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Yeah...the "1:1" thing is the main thing. If the control style were like the one featured in Twilight Princess, then there wouldn't be a problem. I actually played TP with my left hand holding the Wiimote, despite the game's "catering" to right-handed players, and I didn't encounter a problem in gameplay at all (I didn't even realize the Wii version was "flipped" to right-hand orientation until later on). It helps that one pays attention to his/her surroundings, instead of focusing one's eyes on Link's hands. IMO, you hardly notice the "flip"; blurred sword strokes and downed enemies pretty much take command of the scene, and some fights get a bit frenzied for you to even pay attention. Basically, as long as you swing the Remote/sword with either hand, you'll be good to go in swordfights.Yeah, the controls really are the only worries about. Semi 1:1 swordplay could be cool. It also couldn't.
well if you want to get really nitpicky there's not much that wrong with TP either, but both are generally considered to be at least a little weaker than the N64 gamesIMO the only thing that went wrong with WW was showing the Spaceworld 2000 demo before.
My only problem with WW was that there was too much open water. Combine that with a slow boat, and it makes for some boring sections.IMO the only thing that went wrong with WW was showing the Spaceworld 2000 demo before.
It has a couple of additional problems. It decided to stick with WW's poorer physics compared to the N64 gamesTP to some extent is true, could've used a little more, but ultimately I think its biggest problems came from trying to be ocarina 2, and the things that it did change were things that I didn't agree with(no instrument, no magic...the oocca feel like shiggy is trolling us...)
I wish I were as optimistic about motion controls as you. I agree with the others in saying that Motion controls just don't feel good as a core mechanic for the core games I grew up with. Yes. Motion controls are perfectly fine and acceptable in the games you mentioned because:It's not right to say "motion controls don't work". It depends on how well they're integrated into the game. I would say the motion controls in Wii Sports Resort and Tiger Woods work perfectly. So, I am not at all worried about Nintendo's biggest franchise (except Mario) messing up the controls. Especially at this point, where it seems the Wii Motion Plus is only worth owning for Skyward Sword.
I hated the mirroring. I started playing TPWii and it was ok but something felt a bit blah. I checked out the GC version a couple years later and instantly felt like this was correct. It must be because the game was originally laid out unflipped (obviously). Even though its a simple left is right switch, I think most underestimates the impact it has. I mean, can you imagine playing OOT flipped now?
I thought the mirroring was just kind of a last minute way to adapt it to wii controls? you'd think this game, being developed from the ground up with the wii in mind, could take into consideration that there are both left and right handed people...
I'm pretty sure an interview from shiggy confirmed that lefties are going to have to deal.If a left-handed feature doesn't make it into the final product, then it's obvious that there are major problems caused by switching Link's primary hand—problems that render the game unplayable. If they could fix it without completely remaking the game, then I bet you anything that they would.
Yea, thats exactly what they promised us in TP and the end product was a vast overworld filled with nothing (exaggeration but you get my point)Seeing as how they promised that the level of exploration and how much you can explore will far outweigh any Zelda game before, I think what we've seen thus far is so minimal that we can't even begin to grasp all that the game has in store for us.
Skyward Sword is going to be a brand new game. I'm guessing you mean new franchises, but what does that have to do with anything? Series should be able to experiment and innovate. We would never have something like Majora's Mask or even Wind Waker without a pursuit of evolution or revolution.
I wish I were as optimistic about motion controls as you. I agree with the others in saying that Motion controls just don't feel good as a core mechanic for the core games I grew up with. Yes. Motion controls are perfectly fine and acceptable in the games you mentioned because:
1) they are brand new games (not Woods)
2) they are games specifically designed around the functionality of the controller. The essence of Zelda is around traditional controls
3)Its a realistic sports game. It tries to replicate real life.
Oh, you're absolutely right! The core of Zelda has always been slightly uninteresting combat (minus bosses) inbetween puzzles, so they should never try to spice it up by adding strategy to your slices! Obviously, pressing one button is waaay too involved for motion controls.Brand new franchise, yea. The essence of Zelda is fantasy and doing unrealistic things (I was mentally thinking about the execution side of zelda's design). Idk, I feel like Zelda is too involved for motion controls and too complex for the clunkiness of it.
