Set 1-
0:08 - I like the start of blizzard wall on platform. However, you went to full hop the blizzard to cut him off from going over, which gets you nado'd. Don't full hop your blizzard wall in this situation because he doesn't get any zoning advantage on you if he goes over you, so you don't need to keep blizzard walling at that point. SH Uair will serve it's purpose and if he DOES cross over he still has to deal with the platform along with Uair pressure or he has to go underneath which is Blizzard wall and grab territory. This trade cost you 30 damage and almost cost you Nana if he didn't misspace the shuttle loop at 15 seconds. And it was a trade that didn't need to happen.
- At 24 seconds in, your first option you selected to counter a charging MK was pivot grab. This is a mistake in the matchup in my opinion. Most metaknights will space read a Fair or Dair on approach. Pivot grab beats neither of those options. Your go to should have been to shield, or in the immediate seconds before he approached you, you could have used a QUICK desync option on the ground to keep him zoned on the ground
- I have this issue to so it's kind of hypocritical, but be more aggressive in saving Nana. You tried to sync her with an Uair, but you were too far away. That's why you lost your Nana and this stock is now more or less wasted.
- At the beginning of stock two, you went to blizzard wall and followed it with a Popo charged smash. This got you nado punished at 47 seconds. If you're going to bait with a smash, bait with Nana because you can cancel her smash animation regardless of where she is at in the animation. Tilt your shield up on Nado.
- Learn pFthrow > nBthrow. That CG you're using is like, the worst possible combination of CGs you could pick lol
- At 1:30, if you rolled off the ledge, you get a grab.
- At 1:35, use LD1 OoS instead of doing a run cancelling shield drop to a Kakera 2 Dash Shield Drop desync. You would keep more space and it's faster.
- At 1:41, you gave him back a free stock for no reason. Dthrow CG please. One Solo to One Nana Walking and you got this set home free
- At 1:37, you hit him out of tornado with Blizzard. Did you notice anything peculiar? Most metaknights at that point will immediately buffer another special such as another Nado or Drill rush because they are mashing B. Since he didn't immediately go into another special, it means that he's using short Nado on you. This is an important observation.
- You did another full hop wall at 1:52 and it got you nado'd again. This is a bad trade
- By 2:00 you now know he's spacing tornado really well to not pivot grab it. However his spacing is based of of initial height. You would have done well to sit in shield and tilt your shield up, because at that point he's going to have a hard time regaining significant height to get to the platform because he's doing a short nado read. At the very least, you'd get an uair punish instead of getting hit by Nado.
- You decide to Rogue Charge Fsmash at 2:36. MK is nowhere near kill range. Save your charge smashes until kill percents, and work off of grab, jab, dash attack, aerials to rack damage. If you can condition them to spot dodge, THEN you go for a charged smash.
- You Full Hop Blizzard Wall Again. And got Nado punished. Recurring theme
- If you learn my CG and CG finisher you won't get mashed out of grabs at the kill point ever again, I promise you
- Remember that you desync when you belay to the ledge. You separated yourself when you didn't have to, which was the trade that ended your set more or less.
Set 2
- Drop Grabs have cost you two stocks so far in the entire match, but it's alright because you're ahead by a lot now
- You are up by 70% and you aren't blizzard walling under a platform letting him approach you. Looks like me playing and even I know that's a bad habit of being impatient
- Another Rogue Charge Fsmash at 76. He hasn't been conditioned to get hit by it nor is he in kill percent. Bad option imo
- You are still approaching while winning even though he's clearly punishing you for it
- You blizzard wall him at like 5:11 under the platform and he gets wrecked by it, but then you press too hard and get punished for it
- I am not sure why you are smash walling him, does that even work against MK?
- If you roll at the tornado at 6:57 instead of spot dodge, you probably get a grab
- If you got a grab out of that rogue fair at 7:00, you would have been my hero lol
- You just gave him two extra stock via drops. I hope it doesn't come back to bite you in the set
- You kind of need to do a better job of reading him while in Blizzard wall. He jumps to this exact same spacing and nados you every time. You have to remember, it's MK and he can't move quickly in the air except for Nado. Retreating the wall slightly will help give you more cushion to space it, but you're kinda just throwing it out in a spray and pray sort of fashion.
- At 9:15, I would have just taken the ledge and reset. If he went after nana, he would have been in trouble from an invincible back air from you on the ledge. Going for that Fair seemed risky imo, especially with nana off stage.
- Dropped grabs lost you this set
Set 3
- You gave him a free stock to open the match
- He has now gone to spot dodge immediately after Nado to cover his landing the last two times in a row he's used it. You should note that.
- Kind of a weird CG position to be in, so I won't call the drop at the top platform a free stock.
- He has grabbed you out of spawn twice in a row now. You should note that
- You are using Dair too much to cover your landing. I know you're trying to prevent getting shuttle looped, but it's too predictable
- There was no reason to squall back on stage at 11:38. I have this habit too. Just land and reset and get your damage in. Outside of those notes though, that was a great sopo stock.
- You lost Nana because you were going for some Janky Fair - IB wall. Popo's Fair doesn't spike btw. I'm not sure what you were trying to do with that wall, but especially with the lead you had, going to primary options of blizzard wall would probably have been safer. You gotta throw what you know.
- 12:48 was a GREAT place for that Rogue Fsmash. Notice the percent situation
- Not a great sopo stock. Too much air dodging into them. I have that habit too :\
- On the last stock, you did wayyyy too many solo dthrow CGs. Each one has a chance of tripping in both Nana and Popo because they were together. If you start your CG, you half that chance of tripping.
Set 4
- You can't punish Dair with Pivot grab. Stop trying to do that
- he got lucky the stage transformation saved him from that belay kill lol
- At 15:43, you naired him instead of the free grab
- There was that third tornado read 16:57. Based on conditioning, that should have been a grab. If you really aren't sure, just DSC into them. It protects from dsmash and shuttle loop, and let's you react to spot dodge. But that one you should have known it was coming.
- WOW that's the second time the level transforming saved him at 17:20. I wonder if it was intentional at this point.
- Trying to get out of the water at that point was kind of a mistake. MK doesn't really have many great options at that area specifically of the stage since Dair doesn't knock you places. Coming out left you open to being separated. You should have just hoped for the level to transform, held shield, and hoped you could get him to overcommit and grab him
- 16:02 - nana combo video why? If you tap shield, Nana would roll off the ledge. Although getting the grab might have buffered getup attack, I'm not sure to be honest
- Generally a bad idea to blizzard wall a sharking MK on Delfino if he's directly underneath you. Horizontally zoned it's fined. But directly underneath? no good
Notes:
Rogue Charge smash smarter
You use Dair too much on recovery
Don't full hop blizzard wall
Read with Blizzard wall
Don't approach with the lead
Pretty standard stuff imo
I don't like your use of Fair, but that's my opinion because I sort of just hate fair in general tbh
Outside of that, I'm really impressed with your ICs