shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
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We shouldn't try to change every stage to make EVERY stage tourney viable, that's just... ridiculous. Some or rather a lot of stages weren't meant for competition at all. A fine example would be Electroplankton or 75m, those two stages couldn't ever really be tourney viable due to the way they work as a stage and breaking them up with the death boundary mod is NOT going to solve anything, it'll make them worse.Then you wouldn't mind it being changed, right? We should do our best to make every stage playable just as we are trying to make every character playable.
oh god no. That's part of what made that move so broken in the first place.i hav a question: For Brawl+ 4.0, can we make Sheik's f-air a semi-spike again? ( sorry if this has been asked before, but i'm just curious)
Well, if it was possible to make it load TL's zair hitbox when lucas does his zair, it might work. Though that's not really something we're able to do. Maybe at some point in the future, something like this would be possible, though.A suggestion:
If it's possible, make lucas's zair actually do damage. Just a thought.
meh.oh god no. That's part of what made that move so broken in the first
It's been buffed knockback-wise plenty in the latest beta. It can kill now at around 120%, and serves as an excellent gimping tool. However, it does not semi-spike, and I think it should stay that way. Make it a semi-spike, and it will become unbalanced IMO.
i'd like thatA suggestion:
If it's possible, make lucas's zair actually do damage. Just a thought.
You've never mained Ganon, then. Ganon lives on Norfair.Dont know.. I've never liked the layout of norfair actually, doesn't promote ground game (just platforms and not enough space on them), and too much edgeguarding, dunno it just doesn't fit to me xD
People look the other way without good reasoning. Like people won't give ICers dgrav because "omg their recovery will suffer" yet we can make any animation have a different gravity setting. So instead of addressing this and working with it, they simply give an excuse and move on. Even when newer players post about the slow play, it is ignored. Higher gravity helps the game and we can fix the side effects. Floatiness makes the game too slow and easy. That is just one example but the stubborness of this entire community is sickeningYou're saying these things are "swept under the rug", though. That would suggest that people think they are issues but refuse to acknowledge them. I think many people would just agree that they are not issues.
I guess your telling these guys they are wrong then?There are many, many ways around camping now.
uh, the link above me? No one usually camps or use the full power of the defensive game because we don't want to. We want to have an active fighter but choosing not to purposely slow the game down and pretending it doesn't exist isn't the right way to go about it.I dont remember anyone complaining B+ was too slow...besides you.
Can I get some quotes/links plz.
I guess these guys' opinions don't matter, huh? >_>Sanuzi said:*General complaint: The game is still very campy and slow (video proof available). Camping still beats every other approach, but we mostly refused to do it since it's so stupid. Side-dodge is broken on most characters. MK is still easily the best character. Most character's jab is way overpowered.
I completely agree with this post. I am also worried about how this is going to effect her combo game overall and her double fair gimps off stage. Sheik did not need this even after her f-tilt nerf. I do agree that she might need some buffs but I don't think buffing the fair like this is what she needs.id just like to say that i am 100% against the recent sheik fair buff. it really makes sheik a very linear character.
Erm, you don't have to be a vet to recognize something is slowErm, yes, I am saying they're wrong.
It sounds by the post that this was the first time playing for many of these people. If they've been playing vBrawl before, then camping is probably what they do best. Even if they've been playing melee, they'll probably be trying vBrawl strategies. From the amount of time they played, it's very probable that they didn't develop very much of a metagame. It takes time to figure out the best ways to beat any particular strategy, and I don't find it unreasonable to make the assertion that maybe these players didn't have the time to do this.
The fact that such skilled players are playing Brawl+ is great news to me - it means that eventually they'll be contributing loads to the scene not only in furthering the game but also getting more people. However, I think it's outrageous to make the proposition that upon picking up the game they immediately know how best to change it, especially as there is only a loose correlation between a person's ability in-game, and their ability to make good decisions as to how to alter the game. With the customizability that Brawl+ brings, often it brings with it the mentality that if someone can't find a way around a strategy, the strategy is overpowered. When instead, they probably haven't spent enough time figuring out how to beat it yet.
