dead should Sheik play properly. How is this game-breaking or even new?
It goes both ways, so both criteria are flawed.
akuma fits 1 and 2, he breaks gameplay (you can't approach) and 2 becaus eat top levels you cannot beat him
when scrubs played as him, top players had too much honor...
it serves a point in other games, but it doesn't relate very well to brawl, simply because MK IS beatable, there needs to be another criteria that supplements it.
everything i didn't bother highlighting here or mention, i probably agree to it.