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The Lucas Boards' MU Thread - Discussing: Sonic

Tyr_03

Smash Champion
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Pokemon stadium is a good place to take him. It's basically neutral but it'll mess up his grab nonsense.
 

Kazz@

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I'M BAAACK

Anyways, naners will fsckin' kill you.

If you PK fire them, they'll usually end up closer to the diddy.

So, you need to force the approach. And, watch where the naners are, and keep track of the relative position of diddy to the naners.

When he is close, he will most likely pick the naner up, and throw it at you.

Stagewise, ehh, PS1 is nice cuz diddies usually get wrecked by the ledges there.

You guys just have AT whoring.
 

Levitas

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I'M BAAACK

Anyways, naners will fsckin' kill you.

If you PK fire them, they'll usually end up closer to the diddy.

So, you need to force the approach. And, watch where the naners are, and keep track of the relative position of diddy to the naners.

When he is close, he will most likely pick the naner up, and throw it at you.

Stagewise, ehh, PS1 is nice cuz diddies usually get wrecked by the ledges there.

You guys just have AT whoring.
>.>

<.<

well at least he wasn't wrong about two things...
 

HailCrest

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in lucas' upsmash
inb4spaminfractionsifthiskeepsup!!!!!

nah, jk, but lets stick to the monkey guys.
technically dk doesn't have a tail so he's a chimp. a huge one.

ddk however is a monkey

/science

ANYWAY

i think all that needs to be said has been said for this match up, i.e. lucas = doomed. we just need galeon's little punishment thingy and we'll be on our way to the next one.
 

rPSIvysaur

[ɑɹsaɪ]
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It's hard to explain, but I'm in trouble for wanting my room to look the way I want it.
 

Tyr_03

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LOL Rocketpsience got grounded for puttin pics of naked chicks up in his room.
 

LanceStern

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The Lucas matchup is pretty tricky for Samus. What is always tough for Samus is SHORT characters -> it's hard to hit them. Lucas is one of the easier to hit characters but it's still tough.

For you:
Lucas moves very well in the air which makes it a little tougher for us to spam projectiles and build a wall against you. It also makes it easy for you to weave inside and start throwing in your quick jabs and dtilts and short-hopped aerials that Samus falls for easily because she's a big target. Your SH fair/nair is particularly nasty, and Samus' big body makes her a big target for all the disjointed attacks.

If you hit us in the air, PK thunder is a pain to avoid being juggled/beat-up with. You can get free damage on us there, just keep it close by or we will try to zair or dair you if you miss.

Don't try to follow us off the ledge.

For us:
When I'm Samus I'm trying to keep you far away with homing missiles, and most importantly ZAIR because SH super missiles don't work unless you are REALLY good, and I don't want to stand and shoot one at you for too long. Zair is my bread and butter to discourage you from short hopping your aerials, and staying just outside of your PK fire range.

If you do somehow get inside my zair range, I'm going to either run away flat out, or I will start throwing in jab cancels, utilts and ftilts (either neutral or angled up which is very potent) to again try to discourage your aerial approach. Once you are on the ground I'd bring in a few mini-charge shots and smashes to knock you away or flat out grab you. Then when you've been knocked away I repeat throwing projectiles.

Dtilt is our KO move. As well as a plasma shot or utilt (which is weird in terms of speed, hitbox and knockback). When you're at ~ 125%, you better believe I'm throwing one of these when you least expect it.


LEDGE
Even more so than Dtilt... Samus is VERY good off the ledge. Because of that, most characters have an exploitable recovery to Samus. We WILL shoot homing missiles or zair you to knock out your second jump. Or we will use a falling uair/nair to put you in a bad position, then zair you to put you in an even worse position. Be very quick if you recover with PK thunder.

With all that said, we still have trouble KOing you because you are hard to hit and you can hit us a lot easier with your disjointed attacks, which KO faster than ours. You are REALLY quick in the air too, it's really annoying. That's your key advantage. I'd say

60:40 Lucas.
 

Tyr_03

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really? I actually think it's slightly samus's favor. Too many projectiles.
 

IsmaR

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Even-ish in Lucas' favor, coming from someone who plays both proficiently/often. Samus screws(lol) Lucas over in terms of recovery most of the time, Lucas kills about 30-40% earlier than a standard Spamus, and overall, Samus' size makes her an easier target. Lucas, on the other hand, can avoid her projectiles either by hitting them back/absorbing, or by staying smart on shielding/dodging and using jabs/tilts/projectiles to break missiles. That all being said, don't underestimate any of Samus' moves just because they lack kill power. Several of her moves can lead to being knocked off the stage, making easier to either Z-air/N-air gimp, or get in a spike. Keep your distance, use SH U-air often since it can catch her at her height, and be smart when attempting to recover. 45-55 in Lucas' favor.

3whydon'tIpostheres
 

Chuee

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Yeah, I think it's definitely slightly in Lucas' favor.
We can absorb charge shot, which makes it harder for Samus to kill us.
We have better range.
Once you get past the missiles she isn't that hard.
 

Levitas

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So clearly neither lucas nor samus has a tremendous advantage if we both claim it to be in the other character's favor xD
 
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Zair will be hitting you regardless of height, it can hit crouching Kirby with ease. You know... provided the Samus player has ATLEAST half a brain and can space the extent where it will always hit/be shielded x.x.

