highfive
Smash Lord
Dk is a *****. I just hate his Dtilt and ftilt. I refuse to believe that this match up is any less than 70 to 30 in his favor.
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How much can a kirby bearI believe that if Kirby can bear, jiggs can read that. If jiggs can pound, kirby can read that.
Instead of Pound, there's also nair(which clanks with a lot of things), Fair which am not sure of it's clankability with Kirb's move and dair. Dair may likely lead to a Uthrow which can force Kirby to play an airgame, and I do not belive Kirby has as many options as jiggs does in the air. I definitely want to test the matchup.
Don't pound into shield, problem solved.if you use pound it is always punishable by a d-smash anytime on shield, if you angle it up then we can use an up-smash which kills jiggs at 60%
ggs
What are we punishing? I'm pretty sure a DK that spaces right can't be punished by Jigglypuff (well, effectively). This isn't Bowser, DK is a fast fatty with stupid range; there isn't much to punish.DK's **** is so easy to punish and he's so big.
60:40 DK.
Lolwut? DK does not **** us. Nair OoS a ton, avoid pound and juggle the mofo. Yeah he outspaces us but that doesn't mean it's 70:30.
He's easier to gimp than the DK's make him out to be. One or two bairs will get him too low to recover, and if he upb's before you can get out that bair stay in the spinning attack and rest him as soon as it ends. Uair comes out faster than DK's dair so juggling isn't a problem.
It's 60:40 DK.
...huh? Avoid > Pound works in a decent amount of MUs what are ****ty for us.Lolwut? DK does not **** us. Nair OoS a ton, avoid pound and juggle the mofo. Yeah he outspaces us but that doesn't mean it's 70:30.
He's easier to gimp than the DK's make him out to be. One or two bairs will get him too low to recover, and if he upb's before you can get out that bair stay in the spinning attack and rest him as soon as it ends. Uair comes out faster than DK's dair so juggling isn't a problem.
It's 60:40 DK.
SDI up. it shouldn't gimp.D-air can gimp...
It does gimp.SDI up. it shouldn't gimp.
doesn't it slightly hit them up anyway?
If I only hit with it once, you shouldn't be able to SDI anyways.SDI up. it shouldn't gimp.
doesn't it slightly hit them up anyway?
just because a multihit move hits only once doesn't mean you can't SDI it.If I only hit with it once, you shouldn't be able to SDI anyways.
It is more effective when it hits multiple times.just because a multihit move hits only once doesn't mean you can't SDI it.
I never said we would gimp you with bair. If I were playing a DK I would go all out with fair until its stale. Fair when stale knocks you a little down, and I'll hit you again with fair to get you even lower. I'll grab the edge. I'll gimp you. If you begin your upb when you're too high to gimp, I'll jump right in and punish it with a rest.OMG, everyone ALWAYS forgets...."lol we can gimp DK, easy match-up lolololol"
can jiggs even get DK off stage before 100% with a bair? doubt it. this is why everyone with a spike thinks that the match up against DK is not bad.
bair doesn't even spike, you will never gimp DK. EVER.
and why would you nair OOS? why are you shielding???
you die at 70% we die at 160%
just ask thinkaman, its 70-30
I'm glad you listed utilt as a kill move lol. I pretty much agree with this, although I can see air dodge into grab working as an approach maybe once or twice, and we can kinda control him in the air a bit after we get a grab. Still doesn't help much. I need to actually play a good DK.You people are ****ing stupid.
DK wins at 30:70 or better (for him). He has more range meaning he'll get the % lead easier. Guess what? You have to approach now. And guess what else? His grab range is as long as DDD's, and he can pretty much Bair anything you do OoS.
Now it comes time to killing! DK will kill you at 90% at the highest, its not even a question. The DK player needs to kill better if he's not killing you consistently at 90% or below. And what, your kill moves are DACUS (risky), rest (riskier), Up Tilt (lol), Fair (stale), Dash Attack, and a few others I may be leaving out because JIGGLYPUFF HAS NO CONSISTENT FINISHERS. So yeah, you're killing DK at 150% or so, he's killing you from around 50%-90%.
DK ***** jiggs, manic you just need to play an actual DK. There's like what, 7 real DK players?
Also jiggs can't gimp DK
Why not call the Gaymenandwatch matchup 40-60, then? I mean, we can SDI his Nair and Bair and if we don't mess up, we won't be killed.I'd say the Matchup is 60-40 in DK's favor just, because of the fact that if Jiggly does a mistake (which you will) she'll get killed butt early by DK's strength.
I've played a few very good DK's and i have never had much problems with this matchup...
Because we can't hit him if he spaces with those attacks, and eventually we will screw up... so yeah, free kill. Nothing beats those moves... simply because jiggs can't. DK doesn't have any unpunnishable spammable attacks that outprioritise everything Jiggs has...Why not call the Gaymenandwatch matchup 40-60, then? I mean, we can SDI his Nair and Bair and if we don't mess up, we won't be killed.
DK ***** us on paper and in reality. He has more KO moves than just up tilt and several of them are consistant (DDD has up tilt as a consistent KO move as well as others due to jigglypuff's weight)DK just... Isn't as hard as it sounds on paper. D3 ***** the **** out of us on paper but in all honesty I think Jiggly has a 60:40 on D3.
Lol not reallyThe fact that Rest is fairly easy to land on him due to the large hurtbox probably helps, too.
Too risky... if you miss with the Dair you'll get punnished with a Dsmash.... Just keep poking him untill he's damaged enough for an FairThe fact that Rest is fairly easy to land on him due to the large hurtbox probably helps, too.