O'chunks
Smash Apprentice
Aren't we going to disscuss about stages, or did I miss that already?
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Well we are currently discussing the Boswer MU atm, but since you brought it up, i believe that was originally brought up as a means of distracting the mk and just making it a bit more complicated to get back to the stage rather than just a free easy ride back. MK can cancel PKT w/ his glide attack so i believe this is another reason why it was brought up. I am not 100% sure if these are the right reasons, just in my opinion this is why it was mentioned.I kinda fell of my chair when I read the Meta Knight MU.
He uses his glide
-PK freeze travels the fastest horizontally, so I would advise that. He'll have to drop gilde or get hit. Both put him in baf positions.
- getting hit: He'll be sussceptible to a zapjump pk fire edgeguard KO.
Not getting hit: He won't have his glide and will be quite far away from the stage. He also should have wasted 1-3 jumps at this point.
What am I reading?
PKfreeze? On MetaKnight? Seriously, you are not going to win against MetaKnight by doing that.
and he counterpicks MK.take him to Brinstar.
If you DI the GR then you can be Dsmash'd. Regularly though, only Fsmash is guaranteed and maybe Ftilt/Dtilt? I just go for Fsmash.Wolf doesn't have GR -> Dsmash on us does he? I know he does on Ness but I think Lucas slides a little too far.
^This. Shine gimping is made easy when it comes to Lucas and Ness's PKT2. Luckily, Lucas does have other options for recovering, so make good use of the zap jump and magnet pull in this matchup.Be a little creative with your recovery in the Wolf matchup. Some Wolves will try to gimp you with shine if you fall offstage. I know I try to.
And yeah...don't get grabbed. lol