can some one help me out for some reason my level freezing code just stopped working the only things i changed are updated the dynamic sd loader code from 1.0 to 1.1 and added the no custom stage 1.1 code(i don't think this is it tho but maybe)
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That's true, Norfair has too many hazards to be legal IMO.I want Norfair reversed. I love that stage.
Wait, does that mean its tourney legal? I mean, there's still that cave at the bottom... Or unless the camera mod was also used.Spear Pillar is reversed in Beta 4.
http://www.youtube.com/watch?v=zzT7FNqD2qMWait, does that mean its tourney legal? I mean, there's still that cave at the bottom... Or unless the camera mod was also used.
This. There is a reason why we don't need every stage frozen. Well two. First off, Brawl can and still is a party game. We need to respect those party game elements. I know it's a shocker, but there are still some of us that enjoy FFAs, ridiculous stages, and the occasional item as well as the deep, involving 1v1 and teams.Alright, I'm not liking the way this is going. I don't want every stage frozen. Would it take up more lines to separate them in the .txt? Then the user could pick and choose which stages to freeze.
Less KB on the cars makes them seem pathetic when they're actually epic, but if you remove them completely, you make it potentially viable for neutral...and it's such a beautiful looking neutral, much nicer looking than WarioWare or Pictochat would be.The only stage I like frozen is PS2, and I don't really care about WW. If we are going to go around modifying stages, we should give them the attention they need. Don't remove cars from Port Town, just make them much weaker/less KB. Also, I still strongly believe that each stage adjustment should be kept separate, so people can pick and choose their mods.
In melee the cars never killed you.uhm in melee mute city was a cp
exactly my point. someone said making the cars have less knockback wouldn't be as epic and that taking them out is the solution. I think reducing the damage would work well.In melee the cars never killed you.
exactly my point. someone said making the cars have less knockback wouldn't be as epic and that taking them out is the solution. I think reducing the damage would work well.
What?? This is the competitive codeset were talking about. You can do whatever the heck you want to the game when in a party setting. There's absolutely no conflict here.This. There is a reason why we don't need every stage frozen. Well two. First off, Brawl can and still is a party game. We need to respect those party game elements. I know it's a shocker, but there are still some of us that enjoy FFAs, ridiculous stages, and the occasional item as well as the deep, involving 1v1 and teams.
Chibo made a good post in the BR, but I can't find it. Either way, it summed it up very nicely. Basically we have 7 neutrals which is a good number of stages for neutrals. We don't want too many stages because then the strike system becomes useless. Why bother striking a stage if another feels and plays almost the same.
This isn't Melee 2.0, this is Brawl+. We continually add flavor to characters, so why not have a flavorful neutral? Take the cars out of it completely, and it becomes a nice neutral.uhm in melee mute city was a cp
The whole point of these codes is to offer something new.
There's no edges?Having said that, look at the video of Spear Pillar with the death boundary mod. That stage has no edges, two stationary platforms, and the smallest bottom death boundary by far. There's no other stage like that in the game.
And how does this not being melee 2.0 have anything to do with the questionable neutrality of a stage? Mute city was CP in melee because it gave some characters huge advantages and hurt others badly. Port town has a lot of the same features as mute city did in melee, and all of those effects are still applicable. Port town will never be a neutral. Removing the cars would make it a beautiful counterpick, but it's not ever gonna be neutral. Ever.This isn't Melee 2.0, this is Brawl+. We continually add flavor to characters, so why not have a flavorful neutral? Take the cars out of it completely, and it becomes a nice neutral.
Use the new buffer handicap code. It changes your buffer based on your handicap. ie 10% = 1 frame, 50% = 5 frames, 100%-300% = 10 framesIf I wanted to change the buffer value, what part of the code do I need to change?
Sorry if this has been answered, but I tried to search the thread for it but came up empty![]()
Yeah I can't.Well, I doubt he can fit that code in the 3.3 set as well as the ignore handicap code (also required for the handicap = buffering to work).
I just need to know what part of that I change to change the buffer =x I dunno which is the right number >_> (assuming this is even the right code, I'm hopin I'm not that ********)Buffer Modifier with Tumbling Change [Phantom Wings/spunit262, 10 Lines]
C285B784 00000009
38600002 8087007C
80840034 2C040042
41A0001C 2C040049
41A10014 4182000C
38600000 48000008
3860000A 809F015C
7C041800 4182000C
3880FFFF 909F0150
60000000 00000000
Allright, thanks for the input.No you're not the only one Torchico, but, don't worry, just wait for the new beta set to be released very soon which will have gotten rid of most of those common freezes.
same. no ad during tumble was sexyI think we need Tumble codes for B+ purpouse, it's a skill that players need if they want to achive more in the fight
skills is what defines a Competitive game, and the "No AD during tumble and FF During Tumble" codes must be in
I vote for the to be on