condemned_soul
Smash Champion
Juushichi did you got to Good **** Stratford?
wouldnt Nair be risky since iirc if you shields it its a guaranteed Fsmash?
wouldnt Nair be risky since iirc if you shields it its a guaranteed Fsmash?
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You know how if you Shorthop a Dair, you can nair as soon as Dair ends before you hit the ground? That's what I mean.wouldnt Nair be risky since iirc if you shields it its a guaranteed Fsmash?
D-air.What does Mario have to scare Wario on platforms?
Luigi has F-air, which is his best aerial for platform pressure (and underused in general).Dair and Nair mostly, but Uair and Bair are amazing too. It works because of how low lag our aerials are. That's why Luigi's platform pressure is amazing as well.
He doesn't have our dair though...which I'm starting to believe is kinda broken for platform pressure.
Why is Wario shielding on a platform? Last time I checked, Wario players normally move around in the air a lot because he has amazing mobility. They don't tend to stay in one place.D-air.
It's virtually guaranteed damage on EVERYONE who shields on a platform against Mario. If you know how they will try to wiggle out (which is limited to EXTREMELY few options), they WILL get hit.
Not to mention the fact D-air can shield poke much more easily than most aerials.
Can't Wario use dair to platform pressure? Why can't people jump out of shield vs. Mario's dair? Also, how would you avoid bite on a read while on a platform?Wario's platform pressure in comparison is limited to Bite basically. He can't actually do anything else to you if you jump out of shield while standing on a platform. And he has to also worry about how Bite is moderately unsafe if read.
Yeah he can SH dair which is good for shield pressure because it's a quick multi-hit attack but it's not like other characters can't do it. G&W, Falco, Olimar, and Pit are a few examples of characters that can do this as well. Also Mario is just a bad character and is *** vs. Marth.Seriously, Mario's platform pressure is REALLY REALLY STUPIDLY GOOD. The only character in the game who is CLEARLY better at it is Metaknight, which is one reason why he's beyond stupidly broken on Brinstar. Characters who compete with Mario for having amazing platform pressure games are G&W and Luigi.
Wario only has two jumps. He HAS to land at some point, which means he has to deal with Mario's platform pressure. Wario trying to platform camp against Mario is a very bad idea for him since he's playing where Mario is strongest.Why is Wario shielding on a platform? Last time I checked, Wario players normally move around in the air a lot because he has amazing mobility. They don't tend to stay in one place.
It's not NEARLY as safe or as effective for Wario to use his D-air for platform pressure. his D-air doesn't hit nearly as high, and he also has to commit to landing first before he can do anything else.Can't Wario use dair to platform pressure? Why can't people jump out of shield vs. Mario's dair? Also, how would you avoid bite on a read while on a platform?
No, you don't understand.Yeah he can SH dair which is good for shield pressure because it's a quick multi-hit attack but it's not like other characters can't do it. G&W, Falco, Olimar, and Pit are a few examples of characters that can do this as well. Also Mario is just a bad character and is *** vs. Marth.
Also, DON'T play on the ledge against TL. He can SHDair onstage and still spike you.Yeah, Jowii is right. You have to be aggro, but you have to approach intelligently. The best way to get in in my experience is to bait a Zair, then roll through it and buffer Utilt. You can crouch under the Zair as well. Also, learn to insta-catch bombs. It helps a LOT. You can also cape them, but insta-catching them is usually better. Fireball followed by a bomb is a good way to get in. Also Mario can do some pretty decent bomb combos.
Ideally, you want to be just outside of Zair range for most of the match, since at that range you can bait and punish while remaining relatively safe. Also, 90% of the time, when TL does a retreating backwards AD, he's going to cancel it with a Zair.
That MU is frustrating because of the projectiles and his aerial mobility, but if you play it really patiently and wait for an opening before going in, then it's doable.
-Don't be below TL. If he's above you, don't chase unless you're certain he'll spotdodge. It's a better idea to try and bait a Dair then punish it or try to read his landing and punish that.
-When TL whiffs a grab, you can get a free grounded hammer if you are near him (Like on 2:58 in the smashville match), a Fsmash if you're too far to get a grounded hammer in time, and a grab if you're coming from the really far away (Other side of the stage). Basically, when TL whiffs a grab, punish that **** HARD. It has one of the longest grab cooldowns in the game (After ZSS I think). Fsmash or Usmash for Mario.
-Ftilt is a good way to negate the boomerang when on the ground. It allows you to clash with it and slowly gain ground, but don't do it when he's in range to punish.
-Don't try to challenge Uair when it's out, and remember his body is also a hitbox during the whole thing, so he can fall on you with a Uair and hit. It's safer (especially on ledgehopped Uair) to wait for him to land and punish.
You gotta make this happen hero.How about Game and Watch? I hate fighting him....
probably if it was timed really well or if you predicted the fair and pushed G&w back with Fludd then Fsmash.Isn't Mario's F smash one of his most valauble move in this match.
used to punish G&w Fair (Luanch Box)
The range and damage are great. They're definitely needed in this match-up. The leanback on Fsmash can make him whiff, but the spacing for that is tight, especially since Fair stays out for awhile.Isn't Mario's F smash one of his most valauble move in this match.
used to punish G&w Fair (Luanch Box)
I'm with you on this one. Yeah Fsmash has the range to help, but it's hard because of the little lag he has on moves. Using it against G&W's fair is not the best idea unless you wanna try to be gdlk and space it stupidly well. All in all, not a reliable punish. If he uses a smash though and you can react fast enough go for Fsmash (like how you would against anyone). I like using Dsmash a lot. It does decent damage and it gets him away.F-smash is actually pretty bad against G&W, simply because a lot of his moves linger too long. More often than not if his spacing is half decent, you're simply going to clip yourself for trying to F-smash him.
F-tilt and Jabs are really important. Saving B-throw helps, especially on stages with small blastzones. Learning to U-smash oos against his B-air is also very helpful.
I may wanna add that fludd is your bess friend in this mu as well.Crouching is good against the Z-air. Caping is good against projectiles. Juggling him with U-tilt and U-air ***** because he's floaty. That's the good part of the matchup.