xDD-Master
Smash Champion
We could as well just ban MK
...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If anybody would read the massive post I wrote, I think it fixes the "winner of the neutral has a major advantage in the set" problem.BTW. I could as well see Item-CPing a viable option... but that doesnt help against the first-stage-winner-already-wins-the-set-problem.
This. I agree with this premise.Honestly, I would rather go to sudden death than being timed out. I would not be as mad, because there's a chance that I can still win, and the reward for timing people out is lessened to a greater extent for the person trying to time you out.
There should be a tournament organizer (TO) that should test this out, or the TO can make the time unlimited, it can be a local tournament kind of testing. More TO's need to experiment with the rules, despite what their smash community thinks, or best players in that region think. Don't fall into peer pressure, just experiment with the rules TO's!!!!
That's not really dealing with the problem, though; that's just putting it off. Think about it; the only person who would ever take it to timer would be the one with % advantage, and if he can do it once, he can probably do it again. It's not really a deterrent to people taking it to timer, because to someone with that kind of patience, another 3 minutes is a minor inconvenience.No way. I'd be mad if I had a lead, and my opponent then camped me and took me to timer when I HAD THE LEAD AND WAS PLAYING AGGRESSIVELY, BUT COULD NOT SECURE THE FINAL KO.
Then I lost in sudden death, possibly to bull, after outplaying my opponent tremendously.
Also, you can plank in Sudden Death, and matches in tourney would go on endlessly. You can always add more rules, but that just shows how sudden death is bad.
The round needs to end, the tournament needs to advance.
I'd sooner advocate the old NYC rule where if you timed out your opponent and you were within 50% of each other, then you play a 1 stock match with 3 minutes, and if that went to time, person with less percent wins. This makes it MUCH harder to win by time out.
Its sonic, he sucks, I doubt this will make him the best character in the game if food on low became the standard, food on low will also help other fast characters like falcon, fox, sheik, ZSS, MK (oh gawd D, pikachu, diddy (would **** with his ground control)marth, charizard. All these fast characters will benefit from food on low cause they have fast ground speedI'd think food on low promotes characters such as Sonic to be more based on timing out the opponent by never approaching (like they do anyway... but imagine if they're percent down they, aren't FORCED TO APPROACH).
10 minutes is a lot of time for a Sonic who maybe went all out and got the opponent to 50% whilst they're at 100% to use his over all superior mobility to get food.
Especially if as Kieser says, the sonic is fully aware of all spawn points of items.
I've had this idea for a while now, its best to explain it in an exampleBTW. I could as well see Item-CPing a viable option... but that doesnt help against the first-stage-winner-already-wins-the-set-problem.
Only thing that I like out of this thread that I've read. Everything else is so ********.... Seriously sudden death settling a tourney match? Items which spawn randomly? We tryin to make this more or less competitive here, wtf?No way. I'd be mad if I had a lead, and my opponent then camped me and took me to timer when I HAD THE LEAD AND WAS PLAYING AGGRESSIVELY, BUT COULD NOT SECURE THE FINAL KO.
Then I lost in sudden death, possibly to bull, after outplaying my opponent tremendously.
Also, you can plank in Sudden Death, and matches in tourney would go on endlessly. You can always add more rules, but that just shows how sudden death is bad.
The round needs to end, the tournament needs to advance.
I'd sooner advocate the old NYC rule where if you timed out your opponent and you were within 50% of each other, then you play a 1 stock match with 3 minutes, and if that went to time, person with less percent wins. This makes it MUCH harder to win by time out.
Yeah, seriously! All that stuff is ********! I agree, you certainly don't have to add anything to the discussion or even provide reasoned arguments to defend your points in order to post in a thread. <_<Only thing that I like out of this thread that I've read. Everything else is so ********.... Seriously sudden death settling a tourney match? Items which spawn randomly? We tryin to make this more or less competitive here, wtf?
Timer at 10 mins.. oh that's another genius one.... tourneys barley finish as it is and you wanna extend a single match of plaking and camping by 2 more minutes? Yeah that will work fine. lulz
Agreed 100%, nothing wrong with matches being timed out, so long as it's not with a method such as planking, or under the stage shenanigans that make it near impossible for the person who is losing to regain the lead.running the clock is a perfectly legitimate strategy so long as it isn't unbeatable/stupidly broken(planking), it's something you see in nearly any form of competition that involves a clock. planking needs to be dealt with, but I don't see why players using the clock to their advantage should be considered a problem.