Um, no. My last beta set I ever made was faster than the currently plussery and had a higher gravity and did not feel like lead boots. If it feels like lead boots, then you just messed up on jump compensation. I have tested some really high gravity values before and it did not feel like lead boots because I properly adjusted for the jumpsThe fact that they just played it for the first time adds no balance validity to their statements. You should know that better than anyone Kupo. Its like if you go handed Brawl+ to a veteran diddy Brawler. Do you think they are gonna all of a sudden stop camping and realize all the new potential set ups they can do? Hell no. They take time to learn the new systems and takes time to deviate from the original campy metagame they are used to. Now they have the option to approach but don't know quite how to unless they are metaknight who can just hurl himself at anyone without much regard.
I want to see these players opinions upon Beta4.0 public release after some increased time of playing with it. I love to hear first impressions, but I only take them with a grain of salt because thats all they are, first impressions. Their seasoned expertise in a completely new environment helps them adapt quicker, but by no means substantiates their claims to fact after a few hours of playtime.
BTW Kupo, I know you want more gravity. But you weren't involved in the Beta1 fun times. It felt like lead boots to everyone, and people HATED IT. Hated. I repeat, hated. As much as you want this to be something so foreign to the smash community, its meant to be a part of it. Having a character run around as if they are metal may be ideal for you, but if its 99 players against it and you for it, I think you know what way we are going to choose. Beta 1 was not a shining moment for B+, and I think a valuable lesson is learned here. High gravity is not a welcome addition in most of the communities eyes, and this is a community project. We need a large playerbase for this to succeed.
Also, as an overarching trend, with each post it seems like you just want B+ to be like melee. I love melee and I mean no offense to you from it, but B+ really doesn't need to play at that speed to be a good game.
And many people loved my last codeset which was faster, had higher gravity without jump compensation and didn't feel like lead boots. Ever since the plussery came out, its been nothing but conservative, slow play. Just because you failed at making higher gravity word, doesn't mean it higher gravity is bad or doesn't work.I hate to keep quoting or following Shanus, but he makes every point I'd make. The fact is many people love the way B+ has gone. Many people love the fact that it still feels like vBrawl and the jump from one to the other isn't so jarring.
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Oh really? Give some of the best melee players in the country (canadalol) 5 hours with Brawl+ and we don't develop any sense of a metagame? Not to mention that we originally played vBrawl, learned the metagame etc, before we realized how stupid it was. I'll be getting those vids up to show you how wrong you are then. I'm near 100% sure we could beat any of the players here, asides from perhaps GHNeko (although most of his combos stem from poor DI and lack of teching), solely based on the terrible videos you guys have on display.From the amount of time they played, it's very probable that they didn't develop very much of a metagame.
Ill MM you any day, any time when your in the US. I'm also sure TheCape will or shortline. We are such total scrubs. Drop the superior attitude. They are great melee players and played a lot of vB and melee. Doesn't mean they are pro B+ yet. It takes time to figure out a lot of the new options, and 5 hours does not suffice. First impressions are called first impressions for a reason.Oh really? Give some of the best melee players in the country (canadalol) 5 hours with Brawl+ and we don't develop any sense of a metagame? Not to mention that we originally played vBrawl, learned the metagame etc, before we realized how stupid it was. I'll be getting those vids up to show you how wrong you are then. I'm near 100% sure we could beat any of the players here, asides from perhaps GHNeko (although most of his combos stem from poor DI and lack of teching), solely based on the terrible videos you guys have on display.
Edit: I forgot to mention that I've been playing Brawl+ for a VERY LONG TIME (See: since the Melee AD code was first introduced). Granted, our complaints are currently baseless without any viewable video proof; but your claims have zero backing to them at all. It's probable? Great assumption.
