Red Exodus
Smash Master
I wouldn't hold my breath, Sega hasn't done anything good in years. It would help if they had no influence over Conduit more than if they tried to help.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
El oh ElNintendo's publishing this game. Just thought I'd drop that bombshell. *skips off*
Shokio. He made youtube videos about The Conduit as well as others that were defending the Wii console. The developers saw his videos and gave him that Shirt and the Manual.http://www.youtube.com/watch?v=m28qWrWTmS0
Some guy was so lucky to get a Conduit Shirt AND a manual signed by the Dev team of the conduit.
Confirmed changes changes
-A new mite was added its a pun called the "Para-mite"
-The Drone received a complete overhaul. Its gotten more Star Wars Storm Trooper like, it is now in a black with dark yellow armor,similar to wasp markings, and is now called the Maggot.
-The Druge weapons also got a complete overall. The Strike Rifle got the most obvious change
![]()
Unconfirmed changes
-The Quantum 3 engine is getting another upgrade.
Does that mean Elite's recharging their shields or the grunts who to my knowledge have no shields and heath only.Enemies have "healed themselves" since Halo 2.
The first Killzone sucked, it was riddled with bugs and frame rate problems and it was over hyped, so I don't think you want to compare the Conduit to that. Killzone 2 *might* fix the damaged reputation of the series but I'm not holding my breath.Any ways I theorize that the Conduit is going to be the Wii's Halo/Killzone, in many ways. Sony and MS users are going to see if it flops and vice versa for Killzone.
http://www.kotaku.com.au/games/2009...ardcore_gaming_to_the_wii_handson-2.html#moreAt a recent hands-on demo, the game's art director, Matt Corso, was dropping all kinds of techie jargon into my tape recorder. But I can't blame him; the game looks great, sporting draw-distances, bump-mapping, lighting, shadowing and particle effects that wouldn't look out of place on the Playstation 3 or Xbox 360.
All that graphical panache was in full force while I was playing through a portion of the aliens-invade-Washington, D.C. title earlier this week.
I found myself treading a crowded urban street as the mysterious Mr. Ford, who works for the equally shadowy Trust, effortlessly shooting insect-like enemy "Drudge" and blowing up vehicles, all while taking in the pretty visual presentation.
Most impressive, especially for the Wii, were the explosions, which filled the screen in fiery detail on more than one occasion. But even tiny touches, like the realistic glare off the front of a newspaper vending machine, stand-out on the Wii. Also, the cool reload animations--an important part of any shooter--had me restocking my arsenal just to check it out again and again.
Just as impressive as the art direction, were the solid controls; I haven't felt this comfortable pointing the remote like a gun since strapping on Samus' arm canon in Metroid Prime 3: Corruption. Character movement with the nunchuck also felt fluid, aiming was spot-on, and even the camera managed to keep up with the quick-paced action.
It will likely still feel awkward to the mouse-and-keyboard crowd and gamepad jockeys--this isn't the end-all, be-all control scheme for shooters--but The Conduit has definitely hit the sweet spot for shooter gaming on the Wii.
If you don't like the default controls, you can always customise to your alien-thwarting heart's content.
One of the title's more innovative features is its almost stubborn insistence on meeting every single player's style and preference in terms of personalizing the controls.
You can map pretty much whatever action you want wherever you like; not just the obvious stuff like moving and firing, either, but even things like what motion you prefer to use when tossing grenades can be tuned.
This feature also extends to the HUD elements, which can be placed anywhere on the screen, and options such as look sensitivity and turning speed. Best of all, you needn't kick out to the main menu to tweak--it can all be done in-game.
The Conduit's bar-raising visuals, tight gameplay, conspiracy-riddled alien invasion yarn, and gamer-loving customisation options make it a real stand-out on the Wii's 2009 line-up.
I'm pretty sure the whole world knows it's Wii exclusive nowBumped because I just found out that this is actually a wii exclusive.
Seriously, look at the graphics and tell me you didn't initially think this was multi-platform.
http://gonintendo.com/?p=71973
The Conduit will not have split-screen multiplayers and even after they got LAN working, they can't put it in because Nintendo doesn't allow it.
So that's why there's no split-screen multiplayer.Sensor bar + 1/4 of the screen = BAD