Oh joy, sarcasm. lmao Well if you really want it:Yeah, seriously! All that stuff is ********! I agree, you certainly don't have to add anything to the discussion or even provide reasoned arguments to defend your points in order to post in a thread. <_<
Then:lol there are a billion arguments as to why "leave it up to the TO" doesn't really work dude. read the topic, I know someone has to have covered it
No, I meant put very strict limits on consecutive ledge grabs.what do you mean with A? Like convince ppl to stop stalling? lol
and B is just furthering a dying game, so if thats the way people want things then I think I'm personally done with Brawl XD
I do want it, and boy, did you give it... one of the most uninformed posts I've ever read, that is.Oh joy, sarcasm. lmao Well if you really want it:
If you bothered to read at all, and if you had any real understanding of problem solving, you'd realize that just adding two minutes to the clock has already been established as a non-solution. I've already personally said that simple, easy fixes will not end over-stalling and planking, and that thinking outside of the box is what will work because people will continue to over-stall and plank until the incentives to do so are stripped away. Notice, you still don't give anything constructive here, just "I'm not willing to try that, but I don't have any ideas, either".First off many tourneys don't have much easy times finishing on time, and you all complain about people getting timed out and ****. What do you think is going to happen with those 2 extra minutes on the timer? Just going to end up in a longer tourney and a much more irritating experience playing this game.
Or, we can not do sudden death as it is implemented in the game. If we open up our thinking, there are any number of ways we could create Sudden Death-like situations without using an obviously problematic default Sudden Death option; it's not like we don't change enough default options as it is.Sudden Death as a final decision for a tourney match? Coin flip? Are you serious? Why should my tourney match (as the non camper or planker) have to suffer to these kinds of conditions because of this especially after 10 minutes of suffering? And how will these results be accurate? That's right, the bombombs and 300% to go with it must really help the situation and really hurt the planking and MK off stage, exact, they won't. The time should remain the same and when a time out occurs and the two players are in range of 50% of each other or so, they should do 3 minutes, 1 stock on the the last stage they were playing on.
Yes, because Pokeballs would be on... except they're banned in any competitive items format that has ever been seriously played since the beginning of Brawl. You say that items are broken when there's already a counter to that (ban the broke ones) and you say they're random... but I've already given a pretty legit counter to that in this very thread, something you can, apparently, only counter by saying "well, yeah... but it's not good enough for me". Well done.Items in tourneys, I don't give a **** what you try to do with this, it's not going to work. They randomly spawn and help out players at any given notice. How is this helping this game competitively? It's not, hurting it if anything. I'm about to win a match and someone gets a pokeball and a Kyogre comes out and pushes me to my death, yes that's getting very accurate results right there. How is this proving who's better and who should go on? There are many complaints about the competitive value on this game already and you want to insert MORE random factors into this game? Why don't you just triple the chances of tripping too since it's funny when a character falls?
Except that we've tried a bunch of stuff to try to stop planking and aircamping, and none of the obvious "solutions" have any effect. So, of course, when people start trying more radical approaches, the only logical thing to do is stop trying for fear of changing things too much... especially when the aim of finding a solution is explicitly to change things. If anything, this debate has shown more problems than just planking, like holes in the CP system (for example). Either way, you're certainly not adding anything to the debate; next time, try reading moar and submitting your own ideas.Overall, you have a system that actually works for the most part, why would you wanna go and make drastic changes to throw everything out of wack? Making any sense here?
If anything should change it is aircamping and the planking situation. Only things I can suggest about that is that if the match gets timed, go to 1 stock, 3 mins. Have the TO observe the match and if there's excessive stalling/aircamping then theoffender should be declared the loser.
...why does everything we think of have to have a weakness?! *sigh*Lol, I can see people rushing off trying to suicide their stock before the timer goes out so they don't have the % lead in your scenario
Of course they would. But there's nothing to stop their opponent suiciding either.Lol, I can see people rushing off trying to suicide their stock before the timer goes out so they don't have the % lead in your scenario
And thus Lucario is bottom tier.How do you people feel about having 2 stocks instead of 3? If we need 10 minutes for 3 stocks to be "balanced", can't we have 7 for 2 stocks? 10 minutes is pretty long. And let's face it, comebacks in Brawl involve mostly % and not stocks.
Just an idea.
The point is that if Lucario dies first, it's pretty much hopeless. He'll have an extremely hard time being able to kill until mid-high percents on his last stock.% helps Lucario waaay more than stocks though, right?
What helps more, 40% or one stock?