Raimundo
Smash Apprentice
The way I see it at the moment, most people that use Empoleon's Nair useless. Now that I have started getting more into the metagames business, I've started to look into more uses for Nair.
--------------- 0% ~ 44%
--------------- 0% ~ 41%
--------------- 0% ~ 40%
--------------- 0% ~ 52%
--------------- 0% ~ 55%
--------------- 0% ~ 40%
--------------- 0% ~ 48%
--------------- 0% ~ 50%
--------------- 0% ~ 52%
--------------- 0% ~ 36%
:shiek: --------------- 0% ~ 41%
--------------- 0% ~ 52%
--------------- 0% ~ 42%
--------------- 0% ~ 34%
--------------- 0% ~ 40%
--------------- 0% ~ 42%
** --------------- 0% ~ 39%
--------------- 0% ~ 40%
--------------- 0% ~ 34%
--------------- 0% ~ 38%
--------------- 0% ~ 51%
--------------- 0% ~ 38%
--------------- 0% ~ 40%
--------------- 0% ~ 46%
--------------- 0% ~ 48%
--------------- 0% ~ 49%
--------------- 0% ~ 40%
--------------- 0% ~ 26%
--------------- 0% ~ 40%
--------------- 0% ~ 43%
--------------- 0% ~ 45%
--------------- 0% ~ 36%
--------------- 0% ~ 36%
--------------- 0% ~ 47%
--------------- 0% ~ 39%
--------------- 0% ~ 40%
--------------- 0% ~ 39%
--------------- 0% ~ 48%
--------------- 0% ~ 40%
The Nair > Grab
I use this the most, so I guess it would only be wise if I know what I'm talking about. With this tactic at low %'s ranging from 0% - 60% depending on the character. Since this method is almost self-explanatory, or should be, I'm just going to provide a character list of testing I did recently.Nair > Grab Character List *
--------------- 0% ~ 44%
--------------- 0% ~ 41%
--------------- 0% ~ 40%
--------------- 0% ~ 52%
--------------- 0% ~ 55%
--------------- 0% ~ 40%
--------------- 0% ~ 48%
--------------- 0% ~ 50%
--------------- 0% ~ 52%
--------------- 0% ~ 36%
:shiek: --------------- 0% ~ 41%
--------------- 0% ~ 52%
--------------- 0% ~ 42%
--------------- 0% ~ 34%
--------------- 0% ~ 40%
--------------- 0% ~ 42%
** --------------- 0% ~ 39%
--------------- 0% ~ 40%
--------------- 0% ~ 34%
--------------- 0% ~ 38%
--------------- 0% ~ 51%
--------------- 0% ~ 38%
--------------- 0% ~ 40%
--------------- 0% ~ 46%
--------------- 0% ~ 48%
--------------- 0% ~ 49%
--------------- 0% ~ 40%
--------------- 0% ~ 26%
--------------- 0% ~ 40%
--------------- 0% ~ 43%
--------------- 0% ~ 45%
--------------- 0% ~ 36%
--------------- 0% ~ 36%
--------------- 0% ~ 47%
--------------- 0% ~ 39%
--------------- 0% ~ 40%
--------------- 0% ~ 39%
--------------- 0% ~ 48%
--------------- 0% ~ 40%
*Done with approximate testing from lvl 3 CPUs on Training. With correct DI, this can be lowered to a certain degree.
**Without Nana
**Without Nana
The Nair > Aerial
This method is self-explanatory so there will be no chart to see what %'s end the possibility to do this. The Nair > Fair IMO is more than likely be used to build more damage than a single Bthrow and can gain far more knockback. To me, when I do this, this sets me up almost always to be proceded by an attempt Wall of Pain (if at the edge.) The only seen problem with this is that if you don't mindgame into the Nair, this is almost always punished with a grab/smash. The Nair > Nair is just a quicker roundup combo that tends to be quick after the landed Nair. Using this method gets you a quick 24%, but only gets you soo far than what you would expect in terms of damage.