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The Lucas Boards' MU Thread - Discussing: Sonic

#HBC | J

Prince of DGamesia
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I think it is even 50:50 or Yoshi wins 55:45.

Yoshi is one of the harder Lower tier MUs for Lucas. :S (Nonetheless very fun to play)

Ill input a bit more later. Oh and I contacted the Yoshi boards.
 

~Pink Fresh~

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rising airdodge is safe for yoshi recovering against dsmash and usmash. We have to predict the hell out of his recovery to gimp him.
 

Delta-cod

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50-50 or 55-45 Yoshi.
He has a GR CG on us that leads into an Usmash.
PS his Eggs, PKF is good.
When he's recovering low, he usually throws an egg before using his DJ. PS the egg and use Dsmash on his DJ. If it doesn't hit the SA, you can gimp him.
No. We don't get gimped by Lucas.

This MU is going to be GAY, or Lucas will get *****. If you try to go completely aggressive on us, you WILL get grabbed, eat damage, and be put in a bad spot. You need to camp like a *****. It's a camp war. Pinky will back me up.
 

Tokaio

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This match-up is EXTREMELY campy. It's just eggs and fire all day.
Watch out for grabs at high percents...he has an Air Release -> U-smash Combo. I also think he can running grab? Anybody wanna clarify on this? If so, watch out for walk offs.

EDIT: 55:45 for Yoshi.
 

Z'zgashi

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We have a better projectile and can out camp you, we have better kill moves, we can gimp you, you can't gimp us that easy, we have a cg, we have better stage control, we can get where we want faster, we win long range, we go even mid range, we win close range. Overall, 60:40 yoshi adv cuz you should never land any more that a stray pk fire on us
 

Chuee

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We have a better projectile and can out camp you, we have better kill moves, we can gimp you, you can't gimp us that easy, we have a cg, we have better stage control, we can get where we want faster, we win long range, we go even mid range, we win close range. Overall, 60:40 yoshi adv cuz you should never land any more that a stray pk fire on us
lol play better Lucas'.
 

Kole

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We have a better projectile and can out camp you, we have better kill moves, we can gimp you, you can't gimp us that easy, we have a cg, we have better stage control, we can get where we want faster, we win long range, we go even mid range, we win close range. Overall, 60:40 yoshi adv cuz you should never land any more that a stray pk fire on us

- Yoshi does not have better kills moves than Lucas.

- Yoshi doesn't gimp Lucas.

- About everything else.

No offence, but you obviously do not know how Lucas plays or have experience in that matchup. lol
 

Delta-cod

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Usmash, regrab, Dash Attack, DR Fsmash.

Usmash is the most powerful and easiest.
Just gonna mention that usmash is the most powerful for not using DR. My bad for not specifying if anyone got confused.

what is DR Fsmash?
DR Fsmash would be using DR out of the grab release into an Fsmash. DR is like a wavedash.
 

bigman40

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Dragonic Reverse Fsmash from a grab release. We can CG you to the end of the stage then Fsmash you. This makes not getting grabbed much more important since Fsmash can probably kill around 120-130 easy.

Regardless of how easy it is, Fsmash is the most powerful, Usmash second, and dash attack & other moves with combination of DR (DR > Dsmash/Dtilt/Ftilt/Jabs) last, but that's mainly for damage.

Imo, both characters would be stalemate since their movesets are fairly evenly matched. We do have a slightly easier time landing the kill, but that's pretty much it (and I guess camping). Slight disadvantage for you guys imo.
 

#HBC | J

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I found a tiny little helpful thing to help stop Yoshi's camping game a bit :3

To test something about Yoshi's camp game a bit, I told my little brother to use Egg throw a lot and we were on FD. Lucas naturally can reflect Yoshi's eggs with Fsmash.

I found the trajectory of it. The Eggs fly back at a 45-55 degree angle and do same damage plus the Fsmash acts like a wall to the eggs where a little to the front-above him (not directly above his awesome hair) , below(knees/body *its all the same the ****** xD*, and directly in front of him (The full legnth of Fsmash) can send them back.

1 thing to learn, don't underestimate the Fsmash's length to being able to knock them back them eggs.

Just something I found funny.

Also i'd agree to 55:45 but not to 60:40. This MU is pretty even but Yoshi kills a bit easier it seems, but Lucas has the better smashes.
 

