JuxtaposeX
Smash Lord
Nair him during his phantasm, it will give him a bent beak.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Usmash could work if you have good timing but SJP wouldn't be the best option.I'll have to try it out, but tbh, I think throwing out an usmash if you think it's coming will work too.
Maybe SJP works? Super jump punch comes out pretty fast too. Idk. I'm kinda grasping at straws. Usually
I try to roll to cover where they're gonna be.
Lol. I was away for a week with no internet. So necroing a week old argument. Beware of wall due to many quotes.So the boards are so dead even the arguments take days to finish?
The thing about camping Marth is that it doesn't have him make mistakes and you NEED him to make mistakes. Sitting there and shooting fireballs will not make him have a mistake and he can easily dodge or swat them. I honestly go aggro vs. Marth because although is sounds really stupid, you have a chance at stopping Marth's momentum. Even landing a couple of hits can really ease the pressureMario
Vs Marth (4:6) (in the bible of hippy, it's 6/4 Mario if ur god.)
Marth's metagame
Marth's an amazing character with disjointed hitboxes thanks to his sword,good spacing, long range, fast moves, and a very good pressure game. He's the type to use zoning to reduce your options and capitalize by reaction and mistakes. He does his best when your at the ledge, when ur in the air, or on the platforms.
Primary style l should go: Aggro camping (camp until you find a opening to get inside and stay inside) Camping (just keep running away with fireballs, play a safe game, cape/fludd) Aggro (only if he sucks massive ayuss)
Strategy into winning: Primary objective is to get inside his range and get into close range where he lacks and stay inside as long as possible. What l need to do is usually just fireball and keep baiting him and punishing whatever opening i can get. Get him offstage and control the stage with fireballs and my movement. Playing safe is also good too.
How are you going to get below him in the air? You would either have to grab, Utilt, or Usmash him and that requires a mistake on his half.Weaknesses to capitalize: -In the air below him (his weakest zone and just bait)
-Ledge trapping him. (no real options and his greatest weakness on the ledge)
-Gimping him (use all of your options and dont be afraid to have fun offstage)
- Constantly bait him. (if he isnt patient and constantly moves, just punish)
- Less stage control = he can't space as well and not enough area to move.
- Punish landing points = no real landing options, mostly fair and airdodge, so punishing with grab is safe.
I would never take Marth to BF. He is so stupidly good here. I take him to Yoshi's as a personal choice of stage. Halberd doesn't sound bad. Jw, why would you ban Delfino or PS1?Counterpicks: Varies on the type of opponent, but BF for comboing and aggro, FD for massive camping and baiting OOS UPb. Halberd to kill early with upsmash.
Bans: deflino, ps1
Most vids are highly outdatedEDIT: Do anyone got any good videos of an mario vs marth?
Mario doesn't go even for the reasons you stated. It's probably 55:45. 6:4 at worst.Someone tell me how Mario vs Luigi is considered an even match... N-air ***** us in the air, Jab ***** us on the ground. Our range is as crappy as his, so when we can finally get in to deal some sweet damage, so can he. And he does it better than us, and benefits WAY more from trades than we do
It's a pain.I still have no idea how to deal with a campy Falco.
LolOr just go Pikachu and down throw.
There are ways but it's not easy.How exactly do you gimp Falco? Cape works like crap on the illusion. Also, if you do get in there, what beats his insane spot dodge? How can you beat a Falco that just does double lasers->illusion constantly?
I never found Falco really hard to combo at times but I know what you mean. I actually agree with you on this, but it's only 7:3 if he camps real hard which most people don't have the patience to do. Falco is dumb and Mario is bad.Falco is like 70/30 Falco's favor or something. He's a pretty ******** character. He's hard for Mario to combo and his moves are difficult to get in on.
@Omari: I'm pretty sure that Mario autoJabs once every 10 frames or so. Given his Jab is active frames 2-3, that means there is a 8 frame gap in between hitboxes when you autoJab. It's not perfect for covering spotdodge, and Falco occasionally can sneak in an attack in between hits. Don't get the wrong idea though, autoJabbing is usually it's pretty safe for covering a dodge.
Put this in perspective. What helps increase your margin of error is the fact you have 3 separate windows to potentially start Jabbing at a moment where if Falco spotdodges, he gets hit by autoJab. Either at the start of his move, at the middle, or at the end. Furthermore if he tries to buffer a move not named shield, your window of opportunity is significantly bigger.
Its definitely not 6:4 though 55:45 I can definitely agree with. Despite the reasons stated, Mario is faster than Luigi, so the ability to poke and punish is in Mario's favor. Going toe-to-toe is Luigi's favor, but Mario has the better tools and the better defense to control the match.Mario doesn't go even for the reasons you stated.
Nothing reliable, no. We can punish Usmash with just about anything out of shield, and they have to buffer the bdacus really fast to have it connect as a combo, so I don't think they actually confirm that the laser hits before inputting...I'm finding ducking to be extremely helpful in dealing with Falco. It makes fighting back with full or double hopped fireballs more feasible, which you might as well do until you take about 30% since you'll just eat it if you get grabbed anyway.
Falco's obvious kill on Mario is the laser->dashing usmash (don't know the technical name). Is there any good stuff we can do with baiting this? Any good punishes, or is he totally safe if the laser connects (even with shield)?
Her sideB is open for punishment if you predict it and powershield. Thing is, the main way most Zero Suit players will catch you is while you're fireballing. Just be aware of its ranges and know that if you powershield it, she's unsafe.How many other people have trouble dealing with ZSS ?
Cuz seriously its like nothing i do works -_-
AND I CAN NEVER TIME THE CAPE TO TURN THAT STUN LASER AROUND!
Questions i might ask are,
is her Fspecial punishable?.... ever?
Does she ever have a "falling state"?? Like after my Uspecial? Cuz i get the impression that "plumbing" is pretty much useless here.
If i cape her leg while she does a Bair... does it work?
If perchance?... i get close enough to "do ma thang" is there a specific combo that might... keep her close?
MarthFalco isn't hard winable just use custom controls and set your shield to a to Y or Z which you can press fast then you can Smash Di ou Grab should be Y and Shield should be Z then if you press Y rapidly and DI towards Falco you can get behind. You have 4 ways to approach falco full jump aerials to adjust your hitbox so attacks miss then 1 cape 2 bair-stutter-F-smash/d-smash/Dash grab depending on DI to attack for damage. 3 practice crouching->Dash-Upsmash for down b/attack response or dash grab for shields. Method 4 crouch and roll depending on current roll speed.
Metaknight 50:50
Dedede 60:40
Marth 55:45
Game and Watch 55:45
Ice Climbers 65:35
Wario 50:50
Snake 50:50
Lucario 50:50
Falco 50:50
Peach 60:40
Olimar 60:40
Wolf 55:45
Toon Link 65:35
Diddy 50:50
Kirby 55:45
Pit 50:50
DK 50:50
Sheik 45:55
Luigi 50:50
Pikachu 45:55
Zero Suit Samus 55:45
Pokemon Trainer 50:50
Fox 45:55
Lucas 50:50
Bowser 45:55
Rob 45:55
Ike 50:50
Sonic 45:55
Jiggs 45:55
Ness 45:55
Zelda 45:55
Samus 40:60
Link 40:60
Yoshi 40:60
Captain Falcon 40:60
Ganon 35:65
you have D-smash/Reverse Crouch-> Up-smash for jabFalco is like 70/30 Falco's favor or something. He's a pretty ******** character. He's hard for Mario to combo and his moves are difficult to get in on.
@Omari: I'm pretty sure that Mario autoJabs once every 10 frames or so. Given his Jab is active frames 2-3, that means there is a 8 frame gap in between hitboxes when you autoJab. It's not perfect for covering spotdodge, and Falco occasionally can sneak in an attack in between hits. Don't get the wrong idea though, autoJabbing is usually it's pretty safe for covering a dodge.
Put this in perspective. What helps increase your margin of error is the fact you have 3 separate windows to potentially start Jabbing at a moment where if Falco spotdodges, he gets hit by autoJab. Either at the start of his move, at the middle, or at the end. Furthermore if he tries to buffer a move not named shield, your window of opportunity is significantly bigger.
I kidd you not when I say I stopped reading this post right here at the MK match up. Done.Falco isn't hard winable just use custom controls and set your shield to a to Y or Z which you can press fast then you can Smash Di ou Grab should be Y and Shield should be Z then if you press Y rapidly and DI towards Falco you can get behind. You have 4 ways to approach falco full jump aerials to adjust your hitbox so attacks miss then 1 cape 2 bair-stutter-F-smash/d-smash/Dash grab depending on DI to attack for damage. 3 practice crouching->Dash-Upsmash for down b/attack response or dash grab for shields. Method 4 crouch and roll depending on current roll speed.
Metaknight 50:50
What do you think about the Ike matchup All the videos had pretty bad Ikes. They could escape U-air strings with any of these moves with good reaction time.I kidd you not when I say I stopped reading this post right here at the MK match up. Done.
What about this Ike he seemed to DI down pretty well.What do you think about the Ike matchup All the videos had pretty bad Ikes. They could escape U-air strings with any of these moves with good reaction time.
Counter
FF(DI away)-U-air
Up-special
N-air
Mario's U-air is
-17 advantage
And all these moves<17
http://www.smashmods.com/forum/thre...pdate-7-23-added-counter-counter-attack.4610/
http://smashboards.com/threads/extensive-mario-frame-data.219407/
What? Lol. I only referred to your wonderfully inaccurate 50/50 Meta Knight match up ratio; where did you bring up Ike from?What do you think about the Ike matchup All the videos had pretty bad Ikes. They could escape U-air strings with any of these moves with good reaction time.
Counter
FF(DI away)-U-air
Up-special
N-air
Mario's U-air is
-17 advantage
And all these moves<17
http://www.smashmods.com/forum/thre...pdate-7-23-added-counter-counter-attack.4610/
http://smashboards.com/threads/extensive-mario-frame-data.219407/