yea ima input later cuz this MU is a hard MU for Lucas.
btw Helpr nice break up but her Golf Club is the strongest of her Fsmashes and when sweetspotted could kill Lucas like +60% Frying Pan sends him upward and on a higher ceiling it's hard to kill
Golf Club = 45 angle
Frying Pan = 90 angle
Tennis Racket = 180 (if I can remember correctly)
ima just say this to start it off for me: 35-65 or 40-60 Peach and ill say why later.
PF needs to get on this since he uses Peach as well. PF should me how Peach can do against Lucas a bit.
really? I gotta test it cause it has been a while, and fsmash rarely comes into play, particularly because most peaches i fight dislike using it, because fair is a significantly more reliable kill move and safer on shield
this matchup isnt that bad, just like every other matchup if you practice it enough you'll have it down.
alright, moving onto another part of every matchup, how to deal with individual tactics and attacks
peach's attacks:
peach's ground game: peach is a character that quite easily spends a large portion of time in the air, most likely the 3rd largest amount of time in the air next to MK and jigglypuff, however, despite this peach still has a decent ground game with fast grabs, a good dash attack, and several tilts that cover her well
smashes:
-fsmash: covered earlier, luckbased on both range and damage, not much to say past that
-dsmash: peach spins on the ground, knockback sends you at a horizontal straight through peach.
-usmash: this move is rather difficult to use. it has a significantly smaller hitbox then utilt, however, if you manage to hit your opponent in just the right way, it has incredible knockback
tilts:
-ftilt: very fast move, if the peach has little time to get into the air when being attacked expect this move, mediocre knockback, sends you primarily upwards
-utilt: significantly larger hitbox then usmash, sends you upwards
-dtilt: a move that sweeps low, sends you upwards, primarily used for edgeguarding
grabs:
peach doesnt have any particularly outstanding grabs, however, her best grab is likely her fthrow, which has killing potentional.... at ridiculous percentages.
special moves:
- towards B: she throws herself at you, medium range, however very laggy if it hits nothing, so try and punish if this is used haphazardly
-down b: pluck dat turnip. This is where the majority of peach's mindgames come from, if you can perfect shield most of her projectiles or zcatch them, this'll make this matchup significantly easier, however, if you have trouble doing that little then this will likely be the part of the matchup that poses the largest problem to you
-up B: peach's recovery, she jumps up into the air, pulling out her parasol, she gently glides down. peach is extremely vulnerable to PK thunder while doing this, as well as any attacks from below, if the peach is recovering and you can only get at her from above, I personally wouldnt bother, as you'll likely get caught up on the hitbox of her parasol. Sometimes used in the same manner as samus' screw attack, where it can rack up some damage on an opponent who stays too close, if she gives you this opening feel free to take an usmash
note: If peach is facing away from the stage when doing her up B, she needs to lower her parasol to grab the edge
- neutral B: peach pulls out toad, countering any attacks that hit her. pretty self explanatory, however, it has one property no other counter in the game has:
>countering a counter: If peach pulls out her toad on the ground in an attempt to stop you from hitting her, you have two choices:
A. laugh and fsmash
B. fsmash then laugh
fsmash, due to it's reflective properties can actually reflect the spores that toad fires back at peach for a decent amount of damage, effectively countering a counter. obviously, you'd prefer to kill, however, if you do not know the timing for the ending lag of peach's counter this is an option.
peach's air game is coming in the next post, and that is where the majority of her metagame stands. hope you guys dont mind the titanically long posts, but peach is a character where you have to break down almost every single option she has to know how to fight her.