High Voltage is not "officially" showing The Conduit at E3, but it has set up the first-person shooter on a small flat-screen television in a darkened hotel room in downtown Los Angeles. Creative directors Eric Nofsinger and Matt Corso seem excited to finally show us the title in motion, but also a little nervous. And we can understand why. This is do or die time. No more controlled videos or screenshots. Now the game really has to speak for itself. And we've been in exactly this situation before -- where a title has been made to be the next big thing, but when we finally sit down to play it, we're underwhelmed.
After explaining that all the voice work in the 15-minute E3 2008 demo of The Conduit is placeholder, the action begins and any remaining fears we have are washed away. We can tell right from the get-go that High Voltage has nailed it, just as we could tell from the start that Ubisoft's over-hyped first-person shooter Red Steel totally missed the mark. You can see it in the way the reticule moves smoothly around the screen and you can see it when Corso makes a sharp turn and the screen flows quickly and fluidly to the right. The clunky, mechanical control that you endure in so many console-based first-person shooters is absent from The Conduit. Rather, it simulates the spectacular responsiveness found in Medal of Honor Heroes 2, a game that we celebrated almost entirely for its definable control setup.