Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i do it online and offline (the 360 as a recover)I should dub the 360 Falcon Punch while recovering from above -> Knee as the Darky Combo, since I don't see anyone else even using the 360 Falcon Punch while recovering.
We don't have invincibility frames.Can this help us:
http://www.youtube.com/watch?v=f-lfiS_PeVA&feature=related
??
I dont think so, but I am not sure.
search swf or youtubePersonally, I think that everyone's done the 'Willz Combo' at least once. Except the terrible players that don't realize how good it is.
I should dub the 360 Falcon Punch while recovering from above -> Knee as the Darky Combo, since I don't see anyone else even using the 360 Falcon Punch while recovering.
Well if we had a frame 1 invincibility move sure, we could counter Sheik's Utilt.
I mean : no.
Thought so.We don't have invincibility frames.
Edit: Teluo beat me to it
No.can Falcon Dive take away Snake's Cypher?
Prolly a stoopid cpuwtf just happened then. ill try explaining it later, im on a mobile right now D:
That would be blasphemy.maybe you can mash out of falcon dive, like you can lucarios forcepalm
i would lol
Only at a perticular height/spot/etc/idontcarecan Falcon Dive take away Snake's Cypher?
Thats blasphemy.Only at a perticular height/spot/etc/idontcare
Not worth using at all, but it (rarely) happens
Easy: cypher + grab = URKSNAKE
falcon dive = airgrab
falcon dive + cypher = AIR URKSNAKE
It looks like a grounded breakaway in the air for Snake, and an aerial breakaway for Falcon.
Why even point that outThe frame rate won't be exact, but you've also got to keep in mind that it depends on how close to the ground that the attack comes out. You can do anywhere from Ganondorf's height to the ground and auto-cancel it if you're fast falling. Obviously, the closer to the ground, the more time you have to react with another attack.