hoopspr226
Smash Journeyman
- Joined
- Mar 5, 2007
- Messages
- 279
How does DK do against Jigglypuff?
What are good approaches/combos/tactics/etc. to use in this matchup?
What are good approaches/combos/tactics/etc. to use in this matchup?
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I'm gonna try, no promises though. My job doesn't like to give me tournament days off. lol
I played this matchup a decent amount of times and I think DK does pretty well in it.How does DK do against Jigglypuff?
What are good approaches/combos/tactics/etc. to use in this matchup?
o_OI just want to know if there's anything special DK can "do to himself".
Off-topic:This isn't smash related, but DK ***** in Super Mario Strikers.
Hell if I know. I suck in DK dittos. hahahaSo how about that DK vs DK matchup?
daaaaaayyyyyuuuummmmyoshi counters dk.
So then how does it feel to always lose to my DK when your character counters mine?yoshi counters dk.
LOL we'll see jaime. we'll see.So then how does it feel to always lose to my DK when your character counters mine?![]()
lol, Mewtwo vs DKWell, this week I was going to do a Marth summary, but I suppose I'll do a quick DK since I do actually have some useful strats.
This is actually pretty short since DK is very straight forward. He can be hard, but the match really just comes down to responding correctly to DK's "stances."
Basically you have two main things to worry about. Is DK facing forward or backwards?
If DK is facing forward: He can only grab you. Push into him more and start using your down tilt and grabs more aggressively since he has a poor sidestep, poor and easily shield grabbed neutral air, slow forward air and your grab range is technically longer than DKs.
If DK is facing backwards: He can only back air so use more shadow balls and wavedash into him with your shield up and get him to poorly space his back airs on you while trying to time good wave dash down tilts as well if he's chaining them at you.
DK is kinda intimidating at first, but when you realize how limited he is based on how he is looking at you, then he is easier to manage. He punishes you hard with grabs, and keeps you out well with back air, but he can only pressure you with one thing at a time. Yeah dash dances and pivots can let him react to how you approach but pressuring him with your projectile before you make any moves on a dash dancing DK forces him to hold his position in some way. He either has to start shielding, back airing, side step, or jump over them.
If DK goes too high in the air and you can get under him, you get free damage. Use Down throws to set up easy tech chases and down tilt combos. Meta pretty much covered the edge guard.
Sorry if that seems unorganized, if you have any specific questions go ahead and post them and I'll try to answer them. I was kinda expecting to write about Marth this week.
My advice to anybody playing a mewtwo, is dash dance a lot, use b airs, and grab when you can. Mewtwo is a lot lighter and dies a lot sooner than DK does. Also, another very big thing to remember is that Mewtwo is a pretty defensive character. If someone is playing me defensively, i always go into giant punch mode. lol.lol, Mewtwo vs DK
No..........................Is there a recording of that match maybe?
If the falcon di's up, he can escape the u throw u air regrab. Most falcons don't though. If you have one that knows they can escape that way, then just sh u throw, u air, u air and then regrab. Then you can just u throw (no jump) u air u air and so on and so forthAt 0%, cargo up throw (no jump), Uair, regrab, cargo up throw (jump if you want), Uair Uair, then whatever from there = what I do.
Cargo u throw, FULL JUMP u air, dj up b. If you do this right, it can easily lead to 40+ damage as the up b can do a total of 33 damage if done rightOkay, so I know about the combos on fastfallers but... what do you do to floaties after you get a grab? Cargo uthrow uair rarely connects for me... at the moment, I go for bthrow bairs for gimps and such.
I think you can pull it off on luigi, probably not on puff though...and this is low damages btwThat only works on floaties like Marth/Peach, right? Because I think on floatlies like Luigi or Puff, you have to simply double jump Uair.