Ah yes, my obligatory "Put this up so that Lux will give me my pages of critique post."
http://www.youtube.com/watch?v=-Sj7Ds5d4j0
http://www.youtube.com/watch?v=TpBeLeKCXEg
Those are the 2 games I went Icies.
Expect me to post up some friendlies of me vs Kadaj sometime soon.
Game 1:
On a personal note, I liked to play this matchup desynced because IBs/Blizzard really kills Sonics approach game (because he's fast as **** on the ground, but slow as **** in the air).
I notice you are doing a 9B style zone read. However, imo this doesn't work as well against Sonic simply because he can cancel dash at any point in time. The 9B Zone Read from what I understand is dependent on Dash length if your opponent is on the ground, and Air speed if your opponent is in the air. IMO, a superior strategy is to zone specials with Nana while leaving Popo free to IPG. I've been doing this to Trent lately when we've been playing, and it's been giving me some great success in the matchup now that I've bothered to learn it lol
- Go Tripless on the CGs, and Don't drop it there. You should be a stock ahead, which usually means you win the match against Sonic if you're zoning correctly. The first stock is nearly as important as the last.
- 21 seconds in - If he's in the air behind you within Bair range while you are in shield, don't drop your shield until he's in non-auto cancel range. That zoning trick he's doing is a frame trap. I notice Wolf's do this a lot with their Bair as well. Keep in mind the platform position. You can preemptively throw out an uair to make sure he can't run off the platform and Bair. As a zoning tool, especially on the Smashville moving platform.
- 24 seconds in - As tempting as it is, LD5 is not a good desync option. Off stage blizzard is a no no
- You went to a Desync Wall immediately at the start of the second stock, and then stopped. I'm not sure if there was a purpose for putting a wall up early, and then stopping. Or why you stopped putting a wall up. I don't understand the purpose and how it fits into the gameplan
- When you are walling against Sonic, imo Aerial IB is not a good option because he's so fast he can run underneath and break the wall. IBs on the ground can zone out a dashing opponent. In the air, they don't really help you if the opponent is THIS fast. It's good against other characters, but not this one.
- You can prevent sour spotting your Kill moves out of CG by doing the tripless CG and/or doing one of my finishers I listed in the thread. So far you've given him back two stocks in this set.
- Auto Cancel Dair as a zoning option is great sometimes, as long as you don't land where they are throwing an fsmash lol
- He's dash attacked you on landing like 5 times in a row now, whether it's safe or not. If I noticed this, the first thing I'm doing when I get Nana back is IPG on landing to see if I can't bait that dash attack
- You full hopped a blizzard wall
at the start of stock 3 and got punished for it
- Why would you go for a spike at 2:27? You just gave him a 3rd stock back in the match
- That was a GREAT IB at 2:47 btw. I try to do that all the time but never quite as perfect as that. I don't know if you planned it that way, but nice
- You can't DSG a spaced Sonic Bair unless you have ungodly ISSDI. You tried to do it so many times that you get shield poked. Be conscious of your shield size
- You then tried to bait him with Bair and Empty short hops. Probably not the greatest idea since he's sooooo fast.
Game Two:
- The Blizzard Trap at 10 Seconds probably should have been a grab. At least this early, I would have gone for a grab since Sonic really doesn't have a great Kill Nana super early by abusing CPU tactic that I know of. Even if it didn't connect, the reward of being a stock up early would have made me bite for a grab right there.
- Man, I wish I could get Ftilt to Grab like that
I'd actually use Ftilt at that point lol
- You CG'd too fast right there, which is why you dropped it
- You jabbed a super easy grab punish at 31 seconds
- You've gone back to the 9B zoning read. I'm not sure why you did when that was what was losing you the game early in game 1 and you were getting better success desynced later on, but I'm obviously biased towards one style more than another so don't listen to me lol
- At 1:09 on that grab where Nana gets clipped, start mashing shield. Nana will *most likely* tech and you can complete the CG
- You blizzard wall during invincibility and I'm not sure exactly why since there really isn't need to zone when you're invincible. At least throw out an IB that let's you abuse the invincibility, rather than leaving you vulnerable after it's gone
- I don't know how I feel about that Blizzard Wall. If it works, it works. It might be a full hop variant that I might try since I rarely full hop blizzard unless I know it'll hit/zone
- You need to charge Nana smashes a little or else that have that weird throw super armor property and they don't die
- I've stolen that trap you just did out of his respawn btw. Freaking genius. You just got a little excited and grabbed too early.
- If they are directly above you, you don't have to keep blizzard walling with Nana. She can uair as well. That's how you lost Nana this stock
- You just unnecessarily squalled onto stage as sopo three times in a row. Squall should be a last resort or mixup, not the primary option imo
- You desynced at 5:46 when he was literally right above you
TLDR: You need to IPG more on rogue dash attacks. Gotta formulate a gameplan, because you kept bouncing between 9B and desync without really any reason that I could see.