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Utilt is amazing but the main reason that FP will be used is the fact that it is easy to use out of jab. Utilt is feasible, but it's a bit harder.again i cant speak for much knowledge but im a wolf main and at 0% force palm is the obvious choice but it is slower than up tilt and up tilt can juggle wolf from what i know
Double post to add: it starts up stuff as well, and has amazing arc, considering most don't have good utilt range around them.COULD'VE WON IF YOU USED UTILT. =OOOOOOOOOO
XD
Utilt is good for: hitting people that roll, keeping strings going, having a fast attack, hitting people behind you when it's too late to turn around.... etc.
To each Lucario their own, but... Utilt is a fantastic move.
Is a good example of what I'm talking about. Utilt doesn't have much use in a match against Snake. He has no aerial approach, and unless he's screwed up his spacing, he'll never be in lag around you, within utilt range. On block you'll also take 18-20% easily. Utilt against Snake is not a wise choice.then what's the utility for it if i'm so silly? I'm pretty sure I'm generally knowledgeable with Lucario at least. I just took fifth using him in a tourney where i nearly beat panda's snake with it.
A bunch of characters can hit Lucario out of his jab-cancel tactics as it is (MK, Lucas, etc.), AA-cancel to AA-cancel, etc. would easily be shielded, or worse.how effective are consecutive jabs??...as in jab,jab crouch cancel, jab jab and repet....... i dont c anyone else use them 0_o
^^^^ This.The first two jabs repeated aren't going to net you a lot of %, and if you're going to risk a mixup that can be avoided you might as well go for the grab or FP for more damage and followups. >>
Depends, since I've found that AA spaces you for the FP/grab at times where regular A didn't cut it.^^^^ This.
If I'm aiming to use an FP or a grab, I usually just use one jab now since two gives your opponent more time to DI/react. Most of the time I just AAA though.
Your opponent should not have gotten hit by the back air. There is too much time and not enough hitstun after a fairHey guys do you thing this combo works cause I tried once on a person and it worked.
reverse Fair>reverse Fair>jump>reverse Fair>Backair
yea it does take a while for it to connect, But it will probably connect with Nair or Dair though.Your opponent should not have gotten hit by the back air. There is too much time and not enough hitstun after a fair
Don't approach.Any ideas to punish opponents who roll away when you approach, then toss a projectile or another attack? I mean, eventually they'll run out of stage, but in the short-run, it can end up in their favor.
Talking about me Tedward?I'm trying to remember the name of a vid that was passed along in the IRC about a Lucario doing just that....
what was his name....
Anyways, It works for the most part. And his situational on who your fighting. If you know what your doing and plan to change it up (keep 'em on your toes) then it should work.
but a continuous stream of it to an edge is bad (FD measurement).
keeping it short and ending with a grab or something makes it use able.
* This about Lucairo using the jab canceling and not the other way around*
-t2
I think so, based on the answers.Talking about me Tedward?
THaaaaaaaaaaaaanks. One of these i'll update all the information... i'm far too lazy without a list of things to do, though. XDNice guide man. Very informative. =)
I know. ;.; It's old and I need to go back and change things.Short Hop a Force Palm. A little riskier, but it does the same job and lands you closer for better followup options.
Bleh aerial force palm kinda sucks and leaves you too open. You´re better doing something else =S