Killing- If moves are not stale, Peach has a few good options to kill meta:
-Fair
-Bair
-Fsmash (Frying pan gets it done, the rest NEED to be sweetspot
-Upsmash
-Upair
-Off stage toad
-Uptilt
This is where I have to say that while it's important to have a variety of kill moves to avoid being predictable, you also need to have good options.
I'm not sure, but I believe that Peach's fair and ZSS's bair are around the same as far as kill power goes. They both have great range, are safe and disjointed, and so I think we can probably say these are each character's overall "best" option. There are a few differences between them though. Obviously, ZSS's is faster, and this is a huge deal in landing a kill move. Other differences are really more character specific: Peach is less limited because she can hit a grounded meta, whereas ZS can only do a rising bair if MK is in the air due to her high SH. However, Meta likes to hang out in the area where ZS can hit with the rising bair while spacing with fairs and dairs, which makes this less of an issue compared to other matchups with short characters.
From what I understand your bair is a good option since it's faster, but also lacks as much kill power. Your fsmash, while strong, seems like it would be hard to land on a MK, and you're stationary while using it which to me means it probably has to be mindgamed into and cant really be setup for well. Same goes for usmash I would think. I don't really know about killing power for utilt or how good the move is at all. I would think that toad would be situational at best.
I already went over bair which is ZS's best kill move. Her other options are uair, fair, side b, and dsmash because it leads into all of the above. Side b is more of an offstage pressure tool. It takes mindgaming to land it because of it's long startup. That being said, it is very powerful and since good mains wont really be using this move too much it can actually be an excellent kill move if used well. Her fair is slightly faster than her bair (6 frames vs 8) and has slightly less killing power, though still very good. This move is also generally fresh because there are better moves for damage wracking usually. Uair is our primary damage tool, so this is usually going to be stale, but if it's not too stale it can kill very well, and all of ZS's ground moves set up opponents into a position to be juggle trapped into a uair.
Dsmash is really more of a "if they messed up" punisher. It's very good when it hits, but like side b it has to be mindgamed, and it's ground only so this diminishes its utility. Great for punishing misspaced aerials or airdodges onto the ground
ZS will get her kills mostly from baiting air dodges with nB or side b as an opponent is trying to avoid a juggle, and then following their DI and using either bair, uair, or fair.
Moving on to this:
- ZSS Has more range that Peach but her spacing game is slow. Whicn at times, is not hard to get inside her.
- Peach Spacing is quickers than ZSS
This depends on what you're using for spacing. Side b, nB, and dsmash are all situational tools depending on the matchup, and against good MKs they're not really good for anything other than baiting dodges in a juggle, so we won't be using them much. Bair, uair, and nair are primary spacing tools, and dtilt and ftilt are decent as well though not really against MK.
- ZSS can link up well in the air and get good or most of her kills from it. Really with her air speed she has.
This is absolutely correct, her metagame essentially revolves around knocking you into the air, juggling you, then limiting your options so badly with her range that you either take one KO move or dodge it and get hit by another KO move.
- Peach Has a better ground game and pressure game. Eating a good amout of a shield. She can even bring her air game to the ground thanks to ground floating. So this increases the spacing, pressure and evasion. She becomes hard to hit or get away from.
Peach's ground game is definitely better. I disagree that she becomes harder to hit or get away from though. I feel that ZS's speed in all areas gives her the edge in pursuing and getting away.
- ZSS has moves, setups to get her enemy in the air. And this is where he gets her kills.
Yes
- Peach has more options to edguard and zone in on her enemy thanks to floating and turnips.
I don't really know how Peach edge guards so I can't really comment on that, though I will say that ZS is an excellent edgeguarder because she can throw out huge hitboxes that will outrange anything the opponent has, and if they can't powershield her moves they become much harder to deal with. Peach definitely approaches better than ZSS