Critique please.
My kirby is no that good, so any tips will help.
Chef Fox (Toon Link) vs. Degree of Fear (Kirby)
http://www.youtube.com/user/CMFofB#p/u/7/fPjynbEl2gU
http://www.youtube.com/user/CMFofB#p/u/18/nrg0hSG5E3o
Yeah, Jowii is right. You have to be aggro, but you have to approach intelligently. The best way to get in in my experience is to bait a Zair, then roll through it and buffer Utilt. You can crouch under the Zair as well. Also, learn to insta-catch bombs. It helps a LOT.
Ideally, you want to be just outside of Zair range for most of the match, since at that range you can bait and punish while remaining relatively safe. Also, 90% of the time, when TL does a retreating backwards AD, he's going to cancel it with a Zair.
That MU is frustrating because of the projectiles and his aerial mobility, but if you play it really patiently and wait for an opening before going in, then it's doable.
For things I noticed:
-You need to bait more moves. Stay right outside his range and punish anything he whiffs. You just kept rushing in over and over really predictably, and getting wrecked as a result.
-General Brinstar tip: Never spotdodge near the tentacle things.
-Don't be below TL. If he's above you, don't chase unless you're certain he'll spotdodge. It's a better idea to try and bait a Dair then punish it or try to read his landing and punish that.
-Work on spacing in general. You didn't seem to really know the range on some of Kirby's moves too well.
-Grab more. Kirby has an amazing grab game, and you didn't really take advantage of it.
-Don't try to inhale TL. Really don't. It's not worth the hassle. It doesn't help us all that much and he can Dair us out of a swallow.
-Stone: Don't use it.
-When TL whiffs a grab, you can get a free grounded hammer if you are near him (Like on 2:58 in the smashville match), a Fsmash if you're too far to get a grounded hammer in time, and a grab if you're coming from the really far away (Other side of the stage). Basically, when TL whiffs a grab, punish that **** HARD. It has one of the longest grab cooldowns in the game (After ZSS I think).
-Ftilt is a good way to negate the boomerang when on the ground. It allows you to clash with it and slowly gain ground, but don't do it when he's in range to punish.
-Don't try to challenge Uair when it's out, and remember his body is also a hitbox during the whole thing, so he can fall on you with a Uair and hit. It's safer (especially on ledgehopped Uair) to wait for him to land and punish.