Awesome .nope knee
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Awesome .nope knee
i dunno but i can tell you yo mama's the worst partnerJust wondering, who would be the best partner for Falcon in doubles?
imo his mom is one of the betteri dunno but i can tell you yo mama's the worst partner
ooooooh
imo his mom is one of the better
mk .just wondering, who would be the best partner for falcon in doubles?
Snake, Falco .MK. Snake. Wario and ZSS have been the most effective ones I've seen. Characters that can camp or assist well. Falcon doesn't do all that well with characters that can't hold their own, though.
But Darky said falcon-falcon is a good team but falcon cant team well with chars who cant hold their own.Falcon + Falcon
That's common knowledge there, bro.Falcon-Falcon isn't all that bad, but yeah. Try Falcon-Falcon against a good MK-MK, or any team with MK in it and see how far you get.
Not really. What I'm saying is double Falcon isn't terrible unless you're playing a team that completely wrecks them. MKs, Pikachus, Olimars, Marths, teams like those. lolThat's common knowledge there, bro.
And you are argueing against yourself. =P
I never thought about that, tried it in training mode. Sweet stuff.Delfino, like halberd is great.
Reason ?
Ledge drop, hold forward, jump and knee.
Sweet knee sharking !!
odam, another thing to try.Oh hey here's one more knee trick : when opponent's on the highest platform of BF, just FH knee to Uair. True combo until like 50% if you hit with the last part of the flub knee.
You may call it the teluoborg combo.
Again, let's stop stealing from the ganon board yesterday.I never thought about that, tried it in training mode. Sweet stuff.
This is why we could use a "Pull something out of your crotch" thread.
Thats the same thing as flub knee Uair->offstage Uair without second jump.Oh hey here's one more knee trick : when opponent's on the highest platform of BF, just FH knee to Uair. True combo until like 50% if you hit with the last part of the flub knee.
You may call it the teluoborg combo.
Try harder.They have better ideas than us what can I say
Thank you so much man.On a scale of 1-10? Probably a 7 or 8. That makes things complicated though, so I'll consider the match-up with a ratio of 40:60 in ROB's favor on Delfino.
ROB is one of Falcon's easier match-ups and he has a really nice time juggling ROB for his large, floaty properties on platformed stages at lower percents. Unlike Battlefield, Delfino gives ROB the area to camp and keep out of Falcon's low-percent 'pseudo-combo' range on various parts of the stage, but all in all, it's a good stage for Falcon to manage on regardless.
Falcon can abuse his Uair below the platforms and he has mediocre sharking potential and pressure, followed by an up+B for recovering and following up if his sharking was shielded or evaded. Both characters have the ability to spike one another for sharking, Falcon's probably being the most notable if he decides to Raptor Rush (jump -> immediate side+B for an auto-canceled landing) across the stage if ROB tries to shark him to gain a spike.
ROB's aerials can be used to pressure Falcon quite a bit. He has a few gyromite gimmicks and can use his glidetoss to keep Falcon pressured, or follow up with a grab. ROB's fair, uair and nair are really useful for platform punishing, but I shouldn't need to state that. It's just as useful on Falcon as it is the rest of the cast.
Just keep in mind that ROB is an easy target for the Knee of Justice and he can wait below a platform if ROB's shielding and waiting for a follow up, then suddenly throw out a prolonged knee to punish (which is what I usually do, wait and punish reactions when they don't know how to react). Other than that, common knowledge from each side. ROB can camp with laser and gyromite, Falcon can keep within the comfort zones with grab and shield pressuring and try to force ROB above him.
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