Deception
Smash Ace
I kinda want to see this game fail, just to see all the fanboys cry. Odd how all the Wii fans praise this game for being like Halo and other Xbox FPS's when they usually like to talk about the uniqueness of the Wii instead.
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It's quite simple actually.I kinda want to see this game fail, just to see all the fanboys cry. Odd how all the Wii fans praise this game for being like Halo and other Xbox FPS's when they usually like to talk about the uniqueness of the Wii instead.
It's also sad that some people follow reviews religiously, as if this one persons *Professional Journalist Opinion* was enough to choose between buying a game or ignoring it.It is sad that people don't read reviews.
That's not enough. Single player wise the conduit can hold up to MP3, but multiplayer component has to be better than Medal of Honor's: H2 online. Or else no one will move away from Medal of Honor.I know that Metroid Prime 3 doesn't have multiplayer (at least I think it doesn't). In fact, that was my point.
Whatever Metroid Prime 3 is, it is the best FPS game on the wii (an adventure game can be an FPS). It is the only thing that really seems to compare to the Conduit (Which I am confident is better than a PSP port). For me, an online multiplayer component is all that would be required to boost the conduit over MP3; I've been waiting for years for an IR Halo online multiplayer game, and the Conduit seems to deliver.
Everyone kept saying the Wii would reinvent FPSes, and I am so glad it did not. I HATE using motion controls and avoid it as much as possible due to the constant pain I get from using it. To play a 6 hour game like that owuld be death.It's quite simple actually.
Xbox has Halo, CoD4, Left 4 Dead, Team Fortress 2, etc.
The Wii doesn't have any of them. Which is incredibly stupid, because the wii was pretty much made to reinvent the FPS. IR pointers? They've been around for years in arcade shooters, but on consoles they are rare.
2.5 years after the wii's release, one FPS comes out with an online mode, an FPS that isn't a port and isn't aweful looking. At this point, I don't really care if it is cliche or average; because it is the first time that there is a wii FPS I can actually buy with multiplayer. As in, a wii FPS that both isn't inferior and doesn't have a superior iteration on another console.
So at this point of utter stupidity surrounding the quantity and quality of wii FPS's; I just want to play FPS's the way they should be played - by pointing at something and pulling a trigger to shoot it. If it has the graphics of Super Mario Sunshine, controls that match Metroid Prime 3, and half the multiplayer of Halo and nothing more; then my standards have lowered enough that I'll accept it, simply because the lack of a quality IR FPS has forced me to lower my standards.
Now, I don't share the opinions of everyone else, but there is probably a huge audience for the IR online multiplayer FPS. IR shooters or it's equivalent is something I've been wanting since before I knew IR shooters existed, and combining it with online multiplayer is something I've wanted since online multiplayer was invented.
So yes, uniqueness doesn't matter in this situation; it's all fanservice here. But just remember; you aren't talking about fanboys; this is something anyone new to the FPS genre immediately wants.
I have taught you well. lolAnother thing everyone should be aware of is that The Conduit may be the last "gamer-centric" title for the Wii. Madworld and House of the Dead: Overkill were both ranked really high, were mature games, etc. etc. Neither broke 100,000 in it's first month ( Madworld only sold 66,000 its first month - http://en.wikipedia.org/wiki/MadWorld#Reception). If the "core gamer" market bashes everything Nintendo creates, BEGS for hardcore titles, then when they bring them the games essentially flop compared to how they would have done on the other consoles, it is hard to see them want to bring in new games like. So, if the Conduit does similar numbers, I can see this as an end to any games like this.
The Conduit... isn't built for fanboys. Well, it is and it isn't.Everyone kept saying the Wii would reinvent FPSes, and I am so glad it did not. I HATE using motion controls and avoid it as much as possible due to the constant pain I get from using it. To play a 6 hour game like that owuld be death.
The problem with the Conduit is that to people with consoles that have lots of FPSes, it looks dated already. I have yet to see a video that makes me think "Wow, this is definitely a seventh generation FPS." It looks like a PS2 shooter, at best, in most of the videos I have seen. No anti-aliasing is ridiculous when our consoles have the capabilities that they do.
Other than that, the story sounds like a hodgepodge of a ton of other FPSes, and the multiplayer doesn't impress FPS gamers much. I think the thing is when Halo 3 came out, fanboys for it got A LOT of flak for being so overzealous of the title, and now, that Wii gamers are doing the exact same thing and worse (Calling a game amazing/something that will rejuvenate a console is a bit much when the game has yet to be even previewed).
