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The Official SBR-B Brawl Tier List v3.0

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Deathcarter

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@Sky`

Seems like you are overrating Falco a bit. Actually I should say overrating Lazers. Falco is a very stage-dependent character and therefore can lose matches if counterpicked well. He also has to deal with stalling at very high skill levels, and his recovery is very predictable making early gimps not out of the question.

He is not better than Diddy, hell lazers are not even better than bananas haha.

As for the rest of the list, I agree that Marth is above DDD but I also think that Wario is a bit better than Falco and Marth, but its very close. If i had to a a rating out of 100 for the 3 with MK as 100 and Ganon as 0, then i would put it as so

1 MK 100
2 Snake 94
3 Diddy 89
4 Wario 85
5 Falco 83
6 Marth 83
7 ICs 79
8 DDD 77

then others haha.
4nace, the differences in strength between MK and DDD are not THAT great, at least to the point that MK would be that much more likely than King DDD in a tournament where each of the top 8 characters had equal representation in the form of top players. Diddy, Falco, and maybe Wario are pretty much interchangable; same goes for Marth, DDD, and maybe Ice Climbers at a stretch since there Top Tier advantages are getting more narrow and they still get countered by Snake.

The top characters, simply put, are very balanced. There should be at most a 17 point difference between MK and DDD ((7th place) and thats only because MK is a cut above the rest; the gap between him and Snake is pretty much larger than that between Snake and DDD imo).
 

Tien2500

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Rating characters on a scale of 100 is really silly unless you have some sort of criteria. Otherwise its just random numbers. MK is 6 points better than Snake? Wtf does that mean exactly?
 

ShadowLink84

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well its true that some moves are obviously broken, some moves may seem good or bad but until put into practice you don't know. ex zelda's f-smash seems good at first but can be di'ed out of making bad.
but that does not need high level players to perform
The traits of the moves themselves show they are bad.

Zelda's Fsmash is a multihit move and in this game, hit delay is greater. So of course its even easier to DI than it was in melee.

So it doesnt seem fine a tlal when you analyze it. Same with Sonic's Fsmash. It looks good at first, but its REALLY bad.

2nd i know how they make the tier list but i think looking at what a character could potentially due while no one can put it into practice is not the right way of doing it. I think it should be more (but not completely) based on what the characters are doing when put into practice.
Well it depends, the view you have is more metagame based which does agree with what we use.

I do prefer the Mu based though, its more accurate long term
 

4nace

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4nace, the differences in strength between MK and DDD are not THAT great, at least to the point that MK would be that much more likely than King DDD in a tournament where each of the top 8 characters had equal representation in the form of top players. Diddy, Falco, and maybe Wario are pretty much interchangable; same goes for Marth, DDD, and maybe Ice Climbers at a stretch since there Top Tier advantages are getting more narrow and they still get countered by Snake.

The top characters, simply put, are very balanced. There should be at most a 17 point difference between MK and DDD ((7th place) and thats only because MK is a cut above the rest; the gap between him and Snake is pretty much larger than that between Snake and DDD imo).

Yea, I'm aware that it wouldn't be that great. But that scale was putting Ganon at absolute 0 so all 36 characters would have to run the scale of 0-100 with mid tiers being around 50-60. Now thats a terrible way to do a point system I'm aware.

I guess the point that I was trying to make is that I see Marth and Falco as absolutely even on the tier list, even though their play styles and match-ups are completely different =P.

Also yea, I understand what you mean that MK would probably be 100 then the rest of the high tiers would float around 85-93 or so. I agree =)
 

Tien2500

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b

So it doesnt seem fine a tlal when you analyze it. Same with Sonic's Fsmash. It looks good at first, but its REALLY bad.
Sonic's Fsmash is amazing. I dunno how or why but it is. Something about the slow wind up animation makes me think "I should walk right into that and not shield."
 

N.A.G.A.C.E

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but that does not need high level players to perform
The traits of the moves themselves show they are bad.

Zelda's Fsmash is a multihit move and in this game, hit delay is greater. So of course its even easier to DI than it was in melee.

So it doesnt seem fine a tlal when you analyze it. Same with Sonic's Fsmash. It looks good at first, but its REALLY bad.


Well it depends, the view you have is more metagame based which does agree with what we use.

