zxeon
Smash Lord
By the way kupo "I can actually agree with you" is my line.
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I'd say the 1 liner set at 2 frames is better because you don't get the annoying unintended crouches after SHFFLs at all.How well does the one liner work when set to two frames?
That, plus moves that are hard to do consistently at 1 buffer like Ganon's AC dair can be pulled off easily enough at 2.I'd say the 1 liner set at 2 frames is better because you don't get the annoying unintended crouches after SHFFLs at all.
Almas, is this correct and is it possible to remove the directional buffering from the 16 liner? I would like to stay at 1 buffer without the crouching.Like I mentioned before, I get the feeling the one liner does not buffer directional inputs like the 16 liner does.
Ah ok. That would be great if one of those was the joystick and can be removed.It's possible. The 16 line buffer code overwrites two variables, not one. Perhaps they are linked to inputs of different types.
You can do everything at 1We should test that asap, I can understand if we tighten it, I just dont want to lose anything. Sometimes it seems like 1 takes away things, maybe im not used to it, I am going to test 2-4
If that were the case, then my gamers club which a lot of them are noobs would refuse to play brawl+ but they do play it. No one has ever said they wanted to play vbrawl and its usually the game that gets turned into another fighter. My wii stays brawl+ and no one complains or anythingWell I kno its a diff timing. Do you honestly think the vbrawl crowd is willing enough to relearn there timings like that? They already are reluctant to playing the **** thing, 5 or 4 wouldnt be that bad if the crouch was gone.
They are a bunch of hardcore vbrawlers. Hate edgehogging, wavedashing you name it. It took me a while to get one person to try brawl+ but no one who has played brawl+ complained about the buffering systemKupo I can say the same thing. and i dont kno wat you mean after that. Are they heavy Vbrawlers?
Anyway playing with the buffer takes gettin used to, you kno it, I kno it. But with all the negaitve hate already based off ignorance, we should prob be going toward a better buffer but not a brawl lvl, I dont think making it melee/64 lvls is the answer. I dont kno 64 and melees buffer so excuse my ignorance but it seems to feel like that and brawl is neither of those games. I do agree that the buffer could be lower than 10.
Seriously, every time I see this assertion, I roll my eyes a little bit harder. If you input the wrong move 10 frames before the animation can begin, you still input the wrong move. No Johns. I'm rarely screwed over by the buffer system, because I keep control of my inputs, and if I am, I have the balls to admit it's my own fault.Its also frustrating when competitive players can't get their character to do what they want to do because the buffer system screws them over.
Ummm no. The punishment for inputting the move early is no move at all. Think back to melee Marth's nair. You jump early and you get no just and most likely die. It took me a while to learn the nair timing. The same goes with the double fair. It was hard at first and the penalty for inputting early is no combo. That is the punishment.Seriously, every time I see this assertion, I roll my eyes a little bit harder. If you input the wrong move 10 frames before the animation can begin, you still input the wrong move. No Johns. I'm rarely screwed over by the buffer system, because I keep control of my inputs, and if I am, I have the balls to admit it's my own fault.
If you input the right move in the same circumstances, then I agree it makes it easier, but I really don't see how it's a bad thing. Nerfing ease of control is a little bit... high brow.
And what's the punishment for inputting the wrong move whether it's 10 frames early or 10 frames late? In Melee, there is none. In Brawl there is. Oh wait, you don't want to be punished for that because it's not your fault, it's the buffering screwing you up.Ummm no. The punishment for inputting the move early is no move at all. Think back to melee Marth's nair. You jump early and you get no just and most likely die. It took me a while to learn the nair timing. The same goes with the double fair. It was hard at first and the penalty for inputting early is no combo. That is the punishment.
^^Basically this.if you enter a move while you are doing another move, the input shouldn't register. you want the game to punish you for inputting something "wrong" when it should not even react to your inputs in the first place. this is in no way comparable to punishing players for sloppy inputs (inputting things when they are not supposed to).
Low buffer makes the input system more precise and does not encourage sloppy play. Brawl can punish you for doing something right, but then ending up in the wrong position to do that by the time the action can be used (the classic example being a Nair suicide when trying to shieldgrab). that input shouldn't have been read at all, which would be the punishment for doing it wrong. instead the sloppy buffer window can screw you over.
yes, both systems punish one thing and encourage another. but one makes players know their proper timings and be more precise, and one facilitates sloppy play and can potentially screw you over when it shouldn't. take your pick.
V3.3 hasn't been officially released yet, however, the unreleased beta sets frequently get posted on the irc when we're testing changes in certain codes that we need to make sure are in working order. SMK and shell are on the irc frequently, so naturally they're some of the people who got to test it.3.3? I though that wasn't out yet cause the first post one is v3.2...