IDK if the new changes to Marth were discussed, I've gone over something dozen posts, and stopped after Blank was against the % nerfs. I got bored after that, please bear with me.
So the % decreases also equal a decrease in killing ability on DB and DS, right? Because it seems that way. Is knockback calculated with the attack's % as well?
But anyway...the new DS...while I guess it's suppose to prevent the amount of LOL DRAGON PUNCH to it...it acts very weird. Its trajectory is like a straight horizontal 90 degrees. You can also DI down and tech it to punish Marth at around 50-90% (?). That kinda ruins the attack. It is already nerfed due to game physics changed about, but this makes it near useless.
As for Dancing Blade...I assume these changes make it weaker so it's simply a damage racker and no longer a safe kill move? Therefore retacking on a weakness of vBrawl Marth? If so, that's good. Dancing Blade was so ridiculous even if it's punishable. Now what about shield damage and shieldstun? Is it basically as punishable as it is in vBrawl?
Err...the fair tipper from 20 degrees to 50 degrees. What was the point of this? Was it to prevent people teching it then punishing Marth for spacing well, as well as allow him to combo more into it? It seems to also give an effect that it no longer is as good of a kill move anymore, but that may just be me.