elvenarrow3000
Smash Master
- Joined
- Jul 22, 2007
- Messages
- 3,308
Oh, cool, I'll try it out.
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For one simple reason, Melee is the shiznit (especially in comparison to other fighting games released in the last year).has anyone else noticed the melee boards are getting a huge amount of activity lately?
One of the only really good matches for DK. Its like fight a really weak marth that can't really combo you, but that you can combo. Shouldn't have any problems hereFor one simple reason, Melee is the shiznit (especially in comparison to other fighting games released in the last year).
Mexican, DK vs. Roy. What's the deal there?
I actually don't. imo you can just dash dance around their attack and then grab them which leads to a much easier follow up. I've done it plenty of times. if dash attack has time to come out then you have time to basically pivot your grabSooooooo...after watching my matches, do you guys see what I mean about the dash attack? and do you guys agree to its usefulness?
In a lot of cases, yes, the grab would be the best choice, but not in all cases. The dash attack stays out there longer than a grab does, and people tend to run into it. And, it can cancel out/beat a lot of moves, while you'll just get hit if you try to grab. You can also use it on a fox that is doing a sh sex kick. On a stage like final d, its not that useful. On a stage like stadium though, it is. It hits them up to the platform giving you a free u air, which might as well be a grab since its what you're going to do out of the grab anywaysI actually don't. imo you can just dash dance around their attack and then grab them which leads to a much easier follow up. I've done it plenty of times. if dash attack has time to come out then you have time to basically pivot your grab
>_>ima already gonna have to show people why they call my DK the golden monkey(i give you a hint....he squirts some liquid in your face when its over =) ).
It's good in certain situations. Its great for tech chasing and predicting when someone will roll/spot dodge/sit in their shield. It eats away at shields pretty quickly, but most opponents aren't just going to sit there though...Seems like everybody hates the pound the ground business... are there any uses for DK's ground pound? I mean, I use it to suprise sometimes...
*edit: yo! my first post! Hi all!
If its working for you, keep using it. I just personally think that there's always a better option. It kinda depends on your style of play too. If it suits your style, go for it, it just doesn't suit mineI've using DK's dash attack lately and yes is useful specially on stages with platforms, I don't know about you guys but I think DK's up tilt isn't that bad is pretty decent to counter aerials if you timing is right and leads to an up b it's also very useful to protect your back if your opponent is too far from your up b reach.
*sigh* If it wasn't for the fact that that thread was back in 05, i'd be ashamed to let the DK community to be proud of 40%. lol. People can judge me DK and say its not as good as bum's or pkmvodka's or whoever else they want, they could even say my DK sucks, but nobody can deny that i've done a lot for the DK community. Haha, but in my mind, i consider myself to be in the pool of one of the top DK's in the worldhttp://www.smashboards.com/showthread.php?t=58892
lol, people used to be happy with just getting 40% off a grab on a fast faller.
DK can't legitimately chaingrab falcon, you might be able to pull it off if they don't expect though. Hell, cargo up-throw up-air regrab isn't even guranteed, If you watch my set vs Scar game 3 you can see Falcon can jump out. If you know they'll jump though, you can just up-air again, and they'll lose their jump which puts the falcon in a bad position.Does DK have any "real" CG on Falcon?
I know there are other options like uthrow uair regrab, but I'm just wondering
There is nothing guaranteed from a down-B either, against fastfallers if they Don't DI away, you can usually grab, up-air or crack them, if they DI away you can try and tech chase, or if they jump out, do something from their. Even though you can't combo most characters from it, the down-B is great for controlling space, as it has great range and prevents a ground approach. You can also use it to knock the opponent on a platform and work from there. Oh yeah, it ***** Ice climbers too.HiIH said:I haven't been using the Down B lately, since... it seems like if it gets DI'd at all, they can get away from most things you do, unless you use it to start tech chasing a fastfaller or something.
Quoted for truth. Its great for ****** their wavedash and separating the two of themOh yeah, it ***** Ice climbers too.
I usually drop off and jump back to the ledge a few times until either i see an opening, or he does something stupid giving me a free attack, or i can bait him into rushing in so i can roll onto the stage. As far as the get up attack from the ledge, over 100, don't ever use it. lol. It's horrible and if falco/marth d air you while you're doing it, instead of getting popped up like you should be, you instead get spiked down to your death as if you were off the ledge when you got d air'd. Under 100, its generally really good, but if you use it too much, a lot of people realize that it can be crouch cancelled and there is enough lag that they'll have a free attack on you, for marth, that'd be a f smash, for fox, that'd be an up smash. lolK but even when I do it perfectly mario still seems to nair trade with me around 40-50% oh well.
Another question, how do you guys normally get back on the stage from the ledge when say marth is edgeguarding? I watched some bum vids but all I ever saw were roll ups. I can drop back and shffl a nair onto the stage but i still usually eat something.
DK's ground game sucks compared to marths. If you try to use a ground game against him, you'll get beat every time, so you gotta take it to the air. B airs are your best friend. Dash dance a lot, use b airs and giant punches. If you find yourself cornered and facing him, either run off the stage and jump back with a b air, or try to bait him into the air. Just short hop like as if you're going to try and aerial attack, and then as he jumps to meet your attack, just fast fall real quick back to the ground and get under him. You could also try f tilts, but i wouldn't rely on that too often. It'll bat him away for a second, but isn't really something to get you out of the corner. This matchup is all about spacing and mindgames...you have to have better spacing and be smarter than he does though unfortunatelyAny marth help? im really getting out ranged/prioritized when I use DK and pretty much my only approach is shffling bairs or waiting to get him above me...