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Thats odd because shadowclaw 1 still works on my computerShadowclaw 1 was also defiled by YouTube.
The Shadowclaw trilogy for download would be sooooo sweet! That whole thing with youtube doesn't bode well for me or anyone else posting any vids up there. Depending on how the Shadowclaw vids are made available again, the rest of us could do it the same way...Or on a different website. Or for download! =D
I played Mewtwo since I unlocked him in 2001.Taj im pretty sure someone has asked you this question before but i cant find it. How long were you playing mewtwo before you released shadowclaw
You have, what, 6 frames to cancel on Mewtwo?My kirby sucks. And then you die. And I don't. Cus I never miss my Cancels ;D
Mewtwo is a 4 framer, although that's still a huge window. 1 framers are kind of hard, but I got alot of practice on a friend who plays G&W randomly.You have, what, 6 frames to cancel on Mewtwo?
I could never do the 1 framers consistently.
All my thoughts were put in bold italics!Oh, all right. Well...
If we're going with Falco, he's huge on high pressure play from far away or close up. From far away, he's obviously going to be using those shorthop lasers. Some characters can duck under them - Mewtwo can't. For that, the best thing to do is to throw a few Shadow Balls when possible, but against a good enough Falco, he won't let you. So powershield.
Against Spammy Falcos I find that Shield/Power shielding and then ShortHop Teleporting to random places on stage to screw with their heads kinda makes them give up on the lasers pretty early. Of course if you're on FD then power shielding would probably be a better idea, huh?
Powershielding can solve a lot against lasers. Even if you can't powershield all of them back, just a few will show Falco that it's not such a good idea, and if time the shields well enough, the failed powershields will just result in your shield getting hit, so Falco probably won't profit too much from his camping. Thus, you should start expecting the approach.
Falco has a pretty crappy throw game, especially against a floaty like Mewtwo. His uthrow has almost no hitstun, so you can break out of it with almost anything, making it rather difficult for him to combo into anything with it. His dthrow can be teched, and Falco's movement speed isn't the greatest, so as long as you aren't super predictable, you should be okay most of the time with that. Bthrow and fthrow are just standard move-you-around throws.
So he's probably going to approach with an aerial like the nair or the dair. As usual, watch to see where on your shield they hit you. If they hit you high, you can grab them before they get the shine out. If they hit you low, you probably can't. So you can either wait for the shine and grab, or buffer a roll away. Interestingly enough, no matter how a Falco is pillaring your shield, you can always shieldgrab them out of it, unless they're multishining. If they're multishining, just hold away, and your will shield DI out of the shine. They can only land two or three shines on your shield before you're too far away to hit with the shine, anyway.
Falco generally has more range and priority than Fox, and since Mewtwo doesn't have that much, I would avoid confrontation. If he tries to come down on you from high up, usmashes and sometimes utilts can break through what he's trying to do, so keep that in mind.
I prefer to use USmash over UTilt, at least initially, since Falco will just CC the hits at lower percentages and hit you with a shfflDair or something.
Falco gets gimped very easily. To gimp Falco, first you have to put him under the stage so he can't use his Phantasm to recover. An ftilt or even a dtilt can do the job pretty well to interrupt him. From there, just bair or nair or even reverse Shadow Ball charge his Fire Bird and he'll probably be dead. If the Falco sweetspots really well with the Phantasm, try hitting him with a dsmash.
If Falco is sweetspotting well with the Phantasm, I would rather use DTilt to interrupt him, just because its faster than the DSmash, and it usually gets him below the stage. Its usually good to NAir him into the stage, with the bottom of the NAir too, because that sends him down towards the stage, right?
Obviously, Falco is a fastfaller, so combo him like one using fairs and utilts and uairs and such. Uthrow will work a few times at low percentages, but at medium percentages, you'll want to go with dthrow tech chases (dthrow to Shadow Ball can work fairly well) or bthrow to go for the gimp. As for the magic number... I have no idea what it is.
DThrow to Shadowball is God. The magic number is in the 150%+ range I think...so I would just stick with BThrows for Gimps.
Sometimes Falco will get really clever and start spacing ftilts on your shield. Don't try to jump out with an aerial, you'll probably just get aerialed because he's a lot faster than you are. Instead, just be patient and respace. Watch your shield, too, because his dtilt is a very strong vertical killer. Not Fox usmash strong, but still pretty strong.
Agreed.
Since you're floaty, Falco won't really be able to combo you that well. For that reason, I would even consider going to a stage like Final Destination. Heresy, I know. Personal choice. Dreamland works as well. I would avoid stages like Yoshi's Story because they have platforms which would probably help Falco's comboing. You could try Battlefield, if only to make Falco's recovery that much more difficult. Watch out for the shine bair, because fast Falcos will be able to rack up damage or kills quickly with that. Just DI away from them and you should be able to avoid the bair.
I like FD against Falcos too. Yoshi's story is killer because they can double Shine you from the top platform for an over-the-top KO. Or maybe that was just my terrible DI. LOL.
Hmmm... Taj says he's beaten every Falco he's ever played including DaShizWiz, so it can't be that hard, right? =D
That's about all I can come up with, anyone have any other thoughts?
Depending on the skill level of the Falco, you can also D-Throw into multiple D-Tilts at low pecentages. It works best if the Falco has no idea how to play against a Mewtwo, and since Falco drops the fastest out of all the characters, it can be tricky for the Falco to DI out of. (Though not impossible.) If they do DI or if the manage to tech out of it, you can follow this up with a wavesmash, or even a DJC F-Air or D-Air depending on the Falco's tech. Falco's recovery is terrible, so get him up to damage and simply knock him out, then gimp him if you feel like it.Obviously, Falco is a fastfaller, so combo him like one using fairs and utilts and uairs and such. Uthrow will work a few times at low percentages, but at medium percentages, you'll want to go with dthrow tech chases (dthrow to Shadow Ball can work fairly well) or bthrow to go for the gimp.
The magic number for Falco on FD without a DI is 165% damage. With a DI it's probably somewhere around 175%. (Not really sure: never bothered to find out in an actual match.) Its not really worth it...at that damage a B-Throw will do the job.As for the magic number... I have no idea what it is.
Yeah, I wasn't totally sure, but like I said, a B-Throw will K.O. when the damage is that high, so why bother with the U-Throw? (Besides to show off on the last stock )According to Mew2King's site, Falco dies sans DI on Final Destination at 159% before the grab, meaning 171% after the throw.
That's a good idea. I will. I'm fairly certain that at 159% or higher that it would do it though. Even with a DI, Falco's terrible recovery would be its "downfall" lol.Bthrow's kinda easy to DI... I'm not sure what percentage they'd have to be at to die from that.
You could test it and post numbers =D
LOL Yea. That was me. I made it out of "Pools" with Boxman, and then I got ***** 8 Ways to Sunday by Rep's Gannondorf. Nus was cheering me on though.Yeah, I wasn't totally sure, but like I said, a B-Throw will K.O. when the damage is that high, so why bother with the U-Throw? (Besides to show off on the last stock )
@ DarkDragoon: I saw on you're thread that you went to a tourny in CT? Did you go to the Conneticonn last year? There was another Mewtwo player there, but he and I were like the only ones...
The point isn't to kill him, the point is to get him to a distance greater than his recovery or in line with a Shadow Ball or whatnot.Bthrow's kinda easy to DI... I'm not sure what percentage they'd have to be at to die from that.
You could test it and post numbers =D
>_> This.That's a good idea. I will. I'm fairly certain that at 159% or higher that it would do it though. Even with a DI, Falco's terrible recovery would be its "downfall" lol.