Chuee

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55-45 advantage only because of the CG, being able to kill us at 120% from a grab is nothing special.
 

rPSIvysaur

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55:45 b/c of CG. Otherwise, we have pretty evenly matched tools.
And lol, everyone kills Lucas with a grab at 120. :p
 

bigman40

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It's more major than people think (but not completely gamebreaking) since it's a game where very few characters can actually kill at decent percents.
 

Kole

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what are yoshi's other main killing moves/setups? (besides GR shenanigans)

i agree on 55:45 Yoshi by the way
 

Delta-cod

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The thing is, that's assuming we're letting you grab us/ approaching when we're 120+
Then camp forever and never take the lead. You have to approach sometime. We're just one Usmash away, and it's an Anti Air move. So be careful in the air. No pressure, though.

what are yoshi's other main killing moves/setups? (besides GR shenanigans)

i agree on 55:45 Yoshi by the way
Eh. Jab > Down B sometimes works, but it's DI-able. We have some neat traps with eggs if you're offstage or in the air, such as Egg > You airdodge > Punish or Egg > You get hit > Punish.

Otherwise, nothing really.
 

#HBC | J

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so basically we can manipulate your camp game against you. (I made a post about it up on this same page :3) Though why would Lucas be approaching at such high percentages? o_o

Btw for gimping is the best way to follow off stage or wait i wonder...I like following but I'm risky

sometimes a bit too much T_T
 

Delta-cod

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F-smash also sends the eggs right back at you, you know.
I wasn't aware Fsmash worked in the air.

The egg kill set up only works in the air reliably, so we won't be doing it on the ground. Also, the Fsmash CAN reflect the eggs, but we don't have to throw them in such a manner that it will work.

Jbandit said:
I found the trajectory of it. The Eggs fly back at a 45-55 degree angle and do same damage plus the Fsmash acts like a wall to the eggs where a little to the front-above him (not directly above his awesome hair) , below(knees/body *its all the same the ****** xD*, and directly in front of him (The full legnth of Fsmash) can send them back.
Couple things here. The eggs arc, and the Fsmash sends them right back alnng the same arc, not at a different angle.The neat thing about the eggs arcing is, however, that we can arc them OVER your Fsmash to hit you regardless. Also, we can potentially regain control as you bat the eggs back, allowing us to punish your attempt at reflecting our projectile.

You're most likely better off dancing with PKF camping then trying to reflect everything. Not to say you shouldn't ever reflect, just that you shouldn't only do that.

For gimping, I'd say waiting is better. Yoshi's too fast in the air, and Lucas doesn't have enough range to punish a rising air dodge if you decide to chase us. It just causes YOU to be off stage, which is bad. Just wait on stage and try to keep us on the ledge.
 
D

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Yoshi grabs lucas a lot easier than every other character in the game does except maybe D3 and MK. Lucas' camp game is pretty good but yoshi has such fast airspeed he can close the gap really fast, and if you are scared to aerial, you are gonna get grabbed really fast.

Lucas has a gay dair tho xD

Rising uair is one of my main kill tools, just read an airdodge or hit with a few hits of bair and use it.
I think its 55:45 yoshis favor, yoshi has a tough time on brinstar and PS1, and we dont rly hard CP lucas anywhere (considering on stages like castle siege he can just platform camp the walkoffs.
 

#HBC | J

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Couple things here. The eggs arc, and the Fsmash sends them right back alnng the same arc, not at a different angle.The neat thing about the eggs arcing is, however, that we can arc them OVER your Fsmash to hit you regardless. Also, we can potentially regain control as you bat the eggs back, allowing us to punish your attempt at reflecting our projectile.

Okay thank you my eyes must've been playing tricks on me :laugh: Hasn't been the first time. It just seemed to travel at a similar angle as the arc so I tried to put a number to it :o

You're most likely better off dancing with PKF camping then trying to reflect everything. Not to say you shouldn't ever reflect, just that you shouldn't only do that.

Gotta play them mind games =P

For gimping, I'd say waiting is better. Yoshi's too fast in the air, and Lucas doesn't have enough range to punish a rising air dodge if you decide to chase us. It just causes YOU to be off stage, which is bad. Just wait on stage and try to keep us on the ledge.

Thanks again this will help me more ^_^
Comments in blue.
 

#HBC | J

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If no one has anything more to add then we should start stages now.

(i got tired of waiting for the weekend rPSI xD)
 

ClausBound

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and eggs neutralizing pkf hasn't even appeared to be that bad for the yoshi's I've faced. Biggest problem is cgs. But you know how that goes for lucas lol
 
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