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I've been trying but youtube won't let me. It will say its uploading but nothing happens. I gave up on it after trying it for the 8th timeMEXICAN, where are those Marth/Falco videos???
>_>
Run up to him and short hop u air. He'll jump back almost every time to try for a f air, if you just run up and u air, you'll hit him the majority of the time. That starts your combo and then you should be able to take it from there.I've recently encountered a Ganondorf that's giving me trouble.
any special tips, or just get better?
Also, watch VanZ vs Bum, shows how dumb the matchup can be. I think it's fairly even...ish.you're right >_<' sorry about that, I'll edit the title
Red. - Peach can be a severe pain to DK because so many of her moves out prioritize him and set him up to be combo'd. But DK can space himself against peach incredibly well.
as far as approaching.. you should only do it when you have a fully charged punch, otherwise, you should use the time you have away from her to charge it.
once you have the punch charged, space yourself w/ Bairs just to keep her on the defensive. IMO, it's best to keep Peach defensive because anyone of her approaches can lead to combo's and massive damage on DK. if you can mindgame the peach, and catch her with charged punches, the match up is simple.
and that's why it's my favorite match up as DK
After rereading the thread, its old, outdated, and has a bunch of people on there commenting about who can do what to DK and how DK fairs against others, when you can tell they have absolutely no idea what they're talking about... So that list means nothing to meWhat do you think about the DK part of phanna's match-up chart (http://www.smashboards.com/showthread.php?t=92025)?
+ pure theoretically speaking, based on that chart, falco would be the most fitted secondary for a DK main, because he has a favorable match-up with DK's worst, agree?
I've got a better question. Why SHOULDN'T one play DK?Why should one play DK?![]()
On what character? And that can depend on the DI of the person you're playing. I myself honestly don't know the percentages for that, i just go based off what looks good. lol.when does uair->double jump fair combo?
When does cargo uthrow->fair combo?
Honestly, i can answer that.I've got a better question. Why SHOULDN'T one play DK?
Match 1 advice that I see...Ok, first thing, when you u throw samus, you're not likely going to land a b air, just stick with u air. You don't stand to gain much with a b air anyways. I'd rather have samus above me than beside me, she can't shoot you with missiles from above you. When you b air samus, don't go for a grab, you can't do a whole lot to samus off of a grab. You have the right idea when it comes to just about every other character, but i'd suggest following up with another b air, or a giant punch if you have it charged. If you time it right, you can b air samus into a giant punch. And this one isn't advice, but don't you just hate the forward b? I ledge tech all the time and accidentally forward b...i die that way a lot. lol. Other than that, it looks like you got it down. Samus is a pretty easy match, and the samus you played looked like he wasn't that good and had some pretty bad DI (samus shouldn't be getting hit with a u throw u air at that high of damage).So I'm about to have a ton of videos to critique... I think vs. Samus/Marth/Falcon/maybe Fox or Falco? Don't remember, but I'll put them up when they are here. Hopefully I can get some good advice from you Mexican:
Dk v. Samus 1
Dk v. Samus 2
Dk v. Samu 3
Yeah, I won the set but it was close. It's either a really close match or I'm ****** with is nice, but what are somethings I could look out for and I should know about vs. Samus? I know for example, that DK's Bair when it first comes out beats out smash-missiles and potentially samus' charge shot, and also if you space yourself out right all of your moves out prioritize her but I was having a hard time taking advantage of that here.
Advice/corrections/etc?
Samus standing, you b air just before you hit the ground at the last possible moment, l cancel, and run, short hop or jump (depending on their DI), and giant punch. The length of the giant punch is what makes it possible. It's kinda difficult and you'll rarely get that chance since most samus player just CC, but it IS possibleNice thanks for the advice. Yeah he's actually a Fox main, he was just using Samus for the **** of it. I agree that he should make the videos better like: OTG (DK) vs. SH3L (Samus), but he's freaking lazy or something.
What kind of spacing do you need to have to connect Bair to giant punch? Is it a weak Bair or a strong one?
lol, i've never won any real tournaments. I've won some crappy ones, and i've place high in some relatively good ones, but i've never actually got first place in a real tournament.Just wondering Mexican, how many tournaments have you won with DK?
**** you JR. lol^^ reason for that is, his crew usually takes him out lol... we know his playstyle too well.
Depending on how they DI, the n air can lead into another hit. I probably should've used the f air in those instances. I resort to n air when i'm feeling lucky, or when i hesitate on the f air. If i hesitate on the f air, i just do the n air because it doesn't take 32 years to come out like the f air does. The f air is guaranteed if you do it immediately, but if you hesitate, they'll get out of itI was watching your matches against KFC and... for some reason, you don't seem to finish chaingrabs with the fair... why not? Is it not guaranteed? You seem to go for the nair a lot more... is there something I'm missing?
Two words. **** brawlMexican should use MetaKnight, I mean cmon DK is good but MK is amazing.
No. Link can jump out of itHey, I was messing around with the fair again and I seemed to be able to hit Link with it from a shorthop/fulljump uthrow to double jump fair... it was a computer but... is that really a combo?
Punish people who spam rolls too much. That's one use.is there any real use for dk's down b?