Lance has the right idea, but I disagree with him on the fact that shorter characters are tougher for us, but that's for the Samus boards x3. He has basically summed up the MU though.

You will not absorb our CS, we will bait your absorber and punish EVERYTIME. If your playing a stupid Samus, you will most likely absorb the CS, but you never will.

Even imo.
 

Xyro77

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If you want a write up for this MU i can give you one but i say that samus goes EVEN with lucas.
 

LanceStern

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I definitely was on the brink of saying 55:45, so if that helps even out our summary go ahead.

I think Lucas definitely has that extra push with early KOs and aerial mobility/attacks. But again Samus is no pushover at all and if you're off the stage it's going to be nightmares for you.

We can't do too much ledge-stalling or ledge mindgames because of how well your PK thunder stage spikes and your downsmash has crazy range.
 

Xyro77

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Samus vs Lucas
50:50

Projectiles

Pk Ice( i dont know its name) is a horrible projectile and i HIGHLY recommend you NEVER use it vs samus.

Electric(pk thunder) is a TASTY move. It screws up samus recovery because of a few reasons: if samus bomb jumps, she is stuck in the ball animation for some time which means the thunder will hit her with ease. Samus is also a FLOATY so no matter if she airdodges or not, she falls SLOW so the thunder can hit her. This type of thing CAN gimp samus but the chances are slim because we have a GREAT recovery.

PK fire is REALLY REALLY annoying if you cannot powershield it. Lucas can throw it in a way that if you regular shield it, lucas can get away and it becomes a chasing game. Oh also, PK fire STOPS our charge shot/both missles but not zair.


As for samus we have lock-on missles/super missle/Charge shot and Zair. Now obviously, if you can PS then then they will become alot less usefull but what MOST people fail to realize is that samus DOES NOT use projectiles JUST to damage people. We use all 4 to set up for other damaging combos

Zair--> grab or charge shot or dash attack
Lock-on missle-->grab or pivot grab
Charge shot-->zair or dash attack or grab
Super missle--> dair or dash attack

Though you may powershield this, some of these lead to frame traps in which you WILL be punished(though it may not be massive damage). Not to mention, ALL of samus projectiles can gimp lucas with ease off stage and WAY off stage.


WINNER: Samus




Dishing Damage and KOs

Right off the bat, lucas wins this.

Samus spends MOST of the game camping and building up damage from projectiles and then goes in for the kill after 100%. What if you learned to PS? You just eliminated 80% of how samus builds damage on the foe. Now we must rely on getting up close to you and fighting you hand to hand.....which is NOT good for samus. Your nair EATS shields and can shield poke. Nair to jab or Nair to u-air is down right obscene. Your jab comes out faster than ours so thats not cool. Isnt dthrow to u-tilt guaranteed for a long *** time? As for KOing, tht stupid tree branch kills MEGA MEGA early and it can be COMBOED into. Dair to branch. D tilt to branch. Dair to dtilt to branch. Even if those dont KO you just did OBSCENE amounts of damage. You have a spike thats not to bad and a D smash that hits in FRONT and in back and some times that piece of **** hits me 2 times before i go flying. Up smash......this thing should NEVER hit but it seems to last MUCH longer than it should and it also kills MUCH earlier than it should. Freakin UP+B can even kill. There is this one glitch type thing where u can run off a platform and almost instantly UP+B into people. Plain ********.

All samus has is a spike and d tilt. Our Charge shot and fsmash will be weak from dishing out damage. lol so yea.


WINNER: lucas......big time.





Recovery/living


No need to explain this really.

Samus has a better jump/2nd jump than lucas. Our tether is longer and we can re-tether at more varied lengths than lucas can. We are MEGA FLOATY which means we can come back to the stage easier and we are also MUCH heavier than lucas so we will live longer. We can also stall in the air and move around with our bomb jumping.

Lucas has a tether but its mega short. Lucas can stall( a little) with his DOWN+B. He can also do that DOWN+B pull thingy(which is really cool btw). Other than that hes like ness....his recovery sucks. Lucas is pretty light so he dies kinda early.



WINNER: Samus




Stages

Neutrals:

Samus stages are good for lucas and lucas stages are good for samus. Unless lucas LOVES yoshi's island, samus and lucas have pretty much the same taste in neutrals. But as for counter picks, we each have our own secret weapons. 2 examples are below.


Brinstar:

Brinstar is the ONLY stage where i would rather fight a meta than a lucas. EVERY smash lucas has is extended(stays out longer) due to the pillars and the egg things on that stage. Now combine that with brinstars LOW roof and short walls. Now combine that with lucas ability to kill earlier than samus..... wtf hax samus dies MEGA MEGA easy.


Japes:

This is where lucas get his *** beat. Samus can DECIMATE you with her platform camping on this stage. Then combine that with the fact that if you get into the water, its near impossible to come back....ESPECIALY if samus is shooting stuff at you while u try and come back.




WINNER: Tie.






OVERALL

Though it may seem like samus may have the advantage in more areas than lucas(and she does) she still fails at the ONE thing that WINS matches. KO-ing. And because of that, those other advantages dont weigh as much and thats why i think this match-up is even or MAYBE slightly in lucas favor.









PS: im sorry if this is all vague. im really pressed for time right now.
 
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