Mota
"The snake, knowing itself, strikes swiftly"
"1WHO iS the best ik play?"
San?
San?
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Ike? Ending lag?It has lots of ending lag though (but still less than Ike's).
Fine.Lrn2forum
Don't post something that will get responses like that then.
LOL@ Wario C Tier, Fox not around Wolf and worse than PKM Trainer, and no one is worse than Ganon.
What are your reasonings for your list? Is that you don't want to argue cause you don't have legit reasonings or just some excuse for a bias?
No he can't. No character in existence goes dead even with MK in the current metagame. If he did, everyone would be picking him up to use against MK, without needing to learn MK himself.Falco is one of the few characters that can go dead even with MKs (mks say it's their advantage, but the MU thread admits that if falco gets the cg, it's slightly falco's favor, so imo it should be even)
lol so saltayNo he can't. No character in existence goes dead even with MK in the current metagame. If he did, everyone would be picking him up to use against MK, without needing to learn MK himself.
Final Verdict
I'm about to get flamed for this. There are two percentage ranges I'm going to give for this matchup.
If Falco is able to get his chain grab early - 55:45 - 60:40 in favor of Falco (Unless on Final Destination. Yeah, good luck with that stage.)
If Falco is unable to grab Metaknight - 55:45 - 60:40 in favor of Metaknight
I can't really put an overall ratio down for this match because of how dependent it is on that chain grab. Yes, the chain grab is that important in this matchup. Keep this in mind and try your best to stay away from his grabs and it will swing the scales in your favor.
So, you're just unwittingly assuming that I know nothing about this MU and have no experience?So, you're just blankly quoting the MU thread without any real knowledge of the workings of the MU?
FANTASTIC!
Here's a hint, MK isn't exactly an easy character to grab when he doesn't wanna be.
...So, you're just unwittingly assuming that I know nothing about this MU and have no experience?
NICE!
There's this cool new thing called MIND GAMES! Oh, and I used to main Falco you *******
If you actually UNDERSTAND the MU and can comment on it in terms of high-level play, then why are you saying that?dont ask me, Im not an mk main, i just quoted their mu thread :/
Fair enough, though plenty of people are fine tossing out MU numbers with no real understanding of what they mean and just quoting character boards.Im trying to point out that at least some high level mks agree. I said that because I dont know what goes on in the mk thread, not because I dont know anything about the MU at all. I wouldn't have givin my opinion if I didnt have any experience...
I agree, what I think he was saying is that falco can be a difficult character to deal with if played correctly.some high level MKs agree not all of them? I am sure RedHalberd wasn't even trying to say the match up was 6-4 or 4-6 or whatever it is more like he is saying who is likely to win if someone gets a grab if that makes sense. its hard to explain but in short I don't think is insinuating there are 2 different match ups when its really 1
thats called M2K logic about diddy if your saying one person should decide the MU
Imo i think it should be 50:50 due to how stage dependant this mu is. Really, whoever wins the first match should come out on top because they both have stages that work well against the other (especially if japes is allowed). Planking is an issue, but just like when you said mk is hard to grab, falco can be hard to get offstage, especially due to his amazing stage control.Fair enough, though plenty of people are fine tossing out MU numbers with no real understanding of what they mean and just quoting character boards.
But remember what was shown at the top, they still have mk winning 55-45, MK isn't exactly easy to grab reliably after all.
And of course this assumes no planking.
That said, this is old, I'd love to see a more recent consensus.
Only if he likes getting killed by a klaptrap at 20%...can't MK just shark japes and totally get away with it? And cause it's solid MK doesn't have to worry about going over the stage and he can land in the water (to not build up the ledge count) to get away or shuttle loop back on.
I know the klaptrap jumps put inbetween the ledges, but if MK is under the stage does the klaptrap reach him?Only if he likes getting killed by a klaptrap at 20%...
Honestly I'd be more willing to limit the stages HE can counter pick on even if its targeting only one character. Obviously its not a perfect solution however it would solve a lot of problems, and create a few moreOut of curiosity, how do you all feel about MK have a supreme advantage stage wise? Are you saying that we should drop how many stages that are MK's advantage just because he's the best character?
I disagree, MK has better CPs then falco does, and he also wins on the starter stagelist.I agree, what I think he was saying is that falco can be a difficult character to deal with if played correctly.
Imo i think it should be 50:50 due to how stage dependant this mu is. Really, whoever wins the first match should come out on top because they both have stages that work well against the other (especially if japes is allowed). Planking is an issue, but just like when you said mk is hard to grab, falco can be hard to get offstage, especially due to his amazing stage control.
Falco only needs 3ish good stages, which he already has.I disagree, MK has better CPs then falco does, and he also wins on the starter stagelist.
Planking isn't an issue of MK getting Falco off-stage, the concern there is his ability to put himself in a good position while completely avoiding Falco's space control game, if MK is ahead there's very little falco can do.
Maybe on the MLG starter list, but he doesn't on a 5 stage starterlist.I disagree, MK has better CPs then falco does, and he also wins on the starter stagelist.