The Heroine Appears
- May 9, 2009
- Hail to the King, Baby
The GP Affairs!
Episode 1: "SCHWING! LoZ's Secret Word!"
From the makers of the Holy House series and some kind of crazy tournament that had a bunch of J's in it comes a new series of tournaments in Historic Bloomington, Indiana! This series of tournaments aims to help buff the Indiana smash scene, as well as force good smashers to come to Indiana because they all live in like Ohio and stuff, through the use of tournaments hosted once every few months.
Your Stars for The Evening
Owen Wilson as Th3 Composer
John Leguizamo as LoZ
And introducing Patton Oswald as MaskedAvnger
SIGN-IN/REGISTRATION: 10:00am - 11:30am
What is this, Pay-Per-View?
$10 Doubles (Per teammate--20$ per team)
$2 Venue Fee. However, a FULL SET-UP will result in a waived venue fee!
The Side Event might be Brawl- but for real this time, but it depends on set-ups. Speaking of which...
BRING TVs. Four pools on four TVs is lame and it sucks and it takes forever. Be a super cool guy and bring a TV for a waived venue and my everlasting gratitude!
AiB Link: TBA
Facebook Link: TBA
RULES AND JUNK
8 minute timer
Team Attack: On
Items are set to "off" and "none"
Double Elimination for doubles & singles
Life-Stealing is Legal (Doy)
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (Losers and Winners Bracket Finals are best 3 of 5 matches)
If the timer runs out, the victor is determined first by stock and then by percentage. If both are tied, then a 1 stock replay will occur on the same stage, same characters.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the game ends in Bowser/Ganon/Kirby/Dedede suicide, do not go into sudden death, and whoever initiated the kill move is the winner.
No glitches—if you are responsible for the start of a glitch, then you forfeit the match.
You are responsible for your own controllers, so be sure to bring an extra controller in case something happens to the one you are using. If your controller malfunctions mid-match, you may request a restart, but both parties must agree on it.
Each player/team is allowed one stage ban—the chosen stage cannot be chosen by either player for the entire series. You can either choose to ban a stage before the first round, or before your opponent’s counterpick.
Stalling* is banned.
- Metaknight's Infinite Cape glitch is banned.
1st - 60%
2nd - 30%
3rd - 10%
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
24 or Over
1st - 45%
2nd - 23%
3rd - 15%
4th - 9%
5th - 4%/4%
The neutral stage will be picked by stage strike method—each player/team takes turns striking one stage at a time, until there are only two neutrals left. The team who striked second then gets to choose between the two remaining neutrals. If there is a problem deciding who strikes first then a simple game of RPS will determine who picks second.
Note: No Player/team can choose a stage they’ve already won on. You can, however, choose a stage you have already lost on.
Pokémon Stadium [Melee]
Pokemon Stadium [Brawl]
Anyone can suggest moving a banned stage to the CP list up until the week of the tourney, but the TOs have the right to deny movement of certain stages (I.E. 75m)
Any player is allowed to play on a nonlegal stage, as long as both players agree to play on that stage. No johns if you lose on a stage you agreed to play on.
Fountain Square Mall
101 W Kirkwood Ave
Bloomington, IN 47404
The Venue is the same as the last one--the game rooms in the basement of the mall. Basically, you go downstairs and turn right, and we'll be there playing. There will be signs, and an employee of The Game Preserve will be happy to give you directions downstairs as well.
As for parking, there's a garage on 4th street that connects directly to the mall, and parking is free! It's pretty sweet.
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.