Your overconfidence is annoying, shut up.Oh really? Give some of the best melee players in the country (canadalol) 5 hours with Brawl+ and we don't develop any sense of a metagame? Not to mention that we originally played vBrawl, learned the metagame etc, before we realized how stupid it was. I'll be getting those vids up to show you how wrong you are then. I'm near 100% sure we could beat any of the players here, asides from perhaps GHNeko (although most of his combos stem from poor DI and lack of teching), solely based on the terrible videos you guys have on display.
u-air x3 to knee on someone who doesn't DI at all. That's pretty goodIll MM you any day, any time when your in the US. I'm also sure TheCape will or shortline. We are such total scrubs. Drop the superior attitude. They are great melee players and played a lot of vB and melee. Doesn't mean they are pro B+ yet. It takes time to figure out a lot of the new options, and 5 hours does not suffice. First impressions are called first impressions for a reason.
Lemme make an analogy: I started taking a class in organometallic chemistry. I'm a great organic chemist. That means I'm a pro organometallic chemist from my first few classes, right? I mean I have all the orgo background and experience, but I just tried something new and can apply some things. Clearly I'm an expert in it now.
Its a totally different game. Post your vids. Show your pro B+ metagame.
QFT.Also, as an overarching trend, with each post it seems like you just want B+ to be like melee. I love melee and I mean no offense to you from it, but B+ really doesn't need to play at that speed to be a good game.
Lol, you even got that wrong. Nair uair x2 knee when they DI'd in and up instead of away. Hence why I posted a pretty combo of me punishing them for messing up. I didn't even make the GIF either, a friend in the IRC did and I thought it looked nice in my sigu-air x3 to knee on someone who doesn't DI at all. That's pretty good![]()
aw noes, your gif is too boring to pay attention to woe is me... and who the **** in their right mind would DI up and towards when being comboed at low percents? Apparently really good players.Lol, you even got that wrong. Nair uair x2 knee when they DI'd in and up instead of away. Hence why I posted a pretty combo of me punishing them for messing up.
Wait all you want, you aren't getting a thing until 4-5 hours from now. I'm at work <_<. Oh and, you guys consider Shortfuse to have a good Marth; shows how much knowledge of the game you guys have XD... no hate to Shortfuse, love that guy ;PI'm still waiting for a legit answer. Your a big talker with no videos whereas I post good and ****ty videos of me without care on youtube. Hell watch my livestreams even if you want proof. Come and money match me or any of us at Chibos in May if your so cocky ;P
Lol wow. So tell me what non fixable repercussions higher gravity brings? Good going in suggesting something so stupid as fake speed like lightening mode and turning the other way on the real problem behind slow play.WHat about the other repurcussions for higher grav kupo? If all you care about is slow, go get a universal speed mod which works. If lightning mode can work, so can a universal speed mod.
I guess you forgot (or ignored) the DI manipulation code method I suggested that would globally fix that problem. But I guess you really don't care about this problem seeing how falcon for one is quite heavy and under your definition, suffers from this at the moment yet you chose to do nothing about itHigher grav would force us to first get a hitbox code which alters throw knockback and then modify EVERY throw knockback individually to compensate for higher grav (tilts also, prolly even some smashes).
Like who? IIRC falcon right now is the heaviest and is at least 1.2 and Ive never went nowhere unless it was one of the broken throws.Did you know at some gravs of like 1.2 or so, some characters don't even leave the ground from a throw?
Kills the edge game? That's funny. Yea if you make it 2.0 gravity. Natural tie between brawl and brawl+? I'm sorry, but the game that succeeds and stands the test of time are the games that are fundamentally sound and are good games, not the games that behave like failed games.Furthermore it kills the edge game and the natural tie-in between brawl and brawl+ of the more centralized "floatier air game." .
lol, so artificial speed is the solution to speed problems, not gravity which is the root of the problem. Gotcha. And I don't want to play melee with its exploits. I don't want to play with that metagame anymore either. I don't want this game to be melee and I certainly don't want it to feel like vbrawl eitherI don't say this just because people didn't like it, its because gravity is not the way to fix your crave for speed. If you want cracked out speed, play melee or get a universal speed code