I do prefer the Mu based though, its more accurate long term
i understand why you might like the tier list MU based but the problem with that is that MU change more frequently then one would like for a tier list in my opinion
 

Xyro77

Unity Ruleset Committee Member
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It was at some tournament. Legan won in the tournament, but Xyro won in the MM that is google searchable. But, Legan beat Xyro two matches in a row at a tournament. I think that match-up is pretty even, they both have their strengths.
samus has the advantage. legan agrees. its nothing MASSIVE but she does have the upper hand
 

fullynick

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matchup based tier lists wouldn't work well for smash, because it is not an overly balanced game.

Ie. characters like dedede who have ridiculous matchups versus low tiers but still lose to top tiers would end up being 2nd or 3rd on a matchup based list

Edit: I guess matchup based tier lists could work if more weight was given to high tier matchups
 

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poekmon
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matchup based tier lists wouldn't work well for smash, because it is not an overly balanced game.

Ie. characters like dedede who have ridiculous matchups versus low tiers but still lose to top tiers would end up being 2nd or 3rd on a matchup based list

Edit: I guess matchup based tier lists could work if more weight was given to high tier matchups
They do have matchups in mind. And Dedede doesn't really lose to top tiers.
 

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poekmon
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What I meant is that Dedede loses to characters spread out across the tier list. He's even or has the disadvantage against characters like Falco and ICs as well as Zelda and Jigglypuff.
 
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D3's overrated.

Take away his CG, and you have a love child between IC's, Kirby and Bowser.

i.e. he's not that great, he just gets a lot of rep
But with the chain grab, he's great. The grab range is amazing, and the damage you receive from his CG is really good. He has multiple jumps, and strong hits. Only downside is that he's big and slow, which of course, can be worked with, if you're good with him.
 

DanGR

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What I meant is that Dedede loses to characters spread out across the tier list. He's even or has the disadvantage against characters like Falco and ICs as well as Zelda and Jigglypuff.
What D3s are losing to Zeldas and Jigglypuffs?
 

DMG

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DMG#931
Jigglypuff vs Dedede on Jungle Japes.

I'll give you a hint: Dedede loses easily.
 

mountain_tiger

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Yeah but who's going to play Jiggly or Zelda well enough to use them as a CP?
The same could be said about any character that you may want to coutnerpick.

'LOL why counterpick ICs for MK?'

'LOL why counterpick Donkey Kong for Marth?'

'LOL why counterpick Peach for Olimar?'

'LOL why counterpick King Dedede for Snake?'

See what I'm getting at here?
 

adumbrodeus

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Yeah but who's going to play Jiggly or Zelda well enough to use them as a CP?
I will, Marth sux against DDD, and I've got a respectable Zelda, so heck yea I'm gonna CP DDD with Zelda.


Basically, people have really random counterpicks, specific characters can compliment other characters quite well to deal with single annoying match-ups. So a number of people have unexpected counterpicks, like Zelda or even jiggs. That's especially true if you've got crazy **** match-ups against certain characters cause there's an incentive to develop a secondary.
 

Ripple

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jigglypuff's need to use dacus more often, its a great option for her
 

DMG

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DMG#931
I don't wanna sound like I'm bragging or anything, but I got a pretty good Jigglypuff that isn't afraid to run for 8 minutes.

I'll whip it out in tourney, you all will be proud.

Also Ripple, your "escape" from Wario's Dthrow CG doesn't work. Just thought I would mention that.
 

Nanaki

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I don't wanna sound like I'm bragging or anything, but I got a pretty good Jigglypuff that isn't afraid to run for 8 minutes.

I'll whip it out in tourney, you all will be proud.

Also Ripple, your "escape" from Wario's Dthrow CG doesn't work. Just thought I would mention that.
You lie, you do want to sound like you're bragging. :)

<-------- is not surprised that you are good with/enjoy Jiggs, but is still immensely interested in watching you time people out with Jiggs. That would be even more infuriating than being timed out by Wario.
 

DMG

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DMG#931
Honestly Jigglypuff is really good at it. Like I figured out some ******** ways to waste time with her.
 

DMG

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DMG#931
The only thing I hate about camping with her sometimes is that instead of Side B, Regular B is inputted, killing me lol. Aside from that, she's ******** at it. Especially on Japes, that stage screams for her to **** people on.
 

DMG

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Exactly, its both offense and defense.

*chases you down anyway*
*Forces you to pick Snake*

*Brinstar glows on the stage selection screen, beckoning the inevitable *****

*8 minutes later I am victorious*
 
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