Motion is perfect for realistic sports games, realistic simulations and FPS. I don't feel like its the go to "end all be all" control system that you praise it to be.
And what does your MM WW innovating game design example have anything to do with motion controls? Yay, they are constantly improving and innovating gameplay and game design in regards to the classic controller. Good for Nintendo. Now lets switch to a totally different type of controller expect it to be better.
I just feel disconnected with Zelda when playing with motion controls. Wii Sports...not so much.
Eh? How is pointing any different from motion? Both of them involve moving your hand, and neither one needs a ton of motion unless you get really into it.Oh geez. You guys are experts at incorrectly streamlining everything! I actually didn't have a problem with the bow, hook shot ect Why is that? Oh that's right. It is POINTER control not MOTION control! The Motion controls refers to MOTIONS as button inputs for ACTIONS!
And you are still once again not understanding my point between the difference in the essence of Zelda GAME DESIGN which is the puzzles exploration ect and the Zelda CONTROL ASPECT. I swear people these days forget the fact that game design and controller design are two separate entities that must come together seemlessly. And people forget the golden rule of a good controller. If you don't notice the controller, then its doing its JOB!!! This means that there are very specific games that motion controls feels invisible and others just get in the way!!
And are you really that blind? Just because we will have 1:1 sword motion does NOT mean that now is the ONLY time we can have strategic sword slices! Even though when have 360 deg slash control, the game still (as far as we know) only deals with vertical and horizontal slices which I might as well point out was very possible in the older games.
>_>
Pointing and motion is different even though pointing requires motion. If you've ever watched E3 or interviews about games, they clearly make the distinction.I can see that the precision slicing will be nothing more than the option of cutting trees on a diagonal.
Yes. It feels fine. The archery feels fine. The bowling feels fine. Its because it is trying to be a realistic simulation of a real life sport. Not an adventure game with real life attributes. Its so hard to explain what I mean:By the way, how does 1:1 sword control "get in the way?" It works perfectly in Wii Sports Resort and Sports Champions (ps3), so I have no idea why it wouldn't work in SS. It's pretty easy to forget that there's a controller in your hands, which is what I assume to be your point.
If you're talking about the game being built around motion controls (as in, design works seamlessly with control), it looks like it'll do exactly that. Try watching some E3 demos that don't involve Miyamoto.
Perhaps. I wasn't thrilled with the Wii version of TP (yes I know that SS will be an upgrade and TP was just a port) but motion controls are just slower and tiring. I think they went a little too far with having to do realistic bow and arrow motions.
The motion control item select looks really neat however.
The only way motion controls will make sense and be faster and more convenient than retro Zelda will be when the game can recognize the motion you are doing and auto equip the item assigned to that motion thus removing the Item Select Screen altogether.
Until then, I'm still under the impression that old fashion buttons will deliver a better experience over motion....or at least until I get my hands on SS and it proves me otherwise.
No. YOU said! Your putting words in my mouth! If you read more carefully I said that the previous Zelda games had the ABILITY to do strategic sword slices. From what we saw in the demo with though Deku babas, if you stuck that in the older Zelda games, it would be FINE! That doesn't mean that they capitalized on it. That just means the option was there waiting to be used!!And I have one small question. You say that we've always needed strategic sword slices, but when have we ever REALLY needed them? It's fairly easy to make it through each game while constantly thrusting and occasionally doing something else, but SS is built around the concept of strategically slicing, as seen in the demo where you have to fight the Deku Babas. If you think that those enemies are the only ones who will use that concept, I don't really know what to say, but I sincerely hope that you can agree with me on that.
I don't get worked up really. Love how text doesn't convey emotion hahaI don't mind. You just seem to get worked up pretty easy![]()
It could be. I'm going to give it a try in the stores before buying it. Hopefully the controls won't suck otherwise I'll enjoy it even if its going to be easy like it usually is these days.kupo15, I suggest you just wait to play Skyward Sword before complaining about it. For all you know, it could end up being your favorite Zelda game.