Darky-Sama
Smash Lord
Yeah, Snake just like... throws himself on the ground when he does it. It looks really silly.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Decent frametrap but no.does 1st hit n-air to d air work?
DI away: hyphen smash / dash (pivot) regrab / dash uair...ugh thats not cool. 1more question if you use his down grab and the opponent di's away whats your best follow up?
not first hit FF nair<uair and yes air grab release. Ofcourse ive tested these at 0-10 so it could work lol probably not reason im askingFirst hit Nair -> Uair on the ground?
Also, do you mean ground release or air release?
I don't see how an air release -> nair -> uair would work.
It looked like it I guess ill ask my friend to try to buffer a dodge when I do it but yea wut ur edit said FF nair both hits<buffer the DJ rising uair. Its not that theres not enough stun or theres too much lag after the nair it depends on DI but even then you could just nair juggle or nair<grab.It shouldn't work.
If you're talking about the first hit of the Nair giving them hitstun in order to perform a Uair, no. You would have to hit them in a way where the second part of the Nair wouldn't hit them and cause knockback, which considering you're not hitting the ground to cancel it, they would have the reaction time to avoid it.
Nairing them within short hop distance -> fast fall -> buffered uair would be decent follow-up, but not guaranteed.
EDIT: However, thinking about it from 0%, you might be able to Nair -> keep moving in the direction they're knocked back after the second hit -> double jump rising Uair.
Still not guaranteed though, I would say.
You'd have to look at his frame data.Mario's cape is effective/damaging since which frame?
Because I fought a Mario and he tried to cape me everytime I falcon Dive'd, and got him everytime. Falcon Dive has grabbing super-armor, so I got curious about this...
Where did you get super armor from?Falcon Dive doesn't have super armor, it just has a lot of range. If it connects with a character's hurtbox before their attack's hitbox can hit Falcon's (which they have to be disjointed to do), than it cancels out their animation completely and grabs them.
This is where I got the super-armor reference from my last post.Mario's cape is effective/damaging since which frame?
Because I fought a Mario and he tried to cape me everytime I falcon Dive'd, and got him everytime. Falcon Dive has grabbing super-armor, so I got curious about this...
^ This.
. failYeah, that's why it's called "Grab armor", lol.
Anyway, that's one of the reasons why Falcon Dive is actually a nice recovery and a nice surprise attack.
Well, I wouldn't say that it's dead, but a huge part of the community died off this year. Even I've stopped playing it regularly. lol.Anyone think that brawl is dead..?
*assumes you're referring to my post*wifi is stupid. judging that to see if brawls dead is lolworthy
Michigan is actually steppin' it up in tournament attendance.
I have noticed that most of the wifi kids stopped playing and smashers aren't playing wifi as much in general.
Is it me or has wifi been becoming more dead and laggier as well?
yes.................*assumes you're referring to my post*
Did I use "wifi" and "dead" in the same sentence?