Another thing everyone should be aware of is that The Conduit may be the last "gamer-centric" title for the Wii. Madworld and House of the Dead: Overkill were both ranked really high, were mature games, etc. etc. Neither broke 100,000 in it's first month ( Madworld only sold 66,000 its first month - http://en.wikipedia.org/wiki/MadWorld#Reception). If the "core gamer" market bashes everything Nintendo creates, BEGS for hardcore titles, then when they bring them the games essentially flop compared to how they would have done on the other consoles, it is hard to see them want to bring in new games like. So, if the Conduit does similar numbers, I can see this as an end to any games like this.
Lol, it's also fuuny how some gamers (If they can even be called that any more.) want a game to fail...I kinda want to see this game fail, just to see all the fanboys cry. Odd how all the Wii fans praise this game for being like Halo and other Xbox FPS's when they usually like to talk about the uniqueness of the Wii instead.
LOL RelativelyI kinda want to see 360 platformer game fail, just to see all the fanboys cry. Odd how all the 360 fans praise this game for being like Mario and other Nintendo platformers when they usually like to talk about the coreness of the 360 instead.
Ha, that's actually funny.LOL Relatively
And who's praising the game? The gaming sites I go to have like NO COVERAGE of this game
Yeah because it's sooooo much like Halo, lol.Ha, that's actually funny.
But seriously, the true reason I dislike this game is that nothing about it is new, unique, or exciting. I would gladly like to play a FPS if it had some uniqueness or a good story, like Bioshock and Half-Life, but this game definitely lacks the former based on what I've seen. It's just trying to be the same as the rest of the sci-fi FPS's. No more Halo type games for awhile, please.
As for me saying the game is getting (unwarranted) praise, check any previews on most gaming sites.
Some people are desperate for an IR shooter.If people really were desperate to play some good FPS's, they should have bought some for the other consoles or the PC.
You're sorta restating my point about FPS's no longer really being unique. It's the most used genre this generation, like how platformers were popular during the NES and SNES days. Now platformers are practically dead outside a few gems and Mario. I really would dislike games like this to keep coming out at a fast rate, otherwise the genre will grow staler and eventually collapse.
I was desperate for a good FPS. Xbox and PS3 were Meh really. The only problem with P.C's is that it would cost money to upgrade over time. Money is some thing I don't have at the time.If people really were desperate to play some good FPS's, they should have bought some for the other consoles or the PC.
You get pain from just pointing at the screen? That is sad, I have played Mario and Sonic and the olympic for 6 and was in no pain. Tired because Sonic cheats in the running events but by no means hurt.Everyone kept saying the Wii would reinvent FPSes, and I am so glad it did not. I HATE using motion controls and avoid it as much as possible due to the constant pain I get from using it. To play a 6 hour game like that owuld be death.
The problem with the Conduit is that to people with consoles that have lots of FPSes, it looks dated already. I have yet to see a video that makes me think "Wow, this is definitely a seventh generation FPS." It looks like a PS2 shooter, at best, in most of the videos I have seen. No anti-aliasing is ridiculous when our consoles have the capabilities that they do.
Other than that, the story sounds like a hodgepodge of a ton of other FPSes, and the multiplayer doesn't impress FPS gamers much. I think the thing is when Halo 3 came out, fanboys for it got A LOT of flak for being so overzealous of the title, and now, that Wii gamers are doing the exact same thing and worse (Calling a game amazing/something that will rejuvenate a console is a bit much when the game has yet to be even previewed).
Another thing everyone should be aware of is that The Conduit may be the last "gamer-centric" title for the Wii. Madworld and House of the Dead: Overkill were both ranked really high, were mature games, etc. etc. Neither broke 100,000 in it's first month ( Madworld only sold 66,000 its first month - http://en.wikipedia.org/wiki/MadWorld#Reception). If the "core gamer" market bashes everything Nintendo creates, BEGS for hardcore titles, then when they bring them the games essentially flop compared to how they would have done on the other consoles, it is hard to see them want to bring in new games like. So, if the Conduit does similar numbers, I can see this as an end to any games like this.
