Normal priority is based on damage output.can you elaborate on why the priority matters?
MK's 3 damage tilts would clash with EVERYTHING or get beaten out by everything else.
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Normal priority is based on damage output.can you elaborate on why the priority matters?
yeah, he'd clash with everything, but it would still be safe on hit...well, i guess that's why you meant "pseudo" roy syndrome.Normal priority is based on damage output.
MK's 3 damage tilts would clash with EVERYTHING or get beaten out by everything else.
Very true. And it pokes pretty decently from below a platform too. Not so much on a ground level though. It's probably her best move (Along with dtilt).Zeldas killmove which kills faster/better is upsmash, the other attacks aren't reliable kill moves ;0
what?!Zeldas killmove which kills faster/better is upsmash, the other attacks aren't reliable kill moves ;0
You could say that with EVERY move that has a sweet spot. Not always going to happen though, considering it's not only at your expense that it's sweet spotted but your opponents maneuvering lol.Just sweet spot them.
If marth is up bing you out of dtilt then you're doing it wrong.Huh?
Dtilt is kinda like some people’s jabs. For example, characters like Marth can Up B out of it, but a majority of characters have to SDI out of it because there isn’t a thing they can do.
Also, on the topic of Zelda’s Nayru’s Love, it can be used as an efficient combobreaker, but it’s best used for roll spammers/spotdodge lovers.
The problem with Zelda is the fact she doesn’t have a good approach game. Usually aerial attacks are used for approaching, and 4 of her 5 aerial attacks really can’t be used. (Like Shaya said, if you don’t sweetspot fair/bair, then you’ll get punished, yet if you do sweetspot, then she’s back where she started. The opponent is on the other side of the stage. lol) Dash attack is okay for approaching though. Or walking toward the opponent while powershielding **** they throw at you. The stage has to run out sometime. Walking f-smashes ftw.
On the flip side though, her defensive game is pretty solid, and pretty much any of her moves can kill a medium weight character really easily. Unfortunately, Zelda has trouble landing that kill move because her range isn’t that great and she doesn’t have a sword.
Also @ people saying Din’s Fire is totally useless:
It has its uses, like when the opponent is offstage, but that’s about it.
ALSO.
Her Dash attack is awesome. Frame 5, and like 12-6% damage, and it puts them in the air, which is good for Zelda.
Anyways, I still believe that Sheik should be used a majority of the match, the switch to Zelda for the kill. Zelda kills faster than Sheik, so you can save a lot of time, and refresh your moveset when you change back. Sheik/Zelda > Sheik > Zelda.
Zelda isn’t THAT bad, she just needs some representation. Even Ganon gets more rep than she does.
yay for opinions.
This. If Marth can Up-B out of it, then any other character would be able to shield, since D-Tilt doesn't get you off the ground (unless it's done at very high percents).If marth is up bing you out of dtilt then you're doing it wrong.
Good point. I didn't realize that, but I guess all Zelda mains know that, because I've never been able to get out otherwise, which means they're always started it at 40+% on me. Either that, or they're lucky.The advantage on D-tili @ low percents is a negative advantage, meaning Marth can up-b out. However after around 40% or so it starts to become a positive frame advantage.
he meant in general, he wasn't saying lucarios aerial strength was greater only that it was goodyea but marth is more god with aerials in air
truth. the reason they got it so bad is because of how differently they play from their old counterparts... at least that's how I feel. Once you are labeled as bad or unviable once it is so hard to over come that title. thats why gdorf will always be last.but are they on fire?
new topic: Previous Melee top tiers are underrated in this game.
Peach, Sheik (+Zelda if you want to argue that in), Fox go go go
Marth? Falco?new topic: Previous Melee top tiers are underrated in this game.
Peach, Sheik (+Zelda if you want to argue that in), Fox go go go
But marth and falco aren't underrated.Marth? Falco?
As a general rule though, I blame the mechanics.
see thats exactly what I meant. people compare them to their old versions instead of working with whats new. what fox did in melee has absolutely nothing to do with brawl fox. same goes for every other character in the game.Fox?
Maybe.
Peach?
maybe
Sheik...
maybe maybe...
falcon and jigglypuff aren't moving out of low tier.
Any time soon.
I can give you a couple of reasons why Sheik isn't ****ing sweet as bro any more:
1. No invalidating most of the cast with chain grabs.
2. No guaranteed kill moves on even more of the cast from a grab.
3. Needles comboing.
4. Kill Moves.
Sheik Status:
Her **** options were completely nerfed. Her **** game breaking physics in some of her moves weren't transferred over.
I can give you a few good reasons besides CGs that Fox isn't sweet as:
1. Fox is now light weight bro.
2. Not every move fox has is absolutely stupidly amazing any more. Like seriously. Start up. Cool Down. Range. Damage. Kill Power. Every move bar like forward air was the ****ing ****.
3. Broken shine physics.
4. Like of wave dashing.
5. 3 + 4 = Fox isn't actually a game breaking character any longer.
Fox Status:
A character who is distinctively not the top of his class any more ...
If you haven't noticed, both sheik and fox were some of the fastest start up characters in melee, and they still are in brawl.
For magical reasons fast start up characters were weakened... Then somehow meta knight came along...
Falcon and Jiggs are pretty bad because:
1. They were "AMAZING" because of combos.
2. Yup. Combos. Grab game ****.
3. Combos.
4. Did I mention they don't destroy people any more from easy to combo into kill moves?
5. Their "haxy" disjoints were removed.
hmm..
peach.
Well... Peach got the nerfed air dodge, nerfed second jump. Suddenly her options in the air were ****ed over.
They also removed crouch cancelling, something that allowed peach to destroy a lot of the melee cast.
^ does that mean one of her most "Lol" means of damage were removed?
Oh, and they also removed all of her kill potential.
Turnips now disappear on block. How ***** are her options?
tl;dr good characters in melee had **** options that were distinctively removed in brawl. Some characters like Fox and Peach were amazing from versatility of their options in specific situations, but these things were distinctively nerfed/removed in brawl.
gg.
Why are you bring up things like crouch cancelling with Peach when that is a universal thing and it was only in Melee? Tier list spots have no biss being compared with melee to show reasons why a character is in their current spot.hmm..
Peach.
Well... Peach got the nerfed air dodge, nerfed second jump. Suddenly she is a lot more restricted in her aerial prowess.
They also removed crouch cancelling, which whilst not being a major facet of her high level game, was a strong means of punishing.
Oh, and they also removed most of her kill potential (fthrow, bair, nair, etc>
Turnips now disappear on block. Imagine if they weren't? (I've brought this up in the past but MY GOD)
At least you can take Ice Climbers as a result.*cries a little when people bring up zelda as a solver for sheik's problems*.
Naw, I'm not saying they are great because they were in Melee, just bringing a small common trait to help as a memory hook in a way.People should be saying "These characters are underratted causepeople doon't know much about them or not playing them on point"
It makes more sense for this tier list then a melee comparison.