Mortar Sliding is very annoying, but there are ways of getting around it. Manoeuver (sp?)yourself and space yourself against it. Granted, doing so isn't an easy task most of the time. And by Nayru's, I mean short hopping and usign her forward momentum then doing the attack. Snake demolishes her up close in terms of range and power, yes, but not in terms of speed. That's what DSmash and DTilt are for.
Dsmash comes out on Frame 4, and it comes out at max range on Frame 5. Dtilt comes out on Frame 5.
Snake's ftilt is Frame 4 and has far more range than these two attacks. At most, she clashes, but she still can't do anything else to him at that range.
Of course you can deal with Mortar Sliding. My point is that it invalidates Din's like hell if you're trying to get him to not camp, because he can slide, hit you in your lag, and go right back to what he was doing.
100% is an obscene %? And also, you can make her recovery a tad less predictable by DIing upwards, and then when you have some forward momentum use Din's to glide forward (though you do need a decent amount of vertical height to do that, but when applicable it's useful for mixing things up.
If he's at the edge, sure. Except this is Snake, and he's probably pushing ZELDA to the edge because he has the best stage control in the game, as far as I'm concerned. Dsmash from like, somewhere between the edge and middle of FD does not give you enough time to edge guard him effectively.
I know how to recover as Zelda - using Din's to recover at ANY time is a definite NO. That alone just hurt your credibility by a ton.
Snake has one of the slowest air games in Brawl. It's strong, but you can outprioritise it with Nair. And mind telling me why she can't grab him? Yes, her grab is slow, but 11 frame start-up isn't THAT bad. That's only like 1/6 of a second. I'll admit that she does die pretty early against him.
Nair doesn't even beat them out because his ****ing legs are all over the place and Zelda's magic can't cover it effectively. You have no business trying to nair a Snake aerial as Zelda. First Peach's fair, and now this.
You can react to her grab with Snake and then use one of your many quick and powerful options up close, or you can just not be in point-blank range and beat her around. Her grab sucks.
The matchup is defintiely in Snake's favour, but IMO it's more like 40:60 Snake's advantage. It's nowhere near 20:80.