Graphically, the Conduit isn't anything special. And when I have a PS3 that can play games at such a great, crisp, and clear resolution, why would I spend $50 on a game that doesn't even look up to snuff. As technology evolves, it stays constant. I can enjoy games on the 64 and PS2, but the graphics look extremely muddled now, and quite unimpressive. Sure it was fine back then, and I gladly paid full price, but now, if the graphics, along with EVERYTHING ELSE, is not up to snuff, I see no reason to buy a game for the price of other titles that do strive to achieve that.I never understood the need for better and better graphics, because once the gamecube came out I found the Nintendo games were good enough graphically. the realistic style might have needed work, but the Conduit seems to hit that minimum requirement for good graphics in a realistic game. As in, any further improvements would be minor at best. For me, it's pretty simple: a game must hit a certain graphical level before it isn't hurt by it's graphics - any less and I dislike it, and any more and I don't really care. Because this level was hit during the gamecube era, the latest generation hasn't impressed me, as I was satisfied. For the most part, the Conduit has hit that graphical sweet spot for me, so I can't really complain or compliment it's graphics.
To answer your question about Killzone 2, since I didn't play GoW, it's the experience. When playing Killzone either online or single player, it captured the feeling of war so perfectly that I really was sucked into it. The story lacked, but I don't think I stopped smiling while playing parts because you actually feel pushed and pulled in the game as if it's a real event. That is the sign of a truly great FPS.Could you explain why people are impressed by Killzone 2 and Gears of War? I don't think I have the capacity to understand. Unless they are the same people who really though the 64 bit era was the golden age of gaming, in which case, I think I might fully understand (sadly, the SNES had better graphics, as it's AAA games actually look good. There is no way Super Mario 64 is as pretty a game as Yoshi's Island).
Who said anything about motion sickness? I have quite horrible carpal tunnel syndrome that make any type of stabilizing movement (such as even pointing at the screen) quite painful. The way you described it sounds like the worst FPS controls ever. That is why FPSes belong on PC - control.And on a final note - when playing FPS's, do you comfterbly rest the wii-remote in your lap when you play? Or do you strenuously hold it straight out in front of you? It makes a world of difference with FPS's. I mean, I could understand motion sickness ruining your wii FPS experience (because I have that problem) but if your hand is aching from an FPS, your probably using the controller wii-zapper style, which is not the best way to play.
To be honest, I would spend $50 on a game that's not up to snuff because those graphics that looked extremely muddled from back during the 64 bit era looked extremely muddled to me at the time.Graphically, the Conduit isn't anything special. And when I have a PS3 that can play games at such a great, crisp, and clear resolution, why would I spend $50 on a game that doesn't even look up to snuff. As technology evolves, it stays constant. I can enjoy games on the 64 and PS2, but the graphics look extremely muddled now, and quite unimpressive. Sure it was fine back then, and I gladly paid full price, but now, if the graphics, along with EVERYTHING ELSE, is not up to snuff, I see no reason to buy a game for the price of other titles that do strive to achieve that.
To answer your question about Killzone 2, since I didn't play GoW, it's the experience. When playing Killzone either online or single player, it captured the feeling of war so perfectly that I really was sucked into it. The story lacked, but I don't think I stopped smiling while playing parts because you actually feel pushed and pulled in the game as if it's a real event. That is the sign of a truly great FPS.
Who said anything about motion sickness? I have quite horrible carpal tunnel syndrome that make any type of stabilizing movement (such as even pointing at the screen) quite painful. The way you described it sounds like the worst FPS controls ever. That is why FPSes belong on PC - control.
With a normal controller, I just rest it on my lap, usually, so may hands aren't in any awkward positions. Since I haven't done my treatment in a while, if I hold my hand up parallel to the table, it feels heavy and throbs. With computer, I have an ergonomic keyboard.To be honest, I would spend $50 on a game that's not up to snuff because those graphics that looked extremely muddled from back during the 64 bit era looked extremely muddled to me at the time.
The need for technology to evolve to stay constant is partially true, but partially illusion. I had all the same problems playing OoT now as when it came out. You see, for me personally, I never needed a game to evolve past the gamecube era because I would forget that the graphics are good for anything better than gamecube. I had everything I wanted (graphically), why would I need more? In fact, I wasn't completely sure how a next generation was possible until the Wii came along, as quite frankly, crisp graphics are lost in the experience of playing a game when the PS2 was good enough.
Haven't played Killzone, although I was refering to it's graphics. I'm sure it's gameplay is awesome.
As for the carpal tunnel syndrome - sorry to hear that, but it does confuse me a bit - how is the stabilizing motion of holding a wiimote different than the stabilizing motion of holding a normal controller?
FPS's make me motion sick. Halo's warthog, Portal, and Metroid Prime 3 all do this to me. I do love Halo though - a nice steady camera that makes no attempt to realistically portray movement and keeps me from getting ill makes it the best FPS for me to date. A lot of people have had problems with Mirror's Edge, I've heard, and I don't expect The Conduit to be keeping me from getting sick. I do however expect the levels to be not much more than an hour long, which is my tolerance (as Metroid Prime 3 showed me).
