Conviction
Human Nature
Also I will not mind playing Star Wars Battlefront 2 with Falco to avoid the chaingrab.
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SFP, Link will always be near the bottom as long as there isn't a player like Ally or San who uses him and can prove him why he isn't the 2nd or 3rd worst character. Plus he is difficult to use yet he still has unwinnable matchups with characters like MK, Falco, Wario and DDD. Bad recovery is a bigger factor than it looks like, considering it makes him much easier to KO and is also the main reason why DDD ***** him (bad recovery vs huge grab range which leads to a chain grab which set-up edge guard at any percent= lol).
Link doesn't have to dramatically outperform bottom tier to move out of bottom tier.In this community, we expect a lot more from low and mid tier characters than we do high tier characters when it comes to evaluating how good or bad they are. This isn't really logical. If, say, Ike placed top 10 consistently at regionals and nationals for six months, we'd say "hey it's just the player" even though we already only really have a sprinkling of Pikachu players placing top 10 anywhere. If Ike suddenly got top 3 at a national, we'd change our thinking and maybe move him up five places. For the six months prior, this theoretical character was placing top 10, consistent with other high tier characters (who oftentimes don't really place top 10, most of the time we see a lot of Snakes, MKs, a random Falco and Wario and a Diddy maybe) but we didn't move him at all. This is a little bizarre and tragic. We require characters to dramatically outperform their capabilities to even consider that they might be better than where we've placed them, even though their real rank could be somewhere between those two extremes (and oftentimes is).
Not for a while.All of these new hypothetical tier lists begs a question:
When will we get Tier v5? I'm curious as to see how the BBR has looked at the metagame since v4.
I dunno, v2 and v3 were in the same year and only a few months between each other (January to June), then followed v4 earlier this year.Not for a while.
There are usually extensive intervals between each list so the metagame can be properly analyzed.
And they're certainly not in the same tier as Meta Knight.diddy and snake aren't in their own tier above falco
My bad, fixed.And they're certainly not in the same tier as Meta Knight.
Hah, you didn't have to change it.My bad, fixed.
Everything else is my concrete opinion though. Nitpick away.
I think that it would be better to make it a ratio of stocks taken, instead of a winning percentage.I think all tier lists so far - including the BBR one - are complete and utter trash (except mine ) and should absolutely not be taken as a guidline for the metagame or anything related to competitive Brawl.
The best way to create a Tier list is how TKD does it for his match-up chart / tier list stuff. What you do is to look at how many times a character wins in a match-up out of 10 games if both players are playing at their best (aka minor errors are inevitable but match-up knowledge is a non-issue) and make that the match-up ratio. Assuming MK plays 10 games against Marth he will most likely win about 7 times. Therefore MK gets +7 points whereas Marth gets only +3 points. That way we make sure that a match-up ratio has a solid, CONSISTENT foundation that does not apply to personal bias or arbitrary definitions but statistics. Once we've filled our match-up chart you add the points together to see how many points one character has for all match-ups counted together. The higher the number, the higher the tier position.
I don't think there's a better approach to create a tier list and I doubt a tier list that's not created that way is unlikely to be even close to accurate.
My 0.02
This. It can't fail.best idea ever guys
we should have every player of one character play every player of every other character in a huge round robin and use the results to determine the tier list
this can't fail
Sounds amazing.best idea ever guys
we should have every player of one character play every player of every other character in a huge round robin and use the results to determine the tier list
this can't fail
This whole post is so uninformed.Links recovery is the reason he's low and is the reason he'll most likely stay there. Pretty much al you have to do is get him offstage and hit him once during recovery and he can no longer recover. He also doesn't have a very safe recovery and it's easy to get a hit on him.
Yes it does? Try it. Bair, then uair. Link stops.Link's Uair doesn't bucket brake ._.
there is no way a character could have worse OoS Options then Yoshi!44and bad OOS (like really bad, worse than ZSS or Yoshi or anything)
.
I agree. I wonder if they are taking that into account for v5.I'm more interested in characters who used to be looked down upon because of infinites fare, now that many people have adjusted to rules where most of these infinites are banned.
Just two questions for you SFP.This whole post is so uninformed.
Link's recovery is not good, but there are characters with recovery who are probably worse and are way higher up on the tier list than he is. There is more to a character's recovery than the distance provided by their up special. I'm not sure how many times I must say this before people stop regurgitating the same old ****.
I'd like to ask which characters you believe have worse recovery because the only one I could think of is Ike =/ (just curious)
His offensive on-stage and camping games are too good for him to ever be bottom tier, lol. WAY WAY better a character than Ganon and by no means in the same tier.
Link does NOT have a too good camping game to be bottom tier. Please explain your reasoning.