You walk up to them. You fight them when their invincibility runs out and they have to do something, which therefore involves leaving the edge and giving up their invincibility frames. It's not unbeatable. It's not like they're permanently invincible. If you watch, SK gets a lot of hits in on Plank, though not enough to win.
You read that part wrong. I was talking about how Metaknight can't realistically do anything from the ledge, not how you can't approach him there.
It does nothing productive for you to go to the left platform on JJapes when you're playing as Falco and they're on the middle bottom - you can't hit them. It does nothing productive to go to the fin in Corneria if they're on the main part of the stage, you can't hit them. It does nothing productive to go to the opposite end of FD and laserspam if they're crouching as Kirby, you can't hit them. Planking is 'unproductive' in exactly the same way that those are unproductive. In any of those cases, if the opponent is stubborn and refuses to fight in a place where he's disadvantaged, the timer will run out, but that's not the usual case, since at any given point there's at least one person who's behind and thus has to go to a disadvantaged position to try to close it.
On Japes - Yes it does, it repositions you and when they try to come at you you're able to Phantasm past them and put them on the left side which is right where you want them. Just jumping over there may not do anything directly productive, but it does set you up for better options. Hanging on the ledge actually limits Metaknight's options rather than adding to them.
On Corneria - See the above. It's not about doing something directly productive as it is about changing the scenario and the set of options you have. Besides, they can't hit you either
vs Kirby - He's gotta get up and move toward you eventually. This is actually a good example of stage control on Falco's part. Even if they're ahead and all they're doing is crouching under your lasers and waiting for the timer then it sucks to be them since this is just yet another example of stalling.
The point isn't to run out the timer, the point is to force an approach. Same as any other positioning advantage.
I agree. However, almost every time I hear someone argue about camping on the ledge they complain about how Metaknight can stay there and run the timer out, which is what I was basing my argument off of. This was a miscommunication since you're arguing something largely different from what I am
And Planking does not have the intent of avoiding conflict. In case you notice, when SK92 came close to Plank, Plank didn't drop down off the edge and fly underneath the stage to the next edge to run out the timer - that would indeed be stalling, under current rules. He HIT THE OPPONENT and then went back to the same position he was before (the nearest edge), since it was a good position for him to be in. In that same match which gave Planking its name, the timer never ran out.
Planking is just a positional advantage. It's the only place on the stage where Falco's lasers can't hit; ergo, it's the only way MK can force Falco to get near him rather than the other way around. That's its main use. Not running out the timer. Running out the timer is just what happens when a character that isn't used to needing to approach (Falco, because of his lasers) doesn't realize that he's in a position where HE has to approach, and so sits there laserspamming at nothing, waiting for MK to come to him instead of going to MK.
First, as a quick aside, good luck flying under the stage they were on in that video (Yoshi's Island). You can very easily fly under the level, but there's a weird glitch where you appear above the level instead of under it. We're still testing to see what causes this glitch
In regards to using the ledge: you say that's the only place where Falco can't hit Metaknight, but from personal experience I very strongly prefer to be on a platform that on the ledge. It does effectively the same thing and allows for better/more options.
Also, in this particular example the Metaknight did hit the Falco player frequently when Falco came near. This is a bad move on SK92's part, since rather than waiting patiently he walked over to it rather than waiting for time to go by, then if Plank was still on the edge after some time point out that he's the one who initiated the stall and done nothing with it. I see what you're saying and I understand your point, but the fact is that Plaink baited SK92 and he bit the bait and it's been blown completely out of proportion since.
What drugs are you on? Yoshi does not have a solid match up on MK. The Yoshi boards are on all kinds of crazy drugs to believe he has a solid match up. The Jigglypuff boards also have a thread on how to counter MK. Does that mean she counters MK? No. She just has strategies that work well on MK. Yoshi has strategies that work against MK. MK has tons more on Yoshi and Jigglypuff.
The following is a set of the best Yoshi vs one of the best Metaknights (possibly our best excluding Mew2King):
http://www.youtube.com/watch?v=t11GYdJ0Gd0&feature=related
http://www.youtube.com/watch?v=IrcMLqFwI6M
what are you trying to prove? so yes, i have not made it to the finals of a top tourney or anything, but so what? does that mean i do not know about MK's matchups? because that would be wrong, i know his matchups, and the truth is that HE HAS NO BAD MATCHUPS. seriously. some 50-50s and some have argued that snake is 55:45 against MK, but those are all NEUTRALS. therefore, he has no bad matchups.
and the 2nd point about planking....just won't work. trust me, ive been to tournies and know this for sure.
I'm proving that you're just jumping on the bandwagon and saying what everyone else says. You're not being open minded to a new perspective and you're just saying that he has no bad matchups when I can guarantee you don't have anywhere near the experience with the character that's needed in order to make that judgment. All you're doing is repeating the same thing everyone else has. I'm not going to sit here and tell you every number about your character and be perfectly accurate about their matchups, why should you be able to do that to mine?