Sorry to hear that.With a normal controller, I just rest it on my lap, usually, so may hands aren't in any awkward positions. Since I haven't done my treatment in a while, if I hold my hand up parallel to the table, it feels heavy and throbs. With computer, I have an ergonomic keyboard.
Motion sickness is pretty hard to overcome too. I think the only game I got dizzy in was Portal.
Like Halo?Ha, that's actually funny.
But seriously, the true reason I dislike this game is that nothing about it is new, unique, or exciting. I would gladly like to play a FPS if it had some uniqueness or a good story, like Bioshock and Half-Life, but this game definitely lacks the former based on what I've seen. It's just trying to be the same as the rest of the sci-fi FPS's. No more Halo type games for awhile, please.
As for me saying the game is getting (unwarranted) praise, check any previews on most gaming sites.
Fanboys on N4G.com are b!tching about the score, saying things like "Take that Wii owners!", "WTF THIS HAS TO BE A FAKE!", "LMFAO, how do you like your sh** game now Wiitarded fa**ots?"...Well, I found another Nintendo Power Conduit review. Probably fake, but also probably exactly what we expect and hope to see (and hear). No dead giveaways that I can see that it's fake, but there is the quite conspicuous lack of captions. Typically, the pictures for the reviews in Nintendo Power feature humerous one liners next to them (correct me if I'm wrong), so there's a good chance that this one's also fake.
But I like it anyway.
http://i293.photobucket.com/albums/mm43/PDTempest/scan0001.jpg
But the review is probably fake anyway, so it doesn't really matter. Really old screenshots are used, no new information is supplied, and there's evidence to support that this page was inserted into a real Nintendo Power magazine - supposedly that folded corner in the upper left is a tactic for linin up the edges of a page you want to "scan" into a magazine/book/etc.Fanboys on N4G.com are b!tching about the score, saying things like "Take that Wii owners!", "WTF THIS HAS TO BE A FAKE!", "LMFAO, how do you like your sh** game now Wiitarded fa**ots?"...
(Most of the insults are coming from the PS3 fanboys.)
It kinda pisses me off when people like that call themselves "gamers".
They are MORE like "consolers".
They only care about games if it makes their console look good..
Like a game score (8/10) is gunna stop me from getting a game that I plan on have fun with. (Not look at it's graphics, just have fun..
That what "games" are for, right?)
I disagree. I played Okami, and I found it highly overrated, acclaimed for it's art style while it's combat controls needed at least minor adjustment; and it wasn't compelling enough that I wanted to see the end.Yeah, and the High graphics... yeah, the only difference between a PS3 game and a similar 360 game is a color swap somewhere, they aren't even high depth. There is practically no reason to get a PS3, sans a few games (MGS4 and a bunch of stuff made by Sony themselves). The only problem the conduit might face is that good Third party games that are on the wii tend to be lost among the sucky ones on the same shelf and start dying (I actually have difficulty finding Okami on the wii shelf, for example).
At least the cartoon cover is better than the Megaman covers...I just have to wonder why people would make fake reviews and then go to great lengths to make them seem real.
I should probably pre order this game soon because I don't want to get stuck with that cartoon cover.
MOAR EDIT: Halloween Captain. It turns out that the Conduit Review Is real.Diego Stocco said:
Megaphonic Resodrum / Acoustic timbre coloration with controlled distortions:
Reamping techniques are very useful to add depth and life to material generated with synths. In this particular case I was using a bullhorn to direct the sound inside a small kick drum, which was working as a resonator.
DistoDrum / Overdriven acoustic drum coupled with resonant toy piano tines:
I used this instrument as a basis for various things, recorded both with condenser mikes and piezo transducers. The condenser mikes were to capture the bright metallic sound, the piezo transducers instead were to record low frequencies coming from the oscillation of the tines transmitted to the skin. I created hits and grooves by messing with the tines and by hitting the edge of the drum.
Unorthodox Cymbals / Hanging cymbals played with a wooden saw:
Those cymbals were hung because when I was hitting them really strong I wanted them to weave freely around the microphones and possibly clash together. I used a wooden saw to create rattling metallic sounds that I later processed to create ambiences and transitional sounds.
LCO / Light Controlled Oscillator connected to a vintage reverberation amplifier:
I like to experiment with small electronic instruments, like the optical theremin. The pitch of this circuit responds to the intensity of external light, which makes it hard to play specific notes.
I wanted to find a better way to control not just the pitch but also the trigger of the sound in order to create rhythmic patterns. I used che chassis of an old device to host the circuit, connected a dimmer to control the intensity of a light bulb and a push-button switch to break the circuit, so I could control the note on/off. To fatten up the sound I connected it to a spring reverb, an hi-fi amp and two old speakers, recorded with a stereo microphone. The instrument needs to be be played in semi obscurity.
Metal Contrabass / Bowed piano and bass strings mounted on a garage heater:
When I'm looking for new ideas I often customize what's around me in that moment. I wanted to create deep and grungy bowed sounds to thicken up the basses of the strings section, as well as clusters and discordant transitional elements. I used a heater as the body for a bowed instrument. I attached piano and bass strings to it, tighten up with bolts and screws, with pierced metallic bars as bridges pushing against the heater, transmitting the vibrations to the entire structure.
It was fake? Wow, that only makes the fanboys look more stupid. lolBut the review is probably fake anyway, so it doesn't really matter. Really old screenshots are used, no new information is supplied, and there's evidence to support that this page was inserted into a real Nintendo Power magazine - supposedly that folded corner in the upper left is a tactic for linin up the edges of a page you want to "scan" into a magazine/book/etc.
I disagree. I played Okami, and I found it highly overrated, acclaimed for it's art style while it's combat controls needed at least minor adjustment; and it wasn't compelling enough that I wanted to see the end.
Okami is good, but it's not as great as it is reviewed to be. The biggest problem is multiple false endings that make you think you are finished when you aren't, which makes the latter half of the game not as compelling as it should be. Also, the art style isn't (IMO) better than the more common styles - very unique, but like Madworld, niche appeal.
The highly rated wii games that don't sell are, IMO, overrated. I've played both Okami and Zack and Wiki, and I couldn't help but feel that they simply aren't all that great.
However, as a platformer fan, I can tell you both Klonoa and Madworld are awesome but short. Neither of them are worth $30 because of their short length, but Madworld makes a great rental, and Klonoa has some of the toughest platforming sections ever created in it's post game. Be warned though - with Klonoa you'll need to look for secret rooms/portals in the reverse mode to get to most of these challenges, except for Balue's Tower, the game's forteenth stage which you get to play after finishing the game.
(EDIT: Don't worry about good games selling poorly. When a game is truely the best in it's genre, a great game, it is pretty much never ignored. World of Goo is a third party unignorable puzzle effort. Mario Galaxy is an unignorable platformer, Zelda an unignorable action adventure, Metroid an unignorable FPS adventure, Starfox an unignorable rail shooter/flight simulator, and they are all the best of the best. I would keep an eye on GTA Chinatown Wars - it is the highest rated DS game on metacritic. If it is ignored, then there might be a problem.)
It was real?The Conduit Shaping The Soundtrack
Really nice tunes. I'm actually going to buy the OST if the music gets better.
EDIT: looking at the instruments, I can say this is an actual garage band.
http://www.behance.net/Gallery/The-Conduit-Shaping-the-Soundtrack/226926
Wow, all his instruments are home made.
MOAR EDIT: Halloween Captain. It turns out that the Conduit Review Is real.
http://the-conduit.webs.com/apps/blog/show/1037189-first-review-
Too be honest its not really in depth alot. I'm going to wait for an IGN or Gamespot review.
The conduit got the same score as a next-gen sonic game?It was real?
Then why is it given an equal score to Sonic and the Black Knight?
Screw it, I just don't trust Nintendo Power reviews. They always overscore established franchises (The best review score in metacritic for Sonic and the Black Knight) while underscoring new IPs (Lowest review score in metacritic for Okami wii). 8.0 is by no means bad, but the problem with the score is a Nintendo Power 8.0 equals a mediocre sonic game but an amazing (although maybe not excellent) 3rd party Action adventure.
I'm sorry, but if it is the best pure FPS on the wii, it should have a higher rating than their Red Steel and CoD: World at War reviews.
Eh, I'm only annoyed because I want to play a GOTY. I haven't played anything I consider worthy in a long time. Although to be honest, I'm not sure if the single player even matters so long as the multiplayer is excellent.
Yeah I know but, sonic and the black knight!?Well IGN agreed with NP about Call Of Duty. Also Nintendo power said it was the best FPS to date. So it really could go either way still. NP is rather inconsistent it seems.
Nah, I think it's just my fanboy alarm going off.(Someone better check